Yes. For how I play I do not need them.Zombocalypse wrote: »
In ESO tanks only taunt bosses and elite enemys who do more damage than normal trash. Trash is outhealed by the healer.Zombocalypse wrote: »[...]My question is that if I want to grab all aggro for my team, do I need to use all four simultaneously per fight? As in, do I stack them together by doing all four? Or basically each and every one of them turns aggro from 0 to 100 without the need to add the other taunts in my arsenal?
1. In ESO healing is very strong so you can heal from 1% to 100% in 1 or 2 seconds.Zombocalypse wrote: »[...]
I understand it might not be META to only put points in health when leveling up and never to magicka or stamina, but I just choose to do it as my own way of making my own build. But if I need to put some points on stamina to make active skill usage actually feasible for tank combat, I may have no choice in the matter.
Tanks are all about the recovery. Magicka primarily, but stamina recovery too. You use food that increases health, but also gives mag and stam regen. Tanks should have 64 points in to health. There are some caveats to that, but the general rule is 64 points
You use the Atro mundus for magicka regen and all the small body pieces are divines to reinforce that recovery.
Jewelry-wise, I tend to use tri cost reduction enchant and maybe one block cost reduction.
On my tanks, I never run out of resources. You heavy attack between mechanics to restore more resources too. There are excellent resources online on how to build and play tanks. Search Youtube for Hyperoxies
It is weird to pay someone to play with you. A little sad. but not against the rules, though. Find a guild and play with friends. If you are on PC, get Wizard's Wardrobe, and you can swap between tank and dps/ solo setups at the click of a button.
All overland stuff is soloable, even world bosses. Some things are harder than others, but ultimately, there is nothing I can think of in overland content that is not soloable(including all the new WW bosses). A lot fo the time, harder content will already have people there, hanging around, hoping for others to help.
As for dungeons, you can queue for them, and the game will form a group for you. PLaying as a tank is a fast queue, as is healer, dps can take longer. Don't be tempted to queue as a tank, if you are not at least prepared to taunt. I really hate those people that queue as tanks, but are dds and let stuf run all over the place.
Lastly, for soloing.. all points in to stam or mag , depending on what type of DD you are. You can slot heals, if need, or put on tankier gear if you are struggling, but as a DD, never put points in to health, it is just not needed.
Zombocalypse wrote: »For the first... I read that there are four aggro-grabbing taunts available in the game. Two from the one handed plus shield skill, one from undaunted, and the other is just characters spamming frost spells from ice staves in general. My question is that if I want to grab all aggro for my team, do I need to use all four simultaneously per fight? As in, do I stack them together by doing all four? Or basically each and every one of them turns aggro from 0 to 100 without the need to add the other taunts in my arsenal?
Zombocalypse wrote: »Another question about tank combat is that will I run out of stamina in tank-style fights with tank-related active skills usage if I literally never invest points in stamina and put all to health? I understand it might not be META to only put points in health when leveling up and never to magicka or stamina, but I just choose to do it as my own way of making my own build. But if I need to put some points on stamina to make active skill usage actually feasible for tank combat, I may have no choice in the matter.
Zombocalypse wrote: »Third question... I mean, if I offer one player a PayPal money gift so he plays with me for two hours on my day off as a literal hired video game companion, will that be against the rules in this game? I just find MMO players to be fickle with helping others consistently and are not always there because of random reasons. But if he's a PayPal paid hired MMO mercenary... Well, he'll probably stick around. lol. I just have to ask.
Zombocalypse wrote: »For the first... I read that there are four aggro-grabbing taunts available in the game. Two from the one handed plus shield skill, one from undaunted, and the other is just characters spamming frost spells from ice staves in general. My question is that if I want to grab all aggro for my team, do I need to use all four simultaneously per fight? As in, do I stack them together by doing all four? Or basically each and every one of them turns aggro from 0 to 100 without the need to add the other taunts in my arsenal?
Another question about tank combat is that will I run out of stamina in tank-style fights with tank-related active skills usage if I literally never invest points in stamina and put all to health? I understand it might not be META to only put points in health when leveling up and never to magicka or stamina, but I just choose to do it as my own way of making my own build. But if I need to put some points on stamina to make active skill usage actually feasible for tank combat, I may have no choice in the matter.
