Punches_Below_Belt wrote: »After previewing it, I’m not buying it., which is very unlike me where furnishings are concerned.
The “whispering nightstand” doesn’t whisper but instead moves like a secret panel but there is no alcove to hide treasure. It just leaves a panel behind. I don’t get it.
The “clattering doors” don’t clatter but just spasm quietly. Shouldn’t they be real doors that move by unseen forces not spectral doors that seem to be glitching.
A spectral table and chairs? Ok. Sheogorath would say, “BOR…ing”.
Floating spectral dressers? Again I don’t get it. Floating real dressers are scary. Spectral dressers and other inanimate objects don’t even make sense. Is the “soul” of the dresser trapped between worlds?
Brooms and the picture are the only things passable to me but not for $25.00 of real money.
After a decade of inspired designs throughout the game. Everything just seems half-baked mishmash. A sword-singer redoubt with a sinkhole and big blue crystals? Nocturnal haven in an Alinor style? Auridon house in Alinor style but there is only a ladder between the two stories? An Imperial zone that is part Bosmer like Blackwood was with Argonians, add something called the Wildburn that is never really explained but looks kind of cool, Ayleids, because we can and part of the story of a forgotten daedric Prince who doesn’t make it out of Fargrave? When did Zac Snyder start writing for ZOS?