@LadyGP yeah we tested it, did one instance where our OT ported in RG first and then one where he ported in last, the one when he ported in last we couldn't consistently heal him through taint with targeted heals like healthy offering
BetweenMidgets wrote: »I am also curious. Nefas talks about Cyro in the latter part of the video. As that is my prime source of enjoyment in ESO, I'm interested in more information.
One thing that is tangentially related to this somehow, I'm sure, is that if the leader DCs, its always the SAME person who gets the crown. Definitely not random. It is definitely not predicated on when the person joins the raid, but there are some underlying mechanics that we definitely are not aware of.
BetweenMidgets wrote: »I am also curious. Nefas talks about Cyro in the latter part of the video. As that is my prime source of enjoyment in ESO, I'm interested in more information.
One thing that is tangentially related to this somehow, I'm sure, is that if the leader DCs, its always the SAME person who gets the crown. Definitely not random. It is definitely not predicated on when the person joins the raid, but there are some underlying mechanics that we definitely are not aware of.
BetweenMidgets wrote: »I am also curious. Nefas talks about Cyro in the latter part of the video. As that is my prime source of enjoyment in ESO, I'm interested in more information.
One thing that is tangentially related to this somehow, I'm sure, is that if the leader DCs, its always the SAME person who gets the crown. Definitely not random. It is definitely not predicated on when the person joins the raid, but there are some underlying mechanics that we definitely are not aware of.
This is another good point that I never thought about. When I would run in ball groups and crown would crash it would ALWAYS go to the same person during that raid.
Next raid it would be a different person but the same person during that days raid.
This lines up with the whole "instanced priority".
BetweenMidgets wrote: »BetweenMidgets wrote: »I am also curious. Nefas talks about Cyro in the latter part of the video. As that is my prime source of enjoyment in ESO, I'm interested in more information.
One thing that is tangentially related to this somehow, I'm sure, is that if the leader DCs, its always the SAME person who gets the crown. Definitely not random. It is definitely not predicated on when the person joins the raid, but there are some underlying mechanics that we definitely are not aware of.
This is another good point that I never thought about. When I would run in ball groups and crown would crash it would ALWAYS go to the same person during that raid.
Next raid it would be a different person but the same person during that days raid.
This lines up with the whole "instanced priority".
Ours is ALWAYS the same person. If this particular person is in raid, they will ALWAYS get crown with the leader inevitably crashes due to server stability. Very strange indeed.
Stafford197 wrote: »It’s interesting how this works out and explains many odd inconsistencies with healing. Thank you to those who tested!
Since there has to be a healing priority applied to each of us, it would be better if this was determined based on proximity to the source of the heal. EX:
• Vigor applies itself onto the 6 closest targets from you, with the cast centered on you
• Budding Seeds HoT and Burst applies to the 6 closest targets to the ability’s center, and is checked at the time of each individual tick
This would give us far more control over our own abilities. Of course this assumes targets have equal Health (low Health targets should remain as highest priority).
Hopefully ZOS comments with more info. Labeling our base healing priority based on who enters the instance earlier is such a weird method, surely this is due to some sort of technical limitation and not just choice….
Stafford197 wrote: »It’s interesting how this works out and explains many odd inconsistencies with healing. Thank you to those who tested!
Since there has to be a healing priority applied to each of us, it would be better if this was determined based on proximity to the source of the heal. EX:
• Vigor applies itself onto the 6 closest targets from you, with the cast centered on you
• Budding Seeds HoT and Burst applies to the 6 closest targets to the ability’s center, and is checked at the time of each individual tick
This would give us far more control over our own abilities. Of course this assumes targets have equal Health (low Health targets should remain as highest priority).
Hopefully ZOS comments with more info. Labeling our base healing priority based on who enters the instance earlier is such a weird method, surely this is due to some sort of technical limitation and not just choice….
the only thing with that is, if its closest to the centre, in fights where dps are needing to soft stack its going to be hard to keep them all in heals, i understand where you are coming from though.
if zos are going to prioritize healing in this way then they need to tell us so atleast our tanks can get in there first, dps get healed regardless of where they are in the priority list as we heal through them to get to tanks.
the newer trials require us to be able to heal the tanks no matter what. with how this prioritizing thing is working out, if 1 tank ends up being 7th to go in they and the healers are going to have a bad time lol
Stafford197 wrote: »Stafford197 wrote: »It’s interesting how this works out and explains many odd inconsistencies with healing. Thank you to those who tested!
