Players like to play in large groups ( 24 )
> Group size reduced to 12
Players like to go inside a resource's tower (mine,lumber,farm)
> Doors removed
Players like to play at Alessia Bridge
> The bridge can now be destroyed
I never understood the point of changing the bridges and milegates so they can be destroyed. Destroying Ash milegate for example could delay AD pushing Ash but they could always just go around. Same as the bridges
I never understood the point of changing the bridges and milegates so they can be destroyed. Destroying Ash milegate for example could delay AD pushing Ash but they could always just go around. Same as the bridges
Players like to play in large groups ( 24 )
> Group size reduced to 12
Players like to go inside a resource's tower (mine,lumber,farm)
> Doors removed
Players like to play at Alessia Bridge
> The bridge can now be destroyed
WHAT THE HELL?
PVP has needed balance changes for a long time. They need a small dev team dedicated to this aspect of the game in order for it to become a proper endgame. BGs are more entertaining but not really endgame content. Cyrodiil was originally designed to be similar to DOAC and for many be the endgame content.
I think some bad decisions have been made lately, I think they are losing the population in PVP and PVE.
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