Tbh, I don't even know your point.Theist_VII wrote: »You both have missed the point..
4v4 is too volatile for randoms but 4v4 between premades is competitive. 8v8 solo random averages out skill levels better, but sometimes you randomly end up with one team basically being a ball group and obliterating everything. Just finished a 504-488 Domination 8v8 match that was a lot of fun, action on all 3 flags, both teams held leads.You voted in my poll that you think 4v4 makes for good competitive BG gameplay so I find this thread interesting, haha. But I agree that 8v8 definitely has close games and momentum shifts-- I quite enjoy that mode so far as some nonsensical fun.... so really the problem isn't 2 teams vs 3 teams but imo, 4v4.
And no, I really don't. I don't even know what you're disagreeing with exactly? Is it my real life experience that healers/tanks weren't that much of a problem? Or that I think they should have just left BGs alone???? If so, I don't know what to tell you on either of those points. I guess agree to disagree, you know? I don't know, haha.Theist_VII wrote: »Yeah you do. You just don’t like that it’s in disagreement with yours. 😂
I don't want 8v8 to have leaderboards or anything. Just there to fight. That's part of what's makes it work. The stat sheet at the end of the match is enough to see performance. 4v4 is more demanding on individual skill so it's more appropriate for an individual leaderboard, problem is it really needs strict mmr if it's not premade only.So would you agree that 4v4 being the ONLY ranked/"competitive" BG format for solos and groups is bad? Because that was the context of my poll, not that 4v4 isn't competitive or inherently bad.
xylena_lazarow wrote: »Title. When the match is obviously decided in the first few minutes, just call it like you would in non-pro sports, or give teams the option to forfeit, something whatever. No point making everyone sit there basically just waiting for 10 minutes, or slamming them with a 30 minute deserter penalty for not playing out a dead lopsided match.
Give the new Crazy King a chance. It was previously my most hated mode but the concept works really well 8v8, with action on every flag, splitting the ball blobs for potential momentum swings.1 time: Crazy King. It has been so long since I did BG that I forgot what the point of this was. My team lost.
SkaraMinoc wrote: »There needs to be a 'gg' forfeit option.
I think the idea would be for the forfeit option to only be available after a given threshhold.Major_Mangle wrote: »just to have the enemy team forfeit after first encounter because they lost