Tommy_The_Gun wrote: »That is not true, but I know you are joking."Finally some decent nightblade balance after 10 years of being the spoiled child"
Every "nightblade one-trick pony chase me build forever" : HOW DARE YOU BALANCE THE GAME TO MAKE IT ENJOYABLE FOR OTHER CLASS
NB was underdog class a couple of times and for the most part it had its ups & downs (like every class). For most of the time over those 10 years, class was not where it is now, moving from B to A and then to C tier and then B tier etc.
The biggest nerfs happened around Elsweyr. Only around Greymoor and after they were gradually receiving small buffs, till they got to A+ - S tier depending who you will ask.
Right now we see a shift and only class that will be left in S tier will be Sorc.
CrazyKitty wrote: »
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Though you are right that may be possible now... it will only actually still get less players to go to PvP areas and stick with PvP eventually. Because having to build around stealth means these players will die even faster to another player than they otherwise would in regular gear, making PvP an even worse experience for them. Making it less likely for them to stick around in PvP for fun after events, as they are even less likely to put up a fight. So this cloak change may actually cause fewer players to stick with PvP because they could have ended up enjoying PvP instead.
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Why though, @Sarannah ? Here’s a build someone posted showing how you can permacloak around PVE mobs without getting detected and not having to worry about the magicka drain (so this will work in IC and Cyrodiil as well):
https://youtu.be/DXQX7XKqKdM
And here’s me literally not even having to engage with PVE mobs to finish a quest in IC on a gank build with zero magicka sustain. (The first few seconds of the video are there to show what the magicka drain is like when you’re not using Darloc Brae).
https://youtu.be/OHiQLEl4i0Q
If anything, this change makes it easier for PVE players to do PVP quests during events.
Veinblood1965 wrote: »They will never get another dime from me if this goes live. It'll be time for a new game. Gutting the core ability of a class that has been fine for ten years means ZoS is out of touch with the player base. Add to the recent vendor changes, changes to jabs, leaves the trust level with me lagging.
What's next? This is the start of a road to ruin for all classes. NB is my main toon however not willing to trust it won't happen to my other favourite classes also.
spartaxoxo wrote: »Darloc Brae is not cloak. This change to the skill does not make things easier. If it did, it would be easier for everyone who uses the skill, not the just Darloc Brae.
Though you are right that may be possible now... it will only actually still get less players to go to PvP areas and stick with PvP eventually. Because having to build around stealth means these players will die even faster to another player than they otherwise would in regular gear, making PvP an even worse experience for them. Making it less likely for them to stick around in PvP for fun after events, as they are even less likely to put up a fight. So this cloak change may actually cause fewer players to stick with PvP because they could have ended up enjoying PvP instead.
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Why though, @Sarannah ? Here’s a build someone posted showing how you can permacloak around PVE mobs without getting detected and not having to worry about the magicka drain (so this will work in IC and Cyrodiil as well):
https://youtu.be/DXQX7XKqKdM
And here’s me literally not even having to engage with PVE mobs to finish a quest in IC on a gank build with zero magicka sustain. (The first few seconds of the video are there to show what the magicka drain is like when you’re not using Darloc Brae).
https://youtu.be/OHiQLEl4i0Q
If anything, this change makes it easier for PVE players to do PVP quests during events.
Not to mention, players dabbling in PvP just for the rewards(event tickets/endeavours/etc) do NOT want to build an entire build just to do that. Especially if that said build gets changed/altered/nerfed every few months. It's just not worth the effort. Only for min-maxers and PvP die-hards this change will be worth the effort.
Though you are right that may be possible now... it will only actually still get less players to go to PvP areas and stick with PvP eventually. Because having to build around stealth means these players will die even faster to another player than they otherwise would in regular gear, making PvP an even worse experience for them. Making it less likely for them to stick around in PvP for fun after events, as they are even less likely to put up a fight. So this cloak change may actually cause fewer players to stick with PvP because