In Fallout 76, some creatures randomly spawn as legendary, which means they'll drop legendary gear. They're clearly marked with a glowing aura. Several times a year, there are events where there are special variants of common enemies, which drop special loot. Soon, the "spooky" event will happen, and in addition to special construction plans and legendary drops, there's a candy that you can "trick or treat" with. It's just... fun. And isn't that supposed to be the point of a video game? There's a recurring theme for making a vet toggle for overland, to increase the difficulty and the rewards, but I think the FO76 ideas would be a better answer. When enemies spawn as legendary, they could be up to 3 times more dangerous, but maybe drop gold plans or even gear from dungeons and trials. When enemies spawn as variants, they could drop a zone daily coffer or something. Just spitballing. Fallout 76 has a much more interesting overland because there are completely random encounters. The enemies in ESO are always in the same spots, but randomly changing up these encounters like this could work in ESO too.
Edited by ZOS_Hadeostry on October 14, 2024 1:17AM