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Skyrim's Crooked Storms

HoffmannTheBest
HoffmannTheBest
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I tried to complete the quest to close the Dark Storms, and I'm not surprised why no one goes there - it's just a crooked crookedness. The boss itself is easier to defeat and the boss itself is 500 times easier than destroying the pillars. What kind of idiotic damage is this in the amount of 100% HP? What kind of infinite stun is this while the vampire sucks blood? We are not playing Stalker Call of Pripyat, but TESO. What kind of nonsense is this with damage from some funnel that works outside the area of ​​​​effect? ​​Left the area before the ability activates - received 36k damage. Do you even test what you release there?

The longer I play, the more I want to delete the game.
Edited by HoffmannTheBest on September 28, 2024 6:32PM
  • SkaiFaith
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    It's content not meant to be soloed, hence why it's so difficult. Still, you can solo, but you need to be built for it.
    "Why isn't it easier?" Have you seen any World Event during regional events? Those storms, dragons, or whatever, get closed in mere seconds by the crowd of players...

    Edit: btw, OP, you are not alone - a scaling system depending on how many players are participating has been requested many times.
    Edited by SkaiFaith on September 28, 2024 6:39PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • valenwood_vegan
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    Might it have been better if harrowstorms were designed with difficulty scaling?

    Perhaps, especially now that it's old content and few still do them. People have requested this. Others have requested *more* difficulty in overland.

    But in the end, it's group content with increased difficulty over most of the overland stuff. Maybe read up on the mechs or make efforts to find a group to do them. I dunno. One isn't really intended to be able to just show up and solo a harrowstorm unless they're an experienced player with a good build.

    There is tons of easy content in eso if that's what one is seeking. Absolute tons of it.
  • HoffmannTheBest
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    SkaiFaith wrote: »
    It's content not meant to be soloed, hence why it's so difficult. Still, you can solo, but you need to be built for it.
    "Why isn't it easier?" Have you seen any World Event during regional events? Those storms, dragons, or whatever, get closed in mere seconds by the crowd of players...

    Edit: btw, OP, you are not alone - a scaling system depending on how many players are participating has been requested many times.

    12 players with hero level over 1000 died due to inadequate area damage. Even the volcanoes of the High Islands don't have such nonsense.

    Nobody talks about something simpler, reduce damage, and the number of overly tenacious enemies. Otherwise, the damage to the area is cosmic, one-shotting everything alive from who knows who, plus all sorts of werewolves/gargoyles/ravens/atronachs in the amount of 3-4 pieces with huge damage, a bunch of control and survivability, while the boss himself dies in a matter of seconds. Where is the logic?

    At the moment, this is a disgusting event that players do not want to do, which is why you will not meet players in Skyrim at all, only those who came to get Archaeology or go through the story. I repeat once again - hire an adequate testing team, or find permanent volunteers, and do not rely on player feedback. Players do not know how to test properly. They think that if they are doing well, then everything is fine, and the fact that in the future players will die in droves from area damage of 35-40k - so they don't care, the main thing is that everything is fine with them, because they tested on a tank with 40k HP and a ton of shields with regeneration.
  • SkaiFaith
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    SkaiFaith wrote: »
    It's content not meant to be soloed, hence why it's so difficult. Still, you can solo, but you need to be built for it.
    "Why isn't it easier?" Have you seen any World Event during regional events? Those storms, dragons, or whatever, get closed in mere seconds by the crowd of players...

    Edit: btw, OP, you are not alone - a scaling system depending on how many players are participating has been requested many times.

    12 players with hero level over 1000 died due to inadequate area damage. Even the volcanoes of the High Islands don't have such nonsense.

    Nobody talks about something simpler, reduce damage, and the number of overly tenacious enemies. Otherwise, the damage to the area is cosmic, one-shotting everything alive from who knows who, plus all sorts of werewolves/gargoyles/ravens/atronachs in the amount of 3-4 pieces with huge damage, a bunch of control and survivability, while the boss himself dies in a matter of seconds. Where is the logic?

