HoffmannTheBest wrote: »Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.
No, I don't think ZOS should change the penalty for leaving a dungeon group. There are good reasons why people will leave a group, like multiple wipes on the same boss caused by something like a fake tank or low group DPS.
When I want to complete a veteran dungeon (or trial), I ask guild mates for help. Works for me.
HoffmannTheBest wrote: »Aggrovious wrote: »HoffmannTheBest wrote: »Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.
Terrible idea. Truth is, you need to find friends/guild members and form a group. You will never have success Vet runs 100 percent of the time. Players leave because they don't want their time wasted and the DPS probably wasn't there. It needs to be.
If they don't want to waste time, they shouldn't go there. Is that logical? Of course.
HoffmannTheBest wrote: »These are the ones who should create parties for themselves, not those who don't care who they play with, they play and don't leave because they didn't adjust to it.
HoffmannTheBest wrote: »Today is the sixth time I've tried to go get Balorg's helmet, and the sixth time the whole group leaves the dungeon on the second boss. I suggest limiting access to dungeons for those who leave them constantly for a day. Maybe at least they'll start thinking with their heads.
HoffmannTheBest wrote: »I went to the veteran dungeon 10 times for the Balorg mask, and all 10 times half of the group exited the dungeon before or after the first boss. What is the purpose of going to dungeons at all, if every time you have to stand in a long queue, play for 2 seconds until half of the group exits, and then stand in a long queue again.
SilverBride wrote: »Maybe instead of punishing players that always leave the same dungeons they should look at these dungeons and fix the issues that are causing them to leave.
They need to stop making everything more difficult with each new chapter. Players aren't responding well to that at all.
Keep the real challenges in veteran content.
Stafford197 wrote: »Longform dungeons and increased difficulty is not what players want.