valenwood_vegan wrote: »I would recommend reading up on that boss' mechanics, as it has a number of them and is often a PuG killer.
The particular one in question though, as per UESP:
Harrowing Ring
A red ring will surround a random player and stun them briefly. Once formed, the ring starts to move. The player inside must move along with the ring staying in the center, as any player that touches the ring will be instantly killed, along with the player standing inside the ring. The ring will dissipate by itself after a while. Players should note that attempting to leave the ring via rolling, Teleport Strike or other skills before the spell ends will result in death. Additionally, summoned Familiars will also trigger the ring, resulting in the center player's death.
So basically if you're in the ring, stay in the ring - if you're outside of the ring, stay outside of the ring... don't touch it or boom.
So TL;DR - the death recap isn't quite accurate in that the other player did not kill you in an intentional, pvp type of way - but the mechanic that killed you was attached to that player.
valenwood_vegan wrote: »I would recommend reading up on that boss' mechanics, as it has a number of them and is often a PuG killer.
The particular one in question though, as per UESP:
Harrowing Ring
A red ring will surround a random player and stun them briefly. Once formed, the ring starts to move. The player inside must move along with the ring staying in the center, as any player that touches the ring will be instantly killed, along with the player standing inside the ring. The ring will dissipate by itself after a while. Players should note that attempting to leave the ring via rolling, Teleport Strike or other skills before the spell ends will result in death. Additionally, summoned Familiars will also trigger the ring, resulting in the center player's death.
So basically if you're in the ring, stay in the ring - if you're outside of the ring, stay outside of the ring... don't touch it or boom.
So TL;DR - the death recap isn't quite accurate in that the other player did not kill you in an intentional, pvp type of way - but the mechanic that killed you was attached to that player.
If that article is implying that the person on the inside of the ring also dies when someone on the outside touches it then that's incorrect...
It only kills the person(s) who touched the ring. If the person on the inside touches it then they die. If a person on the outside touches it then they die. And if both people touch it then they both die. But just because the person on the outside touched it does not automatically make the person on the inside die.
I've been inside of the ring countless times but have never died from someone on the outside touching it. I've even had people try to blame me for killing them with the ring just because I was inside and following it and it killed them when they touched it. Like, bro... Try learning the mechanics before blaming others for your mistakes LMAO.
If that article is implying that the person on the inside of the ring also dies when someone on the outside touches it then that's incorrect...
It only kills the person(s) who touched the ring. If the person on the inside touches it then they die. If a person on the outside touches it then they die. And if both people touch it then they both die. But just because the person on the outside touched it does not automatically make the person on the inside die.
Gandalf_72 wrote: »valenwood_vegan wrote: »I would recommend reading up on that boss' mechanics, as it has a number of them and is often a PuG killer.
The particular one in question though, as per UESP:
Harrowing Ring
A red ring will surround a random player and stun them briefly. Once formed, the ring starts to move. The player inside must move along with the ring staying in the center, as any player that touches the ring will be instantly killed, along with the player standing inside the ring. The ring will dissipate by itself after a while. Players should note that attempting to leave the ring via rolling, Teleport Strike or other skills before the spell ends will result in death. Additionally, summoned Familiars will also trigger the ring, resulting in the center player's death.
So basically if you're in the ring, stay in the ring - if you're outside of the ring, stay outside of the ring... don't touch it or boom.
So TL;DR - the death recap isn't quite accurate in that the other player did not kill you in an intentional, pvp type of way - but the mechanic that killed you was attached to that player.
If that article is implying that the person on the inside of the ring also dies when someone on the outside touches it then that's incorrect...
It only kills the person(s) who touched the ring. If the person on the inside touches it then they die. If a person on the outside touches it then they die. And if both people touch it then they both die. But just because the person on the outside touched it does not automatically make the person on the inside die.
I've been inside of the ring countless times but have never died from someone on the outside touching it. I've even had people try to blame me for killing them with the ring just because I was inside and following it and it killed them when they touched it. Like, bro... Try learning the mechanics before blaming others for your mistakes LMAO.
The other player who was playing with me @Rishikesa108 is my wife!
We play together all days and we both know the mechanics of the Vet Spindleclutch II dungeon perfectly, which we were doing just the two of us (without two other players because they were not necessary to be able to do Vet Spindleclutch II and we wanted to do it the two of us alone).
I absolutely did not want to blame my wife for killing me!
We both just couldn't make sense of that death recap, which apparently included my wife in the damages that killed me.
My wife and I have no doubts at all about how the mechanics work.
We were just doubtful and curious to interpret that strange death recap in the correct way.
Thanks everyone for your comments.
Gandalf_72 wrote: »valenwood_vegan wrote: »I would recommend reading up on that boss' mechanics, as it has a number of them and is often a PuG killer.
The particular one in question though, as per UESP:
Harrowing Ring
A red ring will surround a random player and stun them briefly. Once formed, the ring starts to move. The player inside must move along with the ring staying in the center, as any player that touches the ring will be instantly killed, along with the player standing inside the ring. The ring will dissipate by itself after a while. Players should note that attempting to leave the ring via rolling, Teleport Strike or other skills before the spell ends will result in death. Additionally, summoned Familiars will also trigger the ring, resulting in the center player's death.
So basically if you're in the ring, stay in the ring - if you're outside of the ring, stay outside of the ring... don't touch it or boom.
So TL;DR - the death recap isn't quite accurate in that the other player did not kill you in an intentional, pvp type of way - but the mechanic that killed you was attached to that player.
If that article is implying that the person on the inside of the ring also dies when someone on the outside touches it then that's incorrect...
It only kills the person(s) who touched the ring. If the person on the inside touches it then they die. If a person on the outside touches it then they die. And if both people touch it then they both die. But just because the person on the outside touched it does not automatically make the person on the inside die.
I've been inside of the ring countless times but have never died from someone on the outside touching it. I've even had people try to blame me for killing them with the ring just because I was inside and following it and it killed them when they touched it. Like, bro... Try learning the mechanics before blaming others for your mistakes LMAO.
The other player who was playing with me @Rishikesa108 is my wife!
We play together all days and we both know the mechanics of the Vet Spindleclutch II dungeon perfectly, which we were doing just the two of us (without two other players because they were not necessary to be able to do Vet Spindleclutch II and we wanted to do it the two of us alone).
I absolutely did not want to blame my wife for killing me!
We both just couldn't make sense of that death recap, which apparently included my wife in the damages that killed me.
My wife and I have no doubts at all about how the mechanics work.
We were just doubtful and curious to interpret that strange death recap in the correct way.
Thanks everyone for your comments.
Oh, I wasn't meaning that you (or your partner) didn't know the mechanics. I was just referring to my own experiences when other players blamed me because they didn't know.
P.S: A smart husband knows never to blame their wife for anything!