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How to disable writs quest markers?

NeoniKa
NeoniKa
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I think I messed up something in my game settings and now there's a lot of quest arrows pointing to all craft stations when I pick the writ quests. This never happened before, I didn't even know that this was possible. The thing is that now I don't know how to disable it, and I don't want or need it in my game. How can I disable again these quest markers?

ptri0iic7exi.jpg
  • tomofhyrule
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    This is a new feature with this latest patch. Just complete the quests and the markers go away.
  • NeoniKa
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    This is a new feature with this latest patch. Just complete the quests and the markers go away.

    A new feature? I don't understand. It's just another massive immersion breaker.

    But why is it needed? There were players having difficulty finding the crafting tables? They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone. :'(

    Generally, I used to have quest writs pending on the characters, and I would do them whenever I felt like it. Now with all these exaggerated quest arrows scattered everywhere, it will be another thing to abandon. I really can't understand the point and I hope it's just a bug they can fix and not something permanent. It's useless and looks terrible.
  • TheAgentNZ
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    NeoniKa wrote: »
    This is a new feature with this latest patch. Just complete the quests and the markers go away.

    They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone. :'(

    Asking somebody is not only more of an immersion breaker but an unnecessary waste of time. There are already quest markers in game with all other overland quest pickups and hand-ins.

    Logical step to me to just standardise markers for all quests.
  • NeoniKa
    NeoniKa
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    TheAgentNZ wrote: »
    NeoniKa wrote: »
    This is a new feature with this latest patch. Just complete the quests and the markers go away.

    They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone. :'(

    Asking somebody is not only more of an immersion breaker but an unnecessary waste of time. There are already quest markers in game with all other overland quest pickups and hand-ins.

    Logical step to me to just standardise markers for all quests.

    I've never heard of anyone having trouble finding the crafting tables. Not in the game, not in forums, not in guilds, nowhere. Even I never had difficulty with this. It's strange that they're only now having difficulty. In any case, they were already marked on the map. I'I'm sure all players could find them by doing the introductory quest to the writs and then paying a little attention. It wasn't very complicated.

    For me, it's more immersive to remove more of these quest arrows in useless situations like this case and talk more with other players, than to fill the game with more of these useless things and not talk to anyone.
  • spartaxoxo
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    I wouldn't mind a quest marker toggle but I'm glad to see that added.
  • vsrs_au
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    The existing quest markers don't even work properly. On numerous occasions, the quest markers on various characters I've played have turned off even though I enabled them. I then re-enable them, and sometime later, the same problem recurs.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • NeoniKa
    NeoniKa
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    vsrs_au wrote: »
    The existing quest markers don't even work properly. On numerous occasions, the quest markers on various characters I've played have turned off even though I enabled them. I then re-enable them, and sometime later, the same problem recurs.

    But is there a toggle to disable the unneeded writ quest markers on crafting stations?
  • Taylord900
    Taylord900
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    NeoniKa wrote: »
    I think I messed up something in my game settings and now there's a lot of quest arrows pointing to all craft stations when I pick the writ quests. This never happened before, I didn't even know that this was possible. The thing is that now I don't know how to disable it, and I don't want or need it in my game. How can I disable again these quest markers?

    ptri0iic7exi.jpg

    I totally agree, I don't want to see a bunch of markers cluttering up these areas.
    I don't usually do the Provisioning or Alchemy ones (but they are auto picked-up)...now I have to see these markers all of the time.
  • Thoriorz
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    I welcomed this added feature.
    When I do writs on an alt character I can see from afar whether or not it has to go to a provisioning station or an alchemy station. My alts craft provisioning and alchemy stuff for writs themselves so they don't always have to go to those stations.
    Until recently I had to go closer to these stations and thanks to the addon I could see if I should go craft something or not, now I don't have to run close to them and I know in advance that I can skip these stations today. And when I go to do writs I always do them all and for all characters, I don't leave them split so practically right after the writs I don't see those markers by the stations.

    Of course, having the option in the settings to turn on/off these markers for people who don't like it them, wouldn't bother me.
    However, I personally like these markers and welcome this feature.
  • Goodrods
    Goodrods
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    Taylord900 wrote: »
    NeoniKa wrote: »
    I think I messed up something in my game settings and now there's a lot of quest arrows pointing to all craft stations when I pick the writ quests. This never happened before, I didn't even know that this was possible. The thing is that now I don't know how to disable it, and I don't want or need it in my game. How can I disable again these quest markers?

    ptri0iic7exi.jpg

    I totally agree, I don't want to see a bunch of markers cluttering up these areas.
    I don't usually do the Provisioning or Alchemy ones (but they are auto picked-up)...now I have to see these markers all of the time.

