It would be great if ZOS could remove the prologue
quest givers in Auridon/Stonefalls/Daggerfall.
If people want to do them, grab it from the crown store and the NPC appears.
Making alts is fun and all but these quest icons are (to me) a pain as I can not "ignore them" or "just accept the quest and never do it".
I know they changed it a while ago where you need to be a certain level for them to appear, but completing a starter island/s makes that change only beneficial to new players kind of.
As I said, it would be lovely if they weren't visible in the first place,
Hopefully I'm not the only one who has this opinion.
It would be great if ZOS could remove the prologue
quest givers in Auridon/Stonefalls/Daggerfall.
If people want to do them, grab it from the crown store and the NPC appears.
Making alts is fun and all but these quest icons are (to me) a pain as I can not "ignore them" or "just accept the quest and never do it".
I know they changed it a while ago where you need to be a certain level for them to appear, but completing a starter island/s makes that change only beneficial to new players kind of.
As I said, it would be lovely if they weren't visible in the first place,
Hopefully I'm not the only one who has this opinion.
Yeah, there's a lot of legacy MMO stuff that should change. For example, I don't want to have to complete the base game main story on every character, and I don't want to have the quest permanently in my quest log unless I do. I understand why they do the quest barker thing, it's intended to be immersive and mimic the behavior of previous TES games, but the behavior needs to change because this is an MMO and people play just the game differently from single-player games.
How about this: the first time a character interacts with a quest NPC, they receive that notification for good, and it's accessible somewhere like the crown store, or a special section in Notifications that gives them permanent access to the quest until they start it. I don't care where it goes, but it needs to go somewhere, because Leramil or Jakarn or whoever else appearing over your shoulder to pester you all the time is the opposite of an immersive experience.
With account wide achievements, you would imagine prologue quests to be a one and done, as you say it's an mmo.
Where did I say "all quest's"?
I am strictly talking about Prologue quests.
Arizona_Steve wrote: »The prologue quest givers are annoying. Let's extend this to: The battlegrounds quest that never goes away if one doesn't want to do battlegrounds. Or the ToT quest giver that is STILL in every city on my main character.
AcadianPaladin wrote: »@Arizona_Steve regarding quests like BG or ToT, I think an elegant approach would be to boost the size of our quest log from 25 to 50 or 75 and have it in two sections. One section like we have now where quests go by default, and the second section would be an area you can move quests to that you accepted just to get rid of the quest marker or shut the quest giver up.