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Big problems of the battlefields

HoffmannTheBest
HoffmannTheBest
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1. The first problem is the lack of balance in the distribution of players. Some can only get tanks, who also deal huge damage - this is already a question of the balance of the game as a whole, and someone gets healers who can't do anything.

2. The second problem is joining an ongoing battle, and always to the losing team in the middle of the battle. What's the point of playing such a battle if the team initially lost?

3. The third problem is the lack of balance as such. A tank can solo destroy the entire enemy team, and then jump off somewhere under unreal regen and shields. A Nightblade can spam to death with one combination of abilities, if there is no one to detect him. The Guardian is essentially useless in battles, since his most powerful abilities directly depend on his survivability, since the Shalks appear for a very long time, and on the battlefield the main rule is "kill the enemy in 2 seconds or die." Mages with a thunder staff are just imbabing on par with tanks. They also run in, whiz with the staff and 30-40k of health is blown away like a dandelion. This can go on forever, but the point is clear.

I think we need to give buffs and debuffs to certain roles. For example: give DD and mages a damage buff, but weaken their shields and defense. For tanks, on the contrary, increase defense, but weaken attack and critical damage. For healers, increase critical healing and shields, but decrease damage and survivability, and also give the ability to see invisible people if no one on the team has the ability to detect.
Edited by ZOS_Kevin on November 7, 2024 12:37PM
  • notReclaimer
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    What did I just read
  • Bashev
    Bashev
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    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
    Because I can!
  • CameraBeardThePirate
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    Gee, it's almost like the tutorial that they spend dev time on every 3rd patch has never been good enough for anything other than overworld.
  • notReclaimer
    notReclaimer
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
  • HoffmannTheBest
    HoffmannTheBest
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.

    Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.

    Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.

    Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.

    Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.

    Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.

    Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.

    Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.
  • HoffmannTheBest
    HoffmannTheBest
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.

    Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.

    Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.

    Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.

    Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.

    Then how did I beat the veterans of the game when I went to play with a friend, and I, level 35, was thrown to players of level 140? Yes, it was difficult, but I beat them, and it was interesting to play, since every second one does not have a million control and unrealistically huge damage, like in ESO. Huge damage there only for certain characters, for certain classes, and not for the tank, like in ESO.

    In addition, these games have a normal distribution by levels. This would also not hurt to introduce in ESO - the level of Battlefields, and after the introduction give those who have been playing for a long time based on their battle statistics, so that they do not start from the very beginning and do not interfere with others playing.

    I won't even mention WoW, there are a ton of videos of a newbie with a normal build defeating a seasoned veteran bully who is always challenging everyone to duels to show off his strength.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.

    Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.

    Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.

    Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.

    Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.

    Then how did I beat the veterans of the game when I went to play with a friend, and I, level 35, was thrown to players of level 140? Yes, it was difficult, but I beat them, and it was interesting to play, since every second one does not have a million control and unrealistically huge damage, like in ESO. Huge damage there only for certain characters, for certain classes, and not for the tank, like in ESO.

    In addition, these games have a normal distribution by levels. This would also not hurt to introduce in ESO - the level of Battlefields, and after the introduction give those who have been playing for a long time based on their battle statistics, so that they do not start from the very beginning and do not interfere with others playing.

    I won't even mention WoW, there are a ton of videos of a newbie with a normal build defeating a seasoned veteran bully who is always challenging everyone to duels to show off his strength.

    You beat garbage players that happen to play a lot. That doesn't really equate to "veteran". Maybe those players share an account. Maybe they play against the AI a lot and thus have a high level. Maybe they simply play a lot but don't take it seriously.

    The same can happen in ESO - there are plenty of CP 2000+ players, and even 5 star generals, that are simply garbage PvPers, ground out their levels, farmed AP, etc., that will lose to new players all the time. You're not seeing them so you're making the incorrect assumption that they don't exist.

    Your statement about Tanks in ESO having "huge damage" kind of indicates a lack of knowledge off the bat. Tanks cannot have damage. There is a difference between being able to survive in PvP and being able to tank - go to Alessia Bridge in Cyrodiil and you'll see real "Tanks". They're functionally immortal and will not deal any damage. If you can actually deal damage in PvP, you are not a tank - the game simply doesn't allow that to happen, and it's the biggest misconception less knowledgeable players have.