    You can go into settings/add ons/ lazy writ crafter and turn off the ones you do not want auto accepting
  • JeroenB
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    Does anyone know whether these new markers are something that could be specifically disabled via an add-on, or are they part of the game that cannot be affected?

    Replacing the graphic wouldn't work presumably (which you can do for skyshards on map and compass) as they share the same graphic as the regular quest markers.
  • wolfie1.0.
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    NeoniKa wrote: »
    vsrs_au wrote: »
    The existing quest markers don't even work properly. On numerous occasions, the quest markers on various characters I've played have turned off even though I enabled them. I then re-enable them, and sometime later, the same problem recurs.

    But is there a toggle to disable the unneeded writ quest markers on crafting stations?

    not natively. you would have to see if it can be changed via addon. not sure if it can.
  • freespirit
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    So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"

    Damn, it was as I feared.......

    93FTZDW.jpg

    Noooooo!! :/
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Syldras
    Syldras
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    Since I often use master crafting writs immediately without having any plans to fulfill them soon, just to save inventory space, all I can say that this is absolutely annoying.
    @Syldras | PC | EU
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  • spartaxoxo
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    freespirit wrote: »
    So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"

    Damn, it was as I feared.......

    93FTZDW.jpg

    Noooooo!! :/

    This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.

    There should be a toggle for those that don't want it but I love that.
  • WhiteCoatSyndrome
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    I hate them, they clutter up every town screen. I thought it was a bug on PTS, disappointed to find that was not the case!

    And no, I don’t want to complete them to make the useless markers go away, I hold onto the quests for efficiency when an Endeavor for ’Craft X [insert item type]’ or ‘Complete Y quests’ comes up. That shouldn’t be a source of annoyance every time I pass a crafting station!
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  • Dreameira
    Dreameira
    Soul Shriven
    If you are on PC and can use addons, there is a handy addon for disabling whichever quest markers you want by category. Hopefully this feature will be added to the base game eventually.

    PinKiller (https://www.esoui.com/downloads/info190-PinKiller.html). It's also on Minion.
  • freespirit
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    spartaxoxo wrote: »
    freespirit wrote: »
    So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"

    Damn, it was as I feared.......

    93FTZDW.jpg

    Noooooo!! :/

    This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.

    There should be a toggle for those that don't want it but I love that.

    I can accept it might help you to do crafting dailies in an unfamiliar city, however I find it difficult to accept anyone doesn't know their crafting station's layout/location in their own home!

    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • spartaxoxo
    spartaxoxo
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    freespirit wrote: »
    spartaxoxo wrote: »
    freespirit wrote: »
    So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"

    Damn, it was as I feared.......

    93FTZDW.jpg

    Noooooo!! :/

    This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.

    There should be a toggle for those that don't want it but I love that.

    I can accept it might help you to do crafting dailies in an unfamiliar city, however I find it difficult to accept anyone doesn't know their crafting station's layout/location in their own home!

    Moreso I don't know the layout of every home I visit. Sometimes I like to go to guild houses or now the activity finder (I guess).
    Edited by spartaxoxo on November 1, 2024 5:53PM
  • JeroenB
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    Using the PinKiller add-on:
    Settings > Floating Pin Options > Repeatable Quest Pin Options > Secondary Quest Condition > set to OFF
    This does remove the floating pins over the crafting stations, but I have no idea what other types of repeatable quests in the game it will also remove the pins for.
  • SeaGtGruff
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    NeoniKa wrote: »
    This is a new feature with this latest patch. Just complete the quests and the markers go away.

    A new feature? I don't understand. It's just another massive immersion breaker.

    But why is it needed? There were players having difficulty finding the crafting tables? They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone. :'(

    Generally, I used to have quest writs pending on the characters, and I would do them whenever I felt like it. Now with all these exaggerated quest arrows scattered everywhere, it will be another thing to abandon. I really can't understand the point and I hope it's just a bug they can fix and not something permanent. It's useless and looks terrible.

    They're only an immersion-breaker if you accept the writs but then don't actually do them and turn them in.

    If you want to make them less obtrusive, make a non-writ quest the active quest so all the writ quest markers will be black instead of white.