Since there has to be a healing priority applied to each of us, it would be better if this was determined based on proximity to the source of the heal. EX:
• Vigor applies itself onto the 6 closest targets from you, with the cast centered on you
• Budding Seeds HoT and Burst applies to the 6 closest targets to the ability’s center, and is checked at the time of each individual tick
This would give us far more control over our own abilities. Of course this assumes targets have equal Health (low Health targets should remain as highest priority).
Hopefully ZOS comments with more info. Labeling our base healing priority based on who enters the instance earlier is such a weird method, surely this is due to some sort of technical limitation and not just choice….
the only thing with that is, if its closest to the centre, in fights where dps are needing to soft stack its going to be hard to keep them all in heals, i understand where you are coming from though.
if zos are going to prioritize healing in this way then they need to tell us so atleast our tanks can get in there first, dps get healed regardless of where they are in the priority list as we heal through them to get to tanks.
the newer trials require us to be able to heal the tanks no matter what. with how this prioritizing thing is working out, if 1 tank ends up being 7th to go in they and the healers are going to have a bad time lol
I’ve got the trifectas down but I totally understand, I’m just trying to think of a method which would at least give us control over our heals as opposed to traveling into an instance first.
A couple other ideas:
1. Healer Roles can be assigned themselves and 5 others as their “priority” heals. That way groups with two healers will always have at least one Healer prioritizing them.
2. Instead of Tank, Healer, DPS Roles, we could instead change this within Trials to be Tank 1, Tank 2, Heal 1, Heal 2, DPS 1, DPS 2, etc? And the smaller numbers mean higher priority. Or we can just keep roles the same but Tanks always have highest priority.
3. Priority can decrease based on how many HoTs are currently active on you. That should make it so we can at least cast Vigor on everyone.
I feel that a lot of things would be better than the current way is all.
DenverRalphy wrote: »LOL! Good luckk getting the last few spots of a PuG filled anymore.
What we want here is consistency or if it is working as intended a way to tell how different heals work in the description, that is not there at the moment, we have heals that heal based on the priority, then we have other heals that assess at every tick, then we have other heals that based on healing priority but assess at different times based on a HOT and a burst. Feels awfully like poor communication between different devs on how heals should work.
It shows why the old 1h 4DD each side of the boss(es) works well - because as long as heals don't overlap players then you have everyone covered (similar to slayer stacks).
YandereGirlfriend wrote: »What we want here is consistency or if it is working as intended a way to tell how different heals work in the description, that is not there at the moment, we have heals that heal based on the priority, then we have other heals that assess at every tick, then we have other heals that based on healing priority but assess at different times based on a HOT and a burst. Feels awfully like poor communication between different devs on how heals should work.
It shows why the old 1h 4DD each side of the boss(es) works well - because as long as heals don't overlap players then you have everyone covered (similar to slayer stacks).
Honestly, they should simply abolish the 6-player cap for most heals. Would be the simplest and most intuitive implementation.
They'd have to address other issues related to PvP and healing first if they did that.
Lots of very experienced players here that are trusted among the community. Can you provide some context as to how instance based healing does/doesn't work - VERY concerning if this is the case.
https://www.youtube.com/watch?v=3xFU6UWgsXs
This video is already out of date. Further testing shows that each trial is divided up into "cells" and the order that healing is applied is recalculated based on the order in which players enter the cell. This is probably a server performance optimization to avoid recalculating priorities every second.
Stafford197 wrote: »This video is already out of date. Further testing shows that each trial is divided up into "cells" and the order that healing is applied is recalculated based on the order in which players enter the cell. This is probably a server performance optimization to avoid recalculating priorities every second.
But by that logic the testing still stands though, right? Since entering the instance places you in the first “cell” for that trial.
If you enter another cell, for example in Rockgrove we would enter the oblivion portal after defeating Bahsei, that should be the point in which healing priority is then redistributed based on who entered first. Is that correct?
I wonder if someone can steal top healing priority if they enter a cell while not being full Health lol.
YandereGirlfriend wrote: »It probably works the same way with "cells" in Cyro as well but that will have to be definitively tested.