    Players that seem like "tanks" simply know how to defend themselves, have a decent baseline of resists/crit resists, and a good defensive rotation.
    Edited by CameraBeardThePirate on September 24, 2024 1:38PM
  • buzzclops
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    honestly most of the issues posted by OP are due to bad repartition of the players due to battlegrounds not having enough players queuing at any given time. That's just on top of my head but probably around 95% of game lobbies have a huge disparity between the best and the worst player of that lobby. It puts players into situations they can't even comprehend meaning they won't even learn how to get better. More players = more balanced experience, its just numbers at this point

    I've said it so many times before, but battlegrounds will need more incentive to be played if they want players to play it enough so the mmr can actually do its job. (how it is calculated is also a problem but hey that's another topic too)

    need exclusive rewards that can't be achieved by simply spending lots of time doing it bad. Make ppl want to get better to get that cool weapon skin or mount for the top 10% of the leaderboard or whatever. Plenty of other games do that
  • baguette_poolish
    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.

    Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.

    Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.

    Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.

    Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.

    Then how did I beat the veterans of the game when I went to play with a friend, and I, level 35, was thrown to players of level 140? Yes, it was difficult, but I beat them, and it was interesting to play, since every second one does not have a million control and unrealistically huge damage, like in ESO. Huge damage there only for certain characters, for certain classes, and not for the tank, like in ESO.

    In addition, these games have a normal distribution by levels. This would also not hurt to introduce in ESO - the level of Battlefields, and after the introduction give those who have been playing for a long time based on their battle statistics, so that they do not start from the very beginning and do not interfere with others playing.

    I won't even mention WoW, there are a ton of videos of a newbie with a normal build defeating a seasoned veteran bully who is always challenging everyone to duels to show off his strength.

    You beat garbage players that happen to play a lot. That doesn't really equate to "veteran". Maybe those players share an account. Maybe they play against the AI a lot and thus have a high level. Maybe they simply play a lot but don't take it seriously.

    The same can happen in ESO - there are plenty of CP 2000+ players, and even 5 star generals, that are simply garbage PvPers, ground out their levels, farmed AP, etc., that will lose to new players all the time. You're not seeing them so you're making the incorrect assumption that they don't exist.

    Your statement about Tanks in ESO having "huge damage" kind of indicates a lack of knowledge off the bat. Tanks cannot have damage. There is a difference between being able to survive in PvP and being able to tank - go to Alessia Bridge in Cyrodiil and you'll see real "Tanks". They're functionally immortal and will not deal any damage. If you can actually deal damage in PvP, you are not a tank - the game simply doesn't allow that to happen, and it's the biggest misconception less knowledgeable players have.

    Players that seem like "tanks" simply know how to defend themselves, have a decent baseline of resists/crit resists, and a good defensive rotation.

    Eso players really are built different and need to be studied as the inception of delusion. No, ESO is nothing like the games above because ESO's "skill ceiling" is also its floor. Players have a modicum of success in a game and instantly believe they are the second coming of Michael Jordan.

    Give Bg's mirror builds and see egos crumble to the ground. Queue into a BG and go count how many players with 19k HP are queuing going up against Wardens with 40K hp. Give any player wanting to get into pvp ACTUAL builds that can compare to what "veterans" use and the gap is just a few weeks of playing. Nobody gets into ESO for pvp, this is pve game with pvp on the side, and players gravitate towards it and are met with what OP is trying to communicate, Imbalanced teams in BG, players that have sustain & survivability provided ONLY by the setup they are running. MF's really making it seem like a game with 10 skills is the pinnacle of investing time of "getting good" at a game.