    At the moment, this is a disgusting event that players do not want to do, which is why you will not meet players in Skyrim at all, only those who came to get Archaeology or go through the story. I repeat once again - hire an adequate testing team, or find permanent volunteers, and do not rely on player feedback. Players do not know how to test properly. They think that if they are doing well, then everything is fine, and the fact that in the future players will die in droves from area damage of 35-40k - so they don't care, the main thing is that everything is fine with them, because they tested on a tank with 40k HP and a ton of shields with regeneration.

    If 12 players level over 1.000 die in an event someone is able to solo, as I said, they are probably not built nor organized for it: not everything should be designed to be completed by a crowd of DDs without a tank or healer.
    Still, I'm not the only one who can solo those, so it's expected that if a group of people even more wants to take it down they organize in a proper way.

    Btw, I don't want to say this to brag, I have had my fair share of deaths for years before I've been able to reach such achievements, and this makes them special.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • valenwood_vegan
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    Although a tank and a healer would absolutely help compared to a group of entirely squishy dps, they are not in any way required... I have completed dozens of these alone or with one friend (both on self-healing dps).

    12 players being unable to complete a harrowstorm sounds much more like a complete lack of understanding of the mechs.

    I suggest reading up on them.

    A very quick explanation though is that the focus needs to be on burning down the pikes as quickly as possible, and destroying the ghosts before they reach the pikes (it helps to stun or immobilize them). The more ghosts that are allowed to reach the pikes, the more mini-bosses will spawn. [EDIT to add - forgot to mention, ghosts also heal the pikes if they reach them].

    If the group is not focusing on these tasks, it will become exponentially more difficult, as more and more mini-bosses will spawn.

    It is quite possible to complete a storm without spawning a single mini-boss if the players involved understand the mechanics. If it's just a bunch of squishy dps running around focusing on random things, it's not going to go well.

    One is of course entitled to their opinion and to make whatever requests they want of zos, but this content is not in any way bugged and I doubt it is a high priority for them to address, and may be a long wait even if they do decide to change it; a long wait during which one could more quickly find success by learning the mechs, practicing, improving their build, etc.
    Edited by valenwood_vegan on September 28, 2024 9:39PM
  • ESO_player123
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    SkaiFaith wrote: »
    It's content not meant to be soloed, hence why it's so difficult. Still, you can solo, but you need to be built for it.
    "Why isn't it easier?" Have you seen any World Event during regional events? Those storms, dragons, or whatever, get closed in mere seconds by the crowd of players...

    Edit: btw, OP, you are not alone - a scaling system depending on how many players are participating has been requested many times.

    12 players with hero level over 1000 died due to inadequate area damage. Even the volcanoes of the High Islands don't have such nonsense.

    Nobody talks about something simpler, reduce damage, and the number of overly tenacious enemies. Otherwise, the damage to the area is cosmic, one-shotting everything alive from who knows who, plus all sorts of werewolves/gargoyles/ravens/atronachs in the amount of 3-4 pieces with huge damage, a bunch of control and survivability, while the boss himself dies in a matter of seconds. Where is the logic?

    At the moment, this is a disgusting event that players do not want to do, which is why you will not meet players in Skyrim at all, only those who came to get Archaeology or go through the story. I repeat once again - hire an adequate testing team, or find permanent volunteers, and do not rely on player feedback. Players do not know how to test properly. They think that if they are doing well, then everything is fine, and the fact that in the future players will die in droves from area damage of 35-40k - so they don't care, the main thing is that everything is fine with them, because they tested on a tank with 40k HP and a ton of shields with regeneration.

