I just wanted to present a couple ideas that would be a quality of life improvement.
The first is some sort of repellent to hostile NPC's in overland zones. This can be done through champion points or alchemy. Some sort of "bad guy repellent". The NPC,s in overland zones will flee at the site of you with exceptions; overland bosses, dark anchors, ect.
Why would this be a good idea? Well, some veteran players want to get to point a,b or c for old quests without being annoyed by overland enemies that are really just a nuisance than part of the challenge. It would still cost resources to use it though just an idea. I know I just put off old quests and farming surveys due to dealing with enemies that offer nothing new. Again, there should be exceptions. I am talking trash mobs should flee. Not huge atronachs , ect.
Edited by mdb800 on October 17, 2024 3:00PM