10 years into this game and I have some random thoughts on things, some are wish list ideas, some are just stuff I don't understand.
Rock paper scissors ... Aot of these games have the simplest combat metrics but ESO is a little more thought required. I'm pretty smart but I still can't get any decent DPS ... Why ... Cos I can't light weave yes .. I struggle to do it.
Button options ... Number of times I've destroyed something cos preview has switched from R3 to sqr (playstation player)
Infinite archive ... Only infinite if you don't die .. which I do... A lot.
Also what's with verses, visions and cycles ... Why' isn't it verses, chapters and volumes to fit the theme of books
Some wish list ideas.. mostly for housing
When your companions are in your house... Give them full on features... Banker can access guild banks, merchant can repair gear, you get the idea.
Portals... So you can "fast travel" in you house
Two kinda of portals
internal, which would allow you to travel point A to point B as long as you can do so with out porting to another room
External... Links to another house that you own stepping through the portal instantly takes you there, these would be unique to each house and to travel back you would need the portal for that house .
Linked activation... When linking children to a parent the parent controls the activation of its children, set as a toggle like when creating paths , this could allow you to build some cool stuff, from light shows to traps .
Finally we need moving blocks so we can build elevators and traps in our houses for fun and adventure .
My last wish list is for a new feature all together ... Cadwells storey time
Cadwell is a companion for your home and talking to him allows you to select a story from him. Doing this will reset a zone storey allowing it to be played again this time with cadwell narrating as if he was there with you ,
You can reset side quest, main quest, all zone quests. With a choice of normal or vet difficulty.
What stuff would you like to see and what stuff do you struggle with, thanks for reading