    ESO is a grifters paradise and it's evident by just reading the forums or watching any obscure YT channel like the champ with the 2nd comment with the reading comprehension issues. OP eso is a fun game to play with no semblance of balance for PVP and that's ok because not every game needs to be competitive. There is a reason "veteran" players avoid each other in Cyrodiil and go for the low hanging fruit, nobody is trying to sweat in this game.
  • RomanRex
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    buzzclops wrote: »
    need exclusive rewards that can't be achieved by simply spending lots of time doing it bad. Make ppl want to get better to get that cool weapon skin or mount for the top 10% of the leaderboard or whatever. Plenty of other games do that

    100% won’t help. the game itself (BG’s and PvP) are not fun to play and the new updates don’t change that.

    almost all players don’t engage in veteran, end-game trials for skins or mounts alone. they have to enjoy it and actually be viable. casuals (or what i call hard-core casuals that make up a lot of this game) don’t do vet trial prog groups or any pvp at all.

    most players will never be interested or viable in PvP. too imbalanced, the learning curve is not fun and takes forever.
    Edited by RomanRex on October 16, 2024 11:24AM
  • DestroyerPewnack
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    1. The first problem is the lack of balance in the distribution of players. Some can only get tanks, who also deal huge damage - this is already a question of the balance of the game as a whole, and someone gets healers who can't do anything.

    A possible solution to this might be adding an armory station in the spawn area, to give players a chance to respec on the fly, and fill the gaps in their randomly matchmade team.
    2. The second problem is joining an ongoing battle, and always to the losing team in the middle of the battle. What's the point of playing such a battle if the team initially lost?

    Destiny 2 has a mercy rule implemented in its PvP. If a game turns out to be extremely unbalanced from the first few minutes, the timer quickly goes down to 5 or 10 seconds, and the end of the game is announced.
    3. The third problem is the lack of balance as such. A tank can solo destroy the entire enemy team, and then jump off somewhere under unreal regen and shields. A Nightblade can spam to death with one combination of abilities, if there is no one to detect him. The Guardian is essentially useless in battles, since his most powerful abilities directly depend on his survivability, since the Shalks appear for a very long time, and on the battlefield the main rule is "kill the enemy in 2 seconds or die." Mages with a thunder staff are just imbabing on par with tanks. They also run in, whiz with the staff and 30-40k of health is blown away like a dandelion. This can go on forever, but the point is clear.

    This last comment sounds like a skill issue. Tank builds with infinite regen usually sacrifice a lot of damage, so they shouldn't be able to kill you, unless you're running around with your light armor, full divines, PvE build. Any decent PvP build with appropriate stats should be able to survive that. With Wardens, you can time their shalks, and learn when to dodge out of the way, or shield up and heal through it. All these problems are not problems with the game. They are consequences of the skill gap between you and the players you're fighting.
    Also, you don't have to engage in every single fight. If you watch 1vXers, they spend half the time kiting around rocks and trees until they single out the weaker players, or running away to reset fights with stronger players.

  • silky_soft
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    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    Yea 100%, especially coming from CP playing to BG where there isn't free procs and resources to carry you.

    Then you have more skilled players remaking the same class being put in lower tiers because that specific character has low ranking. That's pretty much what 8v8 will be like. Just remake once the main thing required is your latency.

    I've done it a few times to play with people that have slower reaction times to make up for my 250ms. But it gets boring because their builds are trash an I dont have to sustain pressure then burst. I'd rather be owned by skilled players and blame the lag.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Chegy
    Chegy
    Soul Shriven
    Bashev wrote: »
    What did I just read

    Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.

    I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.

    This is a fact. NB and Sorcs, its like glass canons converted to tank canons. Sorcs that know how to spec their toons correct can own a BG and farm new players... And as a bonus they are almost unkillable.

    On the other hand NB's are alomost oneshotting players. I mean if you dont know what your doing it kills the motivation. Look at K/D's at BG's, Sorcs and NB (to an extent) but mostly sorcs are OP as f***.
  • Chegy
    Chegy
    Soul Shriven
    nerf sorcs bubbles.
  • Aggrovious
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    PVP is just not great in MMOs. They were never designed with PVP as the main focus unlike MOBAs.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Almakor
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    If it aint broken don't fix it. The new update is best/worst example I've seen. The old setting with large battlefields and chaotic fighting gave players with all sorts of builds and sets a chance to score high enough to qualify for the Daily Rewards. At times it took a few times, but previously I could always complete the dailies. Now I get steamrolled again and again and again and again. When I que for the 8v8 group hours can go by and nothing happens. At this rate I'll NEVER complete my battleground style collections. At the VERY VERY least give the OPTION to use the old system for Akatosh sake.
  • Naltanir
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    bring back 4-4-4 pls asap
  • Stafford197
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    Are matches seeming to be oftentimes lopsided where one team dominates the other? I recall this being the primary reason for why 4v4v4 was implemented in the first place as opposed to 4v4 (or 8v8).

