notReclaimer wrote: »What did I just read
notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
notReclaimer wrote: »notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
HoffmannTheBest wrote: »notReclaimer wrote: »notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.
Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.
Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.
CameraBeardThePirate wrote: »HoffmannTheBest wrote: »notReclaimer wrote: »notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.
Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.
Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.
Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.
HoffmannTheBest wrote: »CameraBeardThePirate wrote: »HoffmannTheBest wrote: »notReclaimer wrote: »notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.
Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.
Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.
Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.
Then how did I beat the veterans of the game when I went to play with a friend, and I, level 35, was thrown to players of level 140? Yes, it was difficult, but I beat them, and it was interesting to play, since every second one does not have a million control and unrealistically huge damage, like in ESO. Huge damage there only for certain characters, for certain classes, and not for the tank, like in ESO.
In addition, these games have a normal distribution by levels. This would also not hurt to introduce in ESO - the level of Battlefields, and after the introduction give those who have been playing for a long time based on their battle statistics, so that they do not start from the very beginning and do not interfere with others playing.
I won't even mention WoW, there are a ton of videos of a newbie with a normal build defeating a seasoned veteran bully who is always challenging everyone to duels to show off his strength.
CameraBeardThePirate wrote: »HoffmannTheBest wrote: »CameraBeardThePirate wrote: »HoffmannTheBest wrote: »notReclaimer wrote: »notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
It works like this for every single game though, if you're not willing to put time and effort into learning and becoming better you're always gonna be behind.
Not in every game. In games where there is balance, with a good and correct build, even a beginner can beat a seasoned player. Such games are Crossout, MLBB, DOTA, Smite, WoW, for example.
Here there is no balance at all, as well as adequate distribution. Today I played against an enemy team that had two tanks, a mage and a healer. Naturally, they won, since their tanks received an infinite number of shields, dealt huge damage to DDs and were instantly healed due to inadequate regeneration. What's the point of playing for other classes when a party of tanks can win a fight by playing with their left little toe.
Plus, there is no training, no guides anywhere. Moreover, ESO does not have adequate training as such. If in some games they constantly write warnings for every critical action, then here it is not there at all. For example: there is no pop-up notification during transmutation that after transmutation the item is bound to the character. Where is it? Where is the training? That's right - it is not there. This is by the way about the training that the developers allegedly spend time on. They do not spend it, they made the initial training that is not needed at all, like which button to press, and the training that is really necessary - they did not make.
Sorry, but a beginner is never beating a vet player in games like Smite, WoW, or DOTA. That's simply untrue - those games have insanely high skill caps just like ESO.
Then how did I beat the veterans of the game when I went to play with a friend, and I, level 35, was thrown to players of level 140? Yes, it was difficult, but I beat them, and it was interesting to play, since every second one does not have a million control and unrealistically huge damage, like in ESO. Huge damage there only for certain characters, for certain classes, and not for the tank, like in ESO.
In addition, these games have a normal distribution by levels. This would also not hurt to introduce in ESO - the level of Battlefields, and after the introduction give those who have been playing for a long time based on their battle statistics, so that they do not start from the very beginning and do not interfere with others playing.
I won't even mention WoW, there are a ton of videos of a newbie with a normal build defeating a seasoned veteran bully who is always challenging everyone to duels to show off his strength.
You beat garbage players that happen to play a lot. That doesn't really equate to "veteran". Maybe those players share an account. Maybe they play against the AI a lot and thus have a high level. Maybe they simply play a lot but don't take it seriously.
The same can happen in ESO - there are plenty of CP 2000+ players, and even 5 star generals, that are simply garbage PvPers, ground out their levels, farmed AP, etc., that will lose to new players all the time. You're not seeing them so you're making the incorrect assumption that they don't exist.
Your statement about Tanks in ESO having "huge damage" kind of indicates a lack of knowledge off the bat. Tanks cannot have damage. There is a difference between being able to survive in PvP and being able to tank - go to Alessia Bridge in Cyrodiil and you'll see real "Tanks". They're functionally immortal and will not deal any damage. If you can actually deal damage in PvP, you are not a tank - the game simply doesn't allow that to happen, and it's the biggest misconception less knowledgeable players have.
Players that seem like "tanks" simply know how to defend themselves, have a decent baseline of resists/crit resists, and a good defensive rotation.
need exclusive rewards that can't be achieved by simply spending lots of time doing it bad. Make ppl want to get better to get that cool weapon skin or mount for the top 10% of the leaderboard or whatever. Plenty of other games do that
HoffmannTheBest wrote: »1. The first problem is the lack of balance in the distribution of players. Some can only get tanks, who also deal huge damage - this is already a question of the balance of the game as a whole, and someone gets healers who can't do anything.
HoffmannTheBest wrote: »2. The second problem is joining an ongoing battle, and always to the losing team in the middle of the battle. What's the point of playing such a battle if the team initially lost?
HoffmannTheBest wrote: »3. The third problem is the lack of balance as such. A tank can solo destroy the entire enemy team, and then jump off somewhere under unreal regen and shields. A Nightblade can spam to death with one combination of abilities, if there is no one to detect him. The Guardian is essentially useless in battles, since his most powerful abilities directly depend on his survivability, since the Shalks appear for a very long time, and on the battlefield the main rule is "kill the enemy in 2 seconds or die." Mages with a thunder staff are just imbabing on par with tanks. They also run in, whiz with the staff and 30-40k of health is blown away like a dandelion. This can go on forever, but the point is clear.
notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
notReclaimer wrote: »What did I just read
Let me tell you, this is every new player PvP experience. They see the OP NBs and Sorcs, and then the OP good players who play other classes and build tanky with good damage who literally melt a new player for a few seconds.
I bet this is a terrible experience for such new players and this is one of the reasons that there is no new fresh blood in ESO PvP.
Stafford197 wrote: »Are matches seeming to be oftentimes lopsided where one team dominates the other? I recall this being the primary reason for why 4v4v4 was implemented in the first place as opposed to 4v4 (or 8v8).
I’m on console so just curious what PC players are experiencing.
SkaraMinoc wrote: »
Stafford197 wrote: »Are matches seeming to be oftentimes lopsided where one team dominates the other? I recall this being the primary reason for why 4v4v4 was implemented in the first place as opposed to 4v4 (or 8v8).
I’m on console so just curious what PC players are experiencing.
colossalvoids wrote: »
Chilly-McFreeze wrote: »colossalvoids wrote: »
What resistance do you expect? They don't even acknowledge bugs or cancel nerfs. So do you think they will cancel such high effort changes?