baguette_poolish wrote: »In any other pvp game that players combat log it leads to a suspension of couple of days or hours. It's time to make sure these "pvpers" start pvping Might be good to look at the addon that makes it so you can auto accept the queue and restrict it since players can't be trusted to use it in good faith
colossalvoids wrote: »Honestly if people doing so it says something about PvP that is going at said moment. And I'm actually for PvPing, not ganking, "troll"-tanking or some other forms that are fun only for one side.
baguette_poolish wrote: »In any other pvp game that players combat log it leads to a suspension of couple of days or hours. It's time to make sure these "pvpers" start pvping Might be good to look at the addon that makes it so you can auto accept the queue and restrict it since players can't be trusted to use it in good faith
Only after ZOS fixes "stuck in combat". Players should not have to walk to the next keep or walk back to their base because they are stuck in combat.
baguette_poolish wrote: »baguette_poolish wrote: »In any other pvp game that players combat log it leads to a suspension of couple of days or hours. It's time to make sure these "pvpers" start pvping Might be good to look at the addon that makes it so you can auto accept the queue and restrict it since players can't be trusted to use it in good faith
Only after ZOS fixes "stuck in combat". Players should not have to walk to the next keep or walk back to their base because they are stuck in combat.
You won't be queuing out when there is pop lock, so it shouldn't be available otherwise. It is a great excuse but VERY invalid
baguette_poolish wrote: »colossalvoids wrote: »Honestly if people doing so it says something about PvP that is going at said moment. And I'm actually for PvPing, not ganking, "troll"-tanking or some other forms that are fun only for one side.
100% agree with the bolded part, and at the same time those do fall into "the spirt of the game" and queuing out really doesn't fit it. The 1,2 or 3 doesn't get to choose what the X is and when it's time to leave an engagement.
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
True, but again, just because your opponent vanishes mid fight doesn't mean they're abusing the system. People are quick to assume others are acting in bad faith, but I'm convinced that a lot (not saying all) of those instances are people who legitimately, finally, got their Gray Host queue to finish. There's no way to tell the difference, so people who always assume the worst should consider other reasons than just exploits.
baguette_poolish wrote: »Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
True, but again, just because your opponent vanishes mid fight doesn't mean they're abusing the system. People are quick to assume others are acting in bad faith, but I'm convinced that a lot (not saying all) of those instances are people who legitimately, finally, got their Gray Host queue to finish. There's no way to tell the difference, so people who always assume the worst should consider other reasons than just exploits.
It happens in Gray Host, so where are they going?
baguette_poolish wrote: »Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
True, but again, just because your opponent vanishes mid fight doesn't mean they're abusing the system. People are quick to assume others are acting in bad faith, but I'm convinced that a lot (not saying all) of those instances are people who legitimately, finally, got their Gray Host queue to finish. There's no way to tell the difference, so people who always assume the worst should consider other reasons than just exploits.
It happens in Gray Host, so where are they going?
If it's Gray Host I'd say they probably went to the login screen with a "booted from server" message...
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
True, but again, just because your opponent vanishes mid fight doesn't mean they're abusing the system. People are quick to assume others are acting in bad faith, but I'm convinced that a lot (not saying all) of those instances are people who legitimately, finally, got their Gray Host queue to finish. There's no way to tell the difference, so people who always assume the worst should consider other reasons than just exploits.
SkaraMinoc wrote: »Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
Previously I supported the ability to port out of IC but now I change my stance.
https://forums.elderscrollsonline.com/en/discussion/comment/8171049/#Comment_8171049
You should not be able to escape PvP in a PvPvE zone. This defeats the entire purpose of PvPvE which is risk/reward. It was less common before someone released an auto port addon. But now it's being used by many players and it's clear that it goes against the spirit of PvP.
I think the fix is to prevent porting out while in combat,, even if there's a stuck in combat bug. If you're able to run away and get out of combat, whether that's via movespeed, cloak, invis pot, etc then I think you've successfully escaped and can port out of IC.