    The players do not do Harrowstorms because it's rather old content, not because they are "disgusting" for some reason. Off the top of my head I do not know of any overland events/bosses that are not doable with a group of 12 1000+ cp players. As pointed out above, you have to follow the mechanics (pikes + ghosts fist) to not get overwhelmed.
  • AlnilamE
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    Each time 3 ghosts reach a pillar, a boss spawns. So keep the ghosts from reaching the pillars you are not focusing on killing. Than no bosses spawn until the final one.
    The Moot Councillor
  • Stafford197
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    Even at the time when this content came out players were not happy with it. It’s always been an issue.
    The OP is right. Really, who is this content meant to cater to especially now that there are so few allies who will show up?

    A big part of this is due to the enormous lack of creativity within the Combat side of the game. ZOS only knows pure damage in all content, I’m willing to bet they could never understand why a game like Destiny 2 has so many more players than ESO.

    Why can’t a Necro force ghosts to fight for them instead of being absorbed into pillars, and why can’t we raise any dead enemies? Why can’t a Vampire character turn into a Vampire Lord indefinitely within the Harrowstorm and just start flying around shredding through everything?

    But no. ZOS solution is to buy the Arcanist to spam Beam instead. That’ll clear the entire game easily.
  • ESO_player123
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    Even at the time when this content came out players were not happy with it. It’s always been an issue.
    The OP is right. Really, who is this content meant to cater to especially now that there are so few allies who will show up?

    A big part of this is due to the enormous lack of creativity within the Combat side of the game. ZOS only knows pure damage in all content, I’m willing to bet they could never understand why a game like Destiny 2 has so many more players than ESO.

    Why can’t a Necro force ghosts to fight for them instead of being absorbed into pillars, and why can’t we raise any dead enemies? Why can’t a Vampire character turn into a Vampire Lord indefinitely within the Harrowstorm and just start flying around shredding through everything?

    But no. ZOS solution is to buy the Arcanist to spam Beam instead. That’ll clear the entire game easily.

    While I agree that there could be more creativity, in this particular case it's not just pure damage. There are also mechanics involved - the pikes and the ghosts described in the posts above. The mechanics you proposed would give heavy advantages to some classes in this event(vampires and necros). That would never go well with the community.

    A better solution would be to scale group events to the number of players involved. Though I do no see how it would be realistic with dragons. They are not supposed to be easily killable by a couple of players (outside of quests I mean).
  • Pelanora
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    I just really like OPs challenge that it's a "crooked crookedness".

    I really like that phrase.

  • JinKC98
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    SkaiFaith wrote: »
    It's content not meant to be soloed, hence why it's so difficult. Still, you can solo, but you need to be built for it.
    "Why isn't it easier?" Have you seen any World Event during regional events? Those storms, dragons, or whatever, get closed in mere seconds by the crowd of players...

    Edit: btw, OP, you are not alone - a scaling system depending on how many players are participating has been requested many times.

    12 players with hero level over 1000 died due to inadequate area damage. Even the volcanoes of the High Islands don't have such nonsense.

    Nobody talks about something simpler, reduce damage, and the number of overly tenacious enemies. Otherwise, the damage to the area is cosmic, one-shotting everything alive from who knows who, plus all sorts of werewolves/gargoyles/ravens/atronachs in the amount of 3-4 pieces with huge damage, a bunch of control and survivability, while the boss himself dies in a matter of seconds. Where is the logic?

    At the moment, this is a disgusting event that players do not want to do, which is why you will not meet players in Skyrim at all, only those who came to get Archaeology or go through the story. I repeat once again - hire an adequate testing team, or find permanent volunteers, and do not rely on player feedback. Players do not know how to test properly. They think that if they are doing well, then everything is fine, and the fact that in the future players will die in droves from area damage of 35-40k - so they don't care, the main thing is that everything is fine with them, because they tested on a tank with 40k HP and a ton of shields with regeneration.

    I agree that Harrowstorms are really tough and time consuming given the adds that spawn and the highly tanky Pillars.

    But 12 players with CP1000+ are MORE than enough. Starting to sound more and more like skill issues...
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