As of right now vSE HM has far too many random uncontrollable mechanics making it near impossible to make it a reliable trial to complete no death on
Mild issues
Boss 1: Firebomb radius on target is too variable, can properly kite it and the fire will be thrown 20m away into group still
Boss 1: chain interrupting roll dodge when avoiding a wamasu charge
Boss 2: Chimera randomly changes its rotation of attacks
Boss 2: Chimera lightning animation wont synch up if taunt is changed during the cast
Major issues
Boss 3: 0 counterplay to anxiety's grip the mines that can spawn under your feet and instantly deal damage, need an arming time or cant spawn under feet
Boss 3: the mini fire circle that happen before wraith storm are invisible and deal damage before they spawn
Boss 3: Wrak targeting is completely random and incontrollable and can repeat spam drop on the same person every other, targeting should be specific
Boss 3: Poisoned mind can be applied to the person as they get sent with manic and are unable to react while taking full damage
Boss 3: exiting portal you take full damage while unable to react from a brief load and unable to see and aoes