    I’m on console so just curious what PC players are experiencing.
    Edited by Stafford197 on October 28, 2024 5:16PM
  • SkaraMinoc
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    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.
    PC NA
  • colossalvoids
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    Are matches seeming to be oftentimes lopsided where one team dominates the other? I recall this being the primary reason for why 4v4v4 was implemented in the first place as opposed to 4v4 (or 8v8).

    I’m on console so just curious what PC players are experiencing.

    Score wise mostly today, lack of mmr actually feels pretty good as enough good players distributed to fill the gaps. From like 6-7 BG's teams going pretty even while some are just lacking in objectives as focusing on killing instead while the other team actually doing both.
  • Chilly-McFreeze
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    SkaraMinoc wrote: »
    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.

    For me it's the other way around. The few 8v8 (solo) were just trains running into each other. Felt like little Cyro over again.
  • chessalavakia_ESO
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    Are matches seeming to be oftentimes lopsided where one team dominates the other? I recall this being the primary reason for why 4v4v4 was implemented in the first place as opposed to 4v4 (or 8v8).

    I’m on console so just curious what PC players are experiencing.

    It may take some time for things to be clear.

    If you click to do Battlegrounds the first option that comes up is Competitive 4 v 4 solo.

    This means that everyone that doesn't know what they are doing is heading into that.

    So, the average skill in Standard atm is higher than the average skill in Competitive because the people in Standard are taking more effort to be present.

    Most of the Standard matches I have been in have been blowouts but the Competitive ones have been a bit closer. Part of that in my view is because better players are generally better at creating and exploiting vulnerabilities.

    It's unclear to me if we'll see worse players gradually find the standard or if they will stick with competitive.
  • Naltanir
    Naltanir
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    SkaraMinoc wrote: »
    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.

    Good, enjoy your 8v8, but let the other ppl play 4-4-4 ;=)
  • colossalvoids
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    Naltanir wrote: »
    SkaraMinoc wrote: »
    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.

    Good, enjoy your 8v8, but let the other ppl play 4-4-4 ;=)

    What other people? Didn't saw much resistance anywhere
  • MedicInTheWild
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    Edited, wrong post
    Edited by MedicInTheWild on October 28, 2024 8:14PM
    Medic
    All platforms and servers
  • Chilly-McFreeze
    Chilly-McFreeze
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    Naltanir wrote: »
    SkaraMinoc wrote: »
    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.

    Good, enjoy your 8v8, but let the other ppl play 4-4-4 ;=)

    What other people? Didn't saw much resistance anywhere

    What resistance do you expect? They don't even acknowledge bugs or cancel nerfs. So do you think they will cancel such high effort changes?
  • colossalvoids
    colossalvoids
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    Naltanir wrote: »
    SkaraMinoc wrote: »
    Naltanir wrote: »
    bring back 4-4-4 pls asap

    No thanks. I'm enjoying the 8v8 way more.

    Good, enjoy your 8v8, but let the other ppl play 4-4-4 ;=)

    What other people? Didn't saw much resistance anywhere

    What resistance do you expect? They don't even acknowledge bugs or cancel nerfs. So do you think they will cancel such high effort changes?

    I'm not expecting anything from zos for years already but community generally makes it pretty clear when something isn't going right and change into two teams wasn't that by any stretch.
  • Chilly-McFreeze
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    Fair enough. I think some design changes on the dynamic side of pvp cant be properly tested on the pts, you have to wait Till it hits live. Going from 3 to 2 teams is one of them. Theoretically there are pros and cons for both designs.
    Could be a hit or miss. So maybe large parts of the community didnt have strong feelings about this and just wanted to see it play out.

    In theory I thought it was a nice change as bgs grew a bit old. However my First few matches painfully displayed the drawbacks of the new Design. Some later matches wern‘t as lopsided but overall I‘m not sold yet.
  • buzzclops
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    2 teams will never work in eso. You need the 3rd group to create momentum shifts in games. Now after the initial fight the game is pretty much over. And then it’s whack a mole till the end. It forces you to grief players in their spawns. Ppl have been saying this exactly for months… this game mode will be a ghost town in a week or 2. GG
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