2 boring events in a row, the event of the undaunted and the event in honor of the chapter. Why make such events? Why not just give tickets immediately after entering the character. What the first and the second event is just doing the same as without the event, namely completing daily tasks, ALL. NO motivation to enter this event, entered, took the tickets, left the game. Honestly in recent times, the event is extremely boring, and this is not to mention the event in honor of the 10th anniversary of the game, which in general terrible came out. Why can not come up with something interesting? Or maybe do not make 2 events in a row, or revise the event and finalize them, add interesting temporary rewards, and that would be interesting except for doing daily tasks. That the event would be for the year 3-4 maybe even less and without any event in honor of the chapter, event in 2x drops, etc. At this rate, we will soon have every month events and motivation to play in a game where every event with 2x drop will simply disappear at all.
I'd like events to be perceived as “Wow! A good event came out, got so many exclusive rewards that you won't get until the next such event, got so many fun emotions” rather than “another tedious stone-faced farming of daily quests with no emotion every day for something expensive out of boxes that lasts 2 weeks and after which the teso economy will continue to drop”.
But I think it is necessary to change not only the events but also the content in the game itself, because people leave the game for a reason (which is happening now).