Ok hear me out. Tankplaring is awesome but its also really not cuz you comparatively don't offer up as much to your group compared to other classes. The whole opportunity cost issue. There are just other classes that do your job better. If plars offered more unique utility then they could at least be considered situationally. So what if the devs were to say go the igneous weapons/frost cloak route and change reflective light's (sunfire morph) major savagery and prophecy buff to target you and your group? Seems fair right? Its a widely accessible buff, but its also a mandatory one for any serious group. One person being able to provide it allows everyone else to focus their resources elsewhere or use different skills or potions. It doesnt really seem overpowered at all. Redundant maybe due to scribing, but one reliable support can keep it up consistently for all like how we handle lots of other group buffs. Base skill is a dot + buff, one morph increases the duration/damage per cast and the other morph can keep the shorter duration but spread the buff out to groupies. Thoughts?
BXR_Lonestar wrote: »Honestly, I think people sleep on the templar tank for 4 man vet/hm content. I have a friend and both of us really like tanking on our templars, and we've been able to 1 tank 3 dd many different hardmodes, with many hero moments from the templar tank, all because they have the fastest res/revive times in the game. That, plus the fact that you can carry some decent group HoTs that are built into your kit - all make for some solid utility, even if it you don't bring any great major group buffs/debuffs.
That being said, I would like to see some changes to the templar to make them more group friendly, but I would really like for them to give the templar some unique class mechanics, like auras, instead of proccing buffs/debuffs on ability use. The templar can be super tanky if you "build the house" so to speak and stand in your glyph and your HoTs, but what if we got that same utility, but converted those skills into mobile auras that follow the templar around?
In your case, instead of having to rely on casting an ability to give the increased critical chance, I'd like to see that buff become an aura that applies to any group members standing in the aura.
This doesn't even require a full class rework, they can grant some of this utility via class-specific sets from the archive.