SkaraMinoc wrote: »Dark Deal/Conversion is probably the biggest enabler in the game.
seventyfive wrote: »SkaraMinoc wrote: »Dark Deal/Conversion is probably the biggest enabler in the game.
This is my pick as well if I had to choose just one single ability in the game. Not the fancy eye grabber with big damage numbers, but especially with the healing passive of that particular skill line, it's almost a full burst heal, at a cheap cost (the Dark Deal morph is particularly cheap), and then, after you've already gotten a good cheap heal, you get an enormous amount of resources, and can be morphed to grant either of the resources to adapt to any build.
EDIT: Oh and I should mention for anyone unfamiliar as well that you get either 1 (for 20s) or 2 (10s each) minor buffs on top of that, and one of the two is minor berserk. Hilarious!
seventyfive wrote: »SkaraMinoc wrote: »Dark Deal/Conversion is probably the biggest enabler in the game.
This is my pick as well if I had to choose just one single ability in the game. Not the fancy eye grabber with big damage numbers, but especially with the healing passive of that particular skill line, it's almost a full burst heal, at a cheap cost (the Dark Deal morph is particularly cheap), and then, after you've already gotten a good cheap heal, you get an enormous amount of resources, and can be morphed to grant either of the resources to adapt to any build.
EDIT: Oh and I should mention for anyone unfamiliar as well that you get either 1 (for 20s) or 2 (10s each) minor buffs on top of that, and one of the two is minor berserk. Hilarious!
That 0.8 second cast time always snags me whenever I'm tryna swap bars after using dark deal. It's actually gotten me killed a few times even in pve. It doesn't feel like other cast time abilities somehow. I dunno if it's just me tho
xylena_lazarow wrote: »DK PvP - whip is overrated
Turtle_Bot wrote: »seventyfive wrote: »SkaraMinoc wrote: »Dark Deal/Conversion is probably the biggest enabler in the game.
This is my pick as well if I had to choose just one single ability in the game. Not the fancy eye grabber with big damage numbers, but especially with the healing passive of that particular skill line, it's almost a full burst heal, at a cheap cost (the Dark Deal morph is particularly cheap), and then, after you've already gotten a good cheap heal, you get an enormous amount of resources, and can be morphed to grant either of the resources to adapt to any build.
EDIT: Oh and I should mention for anyone unfamiliar as well that you get either 1 (for 20s) or 2 (10s each) minor buffs on top of that, and one of the two is minor berserk. Hilarious!
That 0.8 second cast time always snags me whenever I'm tryna swap bars after using dark deal. It's actually gotten me killed a few times even in pve. It doesn't feel like other cast time abilities somehow. I dunno if it's just me tho
Dark Deal/Conversion is a full 1 second cast time, not 0.8 seconds, that's the big difference between it and abilities like snipe, frags, jabs, flurry, etc. and is what makes it so awkward to weave/bar swap properly with it.
0.2 seconds doesn't sound like much, but when that is the difference between weaving (or using other actions such as bar swapping/blocking/etc.) or not in-between that 1 second GCD on casting abilities, it becomes very noticeable and significantly messes with the flow of combat.
MidniteOwl1913 wrote: »I like merciless resolve, it's almost like having another ultimate...
StarOfElyon wrote: »LISTED IN ORDER THAT I MADE MY CHARACTERS:
Templar: Radiant Oppression
Necromancer: Blastbones
Dragonknight: Take Flight
Sorcerer: Hardened Ward (or Overload)
Nightblade: Merciless Resolve (or Cloak)
Warden: Polar Wind
Arcanist: Fatecarver (I guess)
StarOfElyon wrote: »StarOfElyon wrote: »LISTED IN ORDER THAT I MADE MY CHARACTERS:
Templar: Radiant Oppression
Necromancer: Blastbones
Dragonknight: Take Flight
Sorcerer: Hardened Ward (or Overload)
Nightblade: Merciless Resolve (or Cloak)
Warden: Polar Wind
Arcanist: Fatecarver (I guess)
I forgot to mention Healthy Offering. How does the "high risk high reward" class have the best burst heal in the game?
StarOfElyon wrote: »StarOfElyon wrote: »LISTED IN ORDER THAT I MADE MY CHARACTERS:
Templar: Radiant Oppression
Necromancer: Blastbones
Dragonknight: Take Flight
Sorcerer: Hardened Ward (or Overload)
Nightblade: Merciless Resolve (or Cloak)
Warden: Polar Wind
Arcanist: Fatecarver (I guess)
I forgot to mention Healthy Offering. How does the "high risk high reward" class have the best burst heal in the game?
Major_Mangle wrote: »StarOfElyon wrote: »StarOfElyon wrote: »LISTED IN ORDER THAT I MADE MY CHARACTERS:
Templar: Radiant Oppression
Necromancer: Blastbones
Dragonknight: Take Flight
Sorcerer: Hardened Ward (or Overload)
Nightblade: Merciless Resolve (or Cloak)
Warden: Polar Wind
Arcanist: Fatecarver (I guess)
I forgot to mention Healthy Offering. How does the "high risk high reward" class have the best burst heal in the game?
It has the same scaling as Honor the dead and resistant flesh, so it´s by no means the strongest burst heal in the game by definition (unless you consider the necro and templar one the "strongest" as well).
Check for yourself if you don´t believe me
https://esoitem.uesp.net/viewSkillCoef.php