tomofhyrule wrote: »This is a new feature with this latest patch. Just complete the quests and the markers go away.
tomofhyrule wrote: »This is a new feature with this latest patch. Just complete the quests and the markers go away.
They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone.
TheAgentNZ wrote: »tomofhyrule wrote: »This is a new feature with this latest patch. Just complete the quests and the markers go away.
They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone.
Asking somebody is not only more of an immersion breaker but an unnecessary waste of time. There are already quest markers in game with all other overland quest pickups and hand-ins.
Logical step to me to just standardise markers for all quests.
The existing quest markers don't even work properly. On numerous occasions, the quest markers on various characters I've played have turned off even though I enabled them. I then re-enable them, and sometime later, the same problem recurs.
I think I messed up something in my game settings and now there's a lot of quest arrows pointing to all craft stations when I pick the writ quests. This never happened before, I didn't even know that this was possible. The thing is that now I don't know how to disable it, and I don't want or need it in my game. How can I disable again these quest markers?
Taylord900 wrote: »I think I messed up something in my game settings and now there's a lot of quest arrows pointing to all craft stations when I pick the writ quests. This never happened before, I didn't even know that this was possible. The thing is that now I don't know how to disable it, and I don't want or need it in my game. How can I disable again these quest markers?
I totally agree, I don't want to see a bunch of markers cluttering up these areas.
I don't usually do the Provisioning or Alchemy ones (but they are auto picked-up)...now I have to see these markers all of the time.
The existing quest markers don't even work properly. On numerous occasions, the quest markers on various characters I've played have turned off even though I enabled them. I then re-enable them, and sometime later, the same problem recurs.
But is there a toggle to disable the unneeded writ quest markers on crafting stations?
freespirit wrote: »So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"
Damn, it was as I feared.......
Noooooo!!
spartaxoxo wrote: »freespirit wrote: »So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"
Damn, it was as I feared.......
Noooooo!!
This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.
There should be a toggle for those that don't want it but I love that.
freespirit wrote: »spartaxoxo wrote: »freespirit wrote: »So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"
Damn, it was as I feared.......
Noooooo!!
This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.
There should be a toggle for those that don't want it but I love that.
I can accept it might help you to do crafting dailies in an unfamiliar city, however I find it difficult to accept anyone doesn't know their crafting station's layout/location in their own home!
tomofhyrule wrote: »This is a new feature with this latest patch. Just complete the quests and the markers go away.
A new feature? I don't understand. It's just another massive immersion breaker.
But why is it needed? There were players having difficulty finding the crafting tables? They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone.
Generally, I used to have quest writs pending on the characters, and I would do them whenever I felt like it. Now with all these exaggerated quest arrows scattered everywhere, it will be another thing to abandon. I really can't understand the point and I hope it's just a bug they can fix and not something permanent. It's useless and looks terrible.
freespirit wrote: »spartaxoxo wrote: »freespirit wrote: »So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"
Damn, it was as I feared.......
Noooooo!!
This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.
There should be a toggle for those that don't want it but I love that.
I can accept it might help you to do crafting dailies in an unfamiliar city, however I find it difficult to accept anyone doesn't know their crafting station's layout/location in their own home!
TheAgentNZ wrote: »tomofhyrule wrote: »This is a new feature with this latest patch. Just complete the quests and the markers go away.
They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone.
Asking somebody is not only more of an immersion breaker but an unnecessary waste of time. There are already quest markers in game with all other overland quest pickups and hand-ins.
Logical step to me to just standardise markers for all quests.
Since I often use master crafting writs immediately without having any plans to fulfill them soon, just to save inventory space, all I can say that this is absolutely annoying.