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Blocking access to dungeons for 24 hours for leavers

  • HoffmannTheBest
    HoffmannTheBest
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    Ingenon wrote: »
    Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.

    No, I don't think ZOS should change the penalty for leaving a dungeon group. There are good reasons why people will leave a group, like multiple wipes on the same boss caused by something like a fake tank or low group DPS.

    When I want to complete a veteran dungeon (or trial), I ask guild mates for help. Works for me.

    I go to a normal dungeon, I come across a dungeon with Balorg, and on the second boss everyone comes out. What's the joke?
    One of the easy bosses on normal mode that I almost beat solo, in four we would easily beat him.
  • valenwood_vegan
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    In addition to the suggestions of grouping with friends and guildies... there is a group finder... in which one could post, for example "vMoS Balorgh Farm" and actually get players who want to run said dungeon.

    But yeah it's probably more effective to just keep rolling the dice with the random finder and then come on here to complain to random strangers about other random strangers.

    Hope things work out better next time!
  • Aggrovious
    Aggrovious
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    Aggrovious wrote: »
    Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.

    Terrible idea. Truth is, you need to find friends/guild members and form a group. You will never have success Vet runs 100 percent of the time. Players leave because they don't want their time wasted and the DPS probably wasn't there. It needs to be.

    If they don't want to waste time, they shouldn't go there. Is that logical? Of course.

    It does not make logical sense because you lack experience in this game based off your reply. Players queue for random vet dungeon finder. Players also do queue for the dungeon on the off chance they want the monster helmet/achievement. If you wipe on the second boss, DPS is too low. Why would anyone stay for that? Same can be said for any other dungeon/trial.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • alpha_synuclein
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    These are the ones who should create parties for themselves, not those who don't care who they play with, they play and don't leave because they didn't adjust to it.

    You clearly care enough to want them all punished xd
  • El_Borracho
    El_Borracho
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    Players who are experienced in VMOS can tell very early on whether the run has a chance. While the first boss weeds-out fake tanks, the second and third boss are where bad DDs are culled. Sounds like the tank here was fine.

    I pug veteran dungeons regularly, and I do my best to stick with a group even when they struggle. But groups struggle for various reasons, with one of them being players jumping into content they are not ready for because they are looking for gear they think will make them better. Balorgh is a helm that has more utility in PVP than PVE, and its not uncommon for PVP-centric players to think they can bring their PVP build into a place like VMOS and assume they will be okay. Not saying that is what happened here, but there are some signs and symptoms of that...

    Queueing for a pug does not entitle a player to a carry. If anything, I would rather ban those players for 24 hours instead of the ones leaving the group.
    Edited by El_Borracho on October 23, 2024 4:48PM
  • kyle.wilson
    kyle.wilson
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    Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.

    The helm is in the Golden Vender this week.
  • PrincessOfThieves
    PrincessOfThieves
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    I went to the veteran dungeon 10 times for the Balorg mask, and all 10 times half of the group exited the dungeon before or after the first boss. What is the purpose of going to dungeons at all, if every time you have to stand in a long queue, play for 2 seconds until half of the group exits, and then stand in a long queue again.

    Sometimes there is really no point in bashing your head against the wall. Staying with a group that clearly won't clear might seem "nice" but it simply means wasting everyone's (and your own) time.
    There are some problems that can be fixed on the fly, such as asking the healer to slot orbs and focus their heals on the tank when they are struggling, or telling a new arcanist dd that this one skill they are using taunts mobs. But some things just cannot be fixed reasonably quickly, such as low dps or people not willing to do mechanics, and then there's nothing you can do.
    Instead of bashing those who leave, try to analyze what went wrong and what you could do better next time to avoid failing that boss fight again. What kills people? Are you rezzing your teammates? Do you know the mechanics of the dungeon? Etc.
    If 10 different groups are giving up at the same exact spot, there is clearly something wrong.
  • SilverBride
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    Maybe instead of punishing players that always leave the same dungeons they should look at these dungeons and fix the issues that are causing them to leave.

    They need to stop making everything more difficult with each new chapter. Players aren't responding well to that at all.

    Keep the real challenges in veteran content.
    PCNA
  • preevious
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    I believe it's a tad extreme ..

    What if a player suffers a power cut?
    What if he has to logout quickly for domestic reasons?
    What if the run is botched and the group has to be disbanded?

    I mean, I'm always a bit miffed if someone leaves, because as a DD, I waited a long time to be there.. But sometimes, you gotta skeddadle. 24H is a wee bit too much.
  • Stafford197
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    Maybe instead of punishing players that always leave the same dungeons they should look at these dungeons and fix the issues that are causing them to leave.

    They need to stop making everything more difficult with each new chapter. Players aren't responding well to that at all.

    Keep the real challenges in veteran content.

    I wish ZOS would realize this. This kind of thing was happening as far back as Imperial City! White Gold Tower had players skipping floors of adds to then die at the end, respawn, walk through door. In Imperial City Prison players would skip huge amounts of adds in numerous areas, die at the end, pull next boss. All of this not only due to higher difficulty, but because these dungeons took significantly more time to complete as well.

    And afterwards dungeon design would get even worse, with places like Lair of Maarselok, or Bloodroot Forge, or Earthen Root Enclave. Longform dungeons and increased difficulty is not what players want. Instead of creating 2 overly long dungeons, how about create 2-3 smaller (base-game sized) dungeons?

    Too late now but it’s a shame for sure.
  • SilverBride
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    Longform dungeons and increased difficulty is not what players want.

    That is sooooo true that it bears repeating.

    Longform dungeons and increased difficulty is not what players want.
    PCNA
  • Orbital78
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    Unsure if you're joking or not, but 15 mins is already overkill in my opinion. There is no checks and balances to make sure people are geared or even prepared to do the content (vet/hm). If a fake tank leaves, someone has a real life emergency, spotty internet/wifi. etc. That would punish the three remaining players as well, the queue system has major flaws with finding fills right now.

    If anything they need to encourage more people to queue up and even bother doing the dungeons in the first place. I haven't really done many dungeons since the Undaunted event. The only ones I do these days are for the most recent motifs or for ones I'm missing motifs for.

    Encourage more tanks, and get them better prepared for veteran. Currently normal dungeons don't really need a full tank hardly and don't prepare anyone for the vet content.
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