    I actually found the markers to be helpful the other night when I was doing delves, dolmens, public dungeons, world bosses, etc. for the Witches Festival. I accepted a Witches Writ while out in the wild, then noticed a quest marker that led me to an outlaw camp that had a cooking fire. I was able to craft the requested food or drink so it would be ready to turn in when I got back to town.
    I've fought mudcrabs more fearsome than me!
  • DenverRalphy
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    freespirit wrote: »
    spartaxoxo wrote: »
    freespirit wrote: »
    So firstly I find the new quest markers over crafting stations mildly annoying BUT then something occurred to me and I thought "Oh no surely not, please not"

    Damn, it was as I feared.......

    93FTZDW.jpg

    Noooooo!! :/

    This is exactly why I wanted it. It lets you change up where you do crafting writs more easily.

    There should be a toggle for those that don't want it but I love that.

    I can accept it might help you to do crafting dailies in an unfamiliar city, however I find it difficult to accept anyone doesn't know their crafting station's layout/location in their own home!

    For me it's not so much about helping me locate the crafting station, but moreso a nice reminder that I have a quest/writ to finish there. Cuz sometimes I do get to the turn-in and only just then realize I hadn't completed one of them for whatever reason/goof-up. And sometimes I just forget that. I'm human.

    [edit[ And I'd be remiss if I didn't add.. After eating several Master Writs, sometimes I just forget which type I ate. And it'd be nice if the provision/enchant/alch tables had markers to remind me just like the grand master tables do, before I travel out to turn them in to Rolis.
    Edited by DenverRalphy on November 1, 2024 8:15PM
  • redlink1979
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    Why can't these quest markers related to crafting be optional? Not all of us need them.
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  • kargen27
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    TheAgentNZ wrote: »
    NeoniKa wrote: »
    This is a new feature with this latest patch. Just complete the quests and the markers go away.

    They could have asked in chat, someone would definitely help. That would have been preferable, instead of destroying the game a little more for everyone. :'(

    Asking somebody is not only more of an immersion breaker but an unnecessary waste of time. There are already quest markers in game with all other overland quest pickups and hand-ins.

    Logical step to me to just standardise markers for all quests.

    That is a one and done situation. You ask one time and then know where they are. The pins are an every day thing. A toggle would be nice. Lots of things would have been better with a toggle the account wide achievements being the biggest mistake in not having a toggle.
    When adding new things ZoS needs to remember some people like the game as is and then make an effort when possible to please both.
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  • NeoniKa
    NeoniKa
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    Syldras wrote: »
    Since I often use master crafting writs immediately without having any plans to fulfill them soon, just to save inventory space, all I can say that this is absolutely annoying.

    Exactly the same way I play.

    I really can't understand how this has become necessary just now. I never had any trouble finding the craft stations.

    Could it be that there were so many players having difficulty that it was necessary to change the game?
  • DP99
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    There are literally signs denoting what station is what, and it's fairly obvious that a woodworking station for example doesn't look anything like a blacksmithing station. One has an anvil and a stone forge, the other is a wooden table with saws and stuff.
  • Taril
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    I find them fairly useful.

    Not only does it point out exact locations of crafting station (Is that anvil a Blacksmithing station or is it just a random decorate anvil? Is that table loaded with stuff a crafting station or just a cluttered desk and if it's a crafting station is it the woodworking table or the clothier's table?)

    But it also helps orient me if I'm crafting in a new area. Like, sure I know Vivec City's crafting layout like the back of my hand, but what if I decide to pick up my daily crafting writs while I'm in a random town that I logged off in? They're not always the most well designed layouts.

    Sure, there are signs. But the signs are often not very noticeable (And sometimes not useful if you do notice them due to some weird layouts)

    I'm also strange and actually do the quests I pick up... So they're not there for very long either.
  • Benzux
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    I got the weird impression while reading this thread that people hold onto writs for long periods of time. Like, what reason could there possibly be for that? They're dailies, you just do them lol. I don't do them every day, but when I do, I just go to Alinor, grab the writs, go around the crafting area clockwise and finish each writ, then turn them all in. Takes like 5 minutes at most. I don't think there'd even be enough time for me to notice that there were any quest markers. If anything, I see this as a bonus since I semi-regularly forget to do the drinks part of a provisioner writ given that it's in a separate tab, but a quest marker above the cooking fire after I leave would help me realize I haven't actually finished the writ yet.
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  • Sturmfaenger
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    I would love for those to be a beginner's feature. As an experienced player? I can wipe my own nose. No need to do that for me. Those being optional would be a show of respect for the grown-up players.
    PC/EU
  • Taggund
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    I like them. The cooking one is useful, as it's not everyday I need to craft those, and the marker lets me know I do without having to check the station.
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