Third question... I mean, if I offer one player a PayPal money gift so he plays with me for two hours on my day off as a literal hired video game companion, will that be against the rules in this game? I just find MMO players to be fickle with helping others consistently and are not always there because of random reasons. But if he's a PayPal paid hired MMO mercenary... Well, he'll probably stick around. lol. I just have to ask.
Thank you. I quit FFXIV over a year ago and haven't looked back since. That game has great art, great story, and great music. But I just never really found it fun after five years of playing it. I have some experience playing ESO in the past and I think it is a way better game.
Thanks. I'm excited to play.
JaxontheUnfortunate wrote: »I tank as a werewolf so maybe there is something not quite right with me.
2: On all my tanks I run 64 health stat
BXR_Lonestar wrote: »2: On all my tanks I run 64 health stat
No offense, but that seems like an AWFUL lot of health. If it fits your playing style and it works for you, then by all means I wouldn't change it, but none of my tanks run that much health. Usually my tanks run around 40-45k health, with warden buff I'll reach 50k health on some setups. But depending on what class I'm on, I prefer to have a much higher stam pool or mag pool available to me. Again, depending on what class I'm taking on, usually I run around 22-25k stam or mag, and usually around 18-20k of the other resource. I just find it too difficult to try to tank harder content without a decent size resource pool.
kringled_1 wrote: »Probably also somewhat dependent on content. It's been a while but all the raid leads for vCR+3/GH I've run with didn't want tanks much over 40k health because of the struggle to heal out of baneful.
kringled_1 wrote: »Probably also somewhat dependent on content. It's been a while but all the raid leads for vCR+3/GH I've run with didn't want tanks much over 40k health because of the struggle to heal out of baneful.
I agree. That and probably also OT in SS if doing “OT gets a tomb” strat.
BXR_Lonestar wrote: »2: On all my tanks I run 64 health stat
No offense, but that seems like an AWFUL lot of health. If it fits your playing style and it works for you, then by all means I wouldn't change it, but none of my tanks run that much health. Usually my tanks run around 40-45k health, with warden buff I'll reach 50k health on some setups. But depending on what class I'm on, I prefer to have a much higher stam pool or mag pool available to me. Again, depending on what class I'm taking on, usually I run around 22-25k stam or mag, and usually around 18-20k of the other resource. I just find it too difficult to try to tank harder content without a decent size resource pool.
Zombocalypse wrote: »For the first... I read that there are four aggro-grabbing taunts available in the game. Two from the one handed plus shield skill, one from undaunted, and the other is just characters spamming frost spells from ice staves in general. My question is that if I want to grab all aggro for my team, do I need to use all four simultaneously per fight? As in, do I stack them together by doing all four? Or basically each and every one of them turns aggro from 0 to 100 without the need to add the other taunts in my arsenal?
Another question about tank combat is that will I run out of stamina in tank-style fights with tank-related active skills usage if I literally never invest points in stamina and put all to health? I understand it might not be META to only put points in health when leveling up and never to magicka or stamina, but I just choose to do it as my own way of making my own build. But if I need to put some points on stamina to make active skill usage actually feasible for tank combat, I may have no choice in the matter.
Third question... I mean, if I offer one player a PayPal money gift so he plays with me for two hours on my day off as a literal hired video game companion, will that be against the rules in this game? I just find MMO players to be fickle with helping others consistently and are not always there because of random reasons. But if he's a PayPal paid hired MMO mercenary... Well, he'll probably stick around. lol. I just have to ask.
Thank you. I quit FFXIV over a year ago and haven't looked back since. That game has great art, great story, and great music. But I just never really found it fun after five years of playing it. I have some experience playing ESO in the past and I think it is a way better game.
Thanks. I'm excited to play.
BXR_Lonestar wrote: »2: On all my tanks I run 64 health stat
No offense, but that seems like an AWFUL lot of health. If it fits your playing style and it works for you, then by all means I wouldn't change it, but none of my tanks run that much health. Usually my tanks run around 40-45k health, with warden buff I'll reach 50k health on some setups. But depending on what class I'm on, I prefer to have a much higher stam pool or mag pool available to me. Again, depending on what class I'm taking on, usually I run around 22-25k stam or mag, and usually around 18-20k of the other resource. I just find it too difficult to try to tank harder content without a decent size resource pool.
It’s personal preference/depends on the rest of your build I’d say. I tank trial and dungeon HMs and tris with all my points in health and it works just fine for me.