There are some concerns about getting stuck in walls and not being able to port out. But I think the answer is to close your game client and hope you don't die while logging out. When you log back in, you should be in your faction's base in the sewers where you can drop off your Tel Var.
This shouldn't be stopped. Only way to get out of combat. AND to que for a BG. Plus, you might just decide to go to IC or from IC to Cyro.
Why is this a problem? They take this out, you will NEVER get out of combat. You will NEVER be able to leave.
Stafford197 wrote: »Until at least the stuck in combat bug is fixed, I don’t care what anyone has to say about fixing this “issue”.
baguette_poolish wrote: »In any other pvp game that players combat log it leads to a suspension of couple of days or hours. It's time to make sure these "pvpers" start pvping Might be good to look at the addon that makes it so you can auto accept the queue and restrict it since players can't be trusted to use it in good faith
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
True, but again, just because your opponent vanishes mid fight doesn't mean they're abusing the system. People are quick to assume others are acting in bad faith, but I'm convinced that a lot (not saying all) of those instances are people who legitimately, finally, got their Gray Host queue to finish. There's no way to tell the difference, so people who always assume the worst should consider other reasons than just exploits.
CameraBeardThePirate wrote: »SkaraMinoc wrote: »Major_Mangle wrote: »Porting out of Cyrodiil is whatever in my opinion. The big offender are those who abuse the system to get out of imperial city as a way to bypass the intended design with sigil of imperial retreat (as a way to avoid losing telvar). Made a thread about this some time ago but it got derailed by people who think it´s fine to abuse a flawed system like this just because it happen to benefit their telvar farming (which completely removes the entire risk/reward design of IC)
This. Its whatever in cyrodiil, stuck in combat is obviously a thing and at the end of the day people who are using it to avoid combat just show how scared they are of you.
But in Imperial City, it circumvents the entire core risk/reward system and is essentially an exploit. It's even worse when people on PC utilize addons that can activate the queue with a hotkey, and automatically accept it seconds later without any further input from the player.
Previously I supported the ability to port out of IC but now I change my stance.
https://forums.elderscrollsonline.com/en/discussion/comment/8171049/#Comment_8171049
You should not be able to escape PvP in a PvPvE zone. This defeats the entire purpose of PvPvE which is risk/reward. It was less common before someone released an auto port addon. But now it's being used by many players and it's clear that it goes against the spirit of PvP.
I think the fix is to prevent porting out while in combat,, even if there's a stuck in combat bug. If you're able to run away and get out of combat, whether that's via movespeed, cloak, invis pot, etc then I think you've successfully escaped and can port out of IC.
There are some concerns about getting stuck in walls and not being able to port out. But I think the answer is to close your game client and hope you don't die while logging out. When you log back in, you should be in your faction's base in the sewers where you can drop off your Tel Var.
Honestly just make it so that you can't start a new queue while in combat. I understand people that go to IC while queued for Cyro or a BG, and in that case sure; accept the queue whenever it pops. If you just prevent people from starting a new queue in the middle of combat then the problem is solved without hurting the people that use IC as a holding area for other PvP.
Not to mention, anyone complaining about stuck in combat in IC seems to be exaggerating - you're almost never stuck in combat in IC, and if you do get stuck, simply going to a door with the porch invincibility buff and leaving your group fixes it 100% of the time.
baguette_poolish wrote: »In any other pvp game that players combat log it leads to a suspension of couple of days or hours. It's time to make sure these "pvpers" start pvping Might be good to look at the addon that makes it so you can auto accept the queue and restrict it since players can't be trusted to use it in good faith
I completely agree with you here! Combat logging disrupts the PvP experience for everyone, and other games do take it seriously by penalizing it. In ESO, enforcing a temporary suspension or similar penalty would encourage fair play and hold players accountable for staying in combat.
As for auto-queue addons, they definitely give an unfair advantage by allowing players to skip around the PvP queue system in ways that go against the spirit of the game. Restricting these kinds of addons would help ensure that everyone’s following the same rules and fully engaging with the content. If someone’s queuing for PvP, they should be ready to fight—not just pop in and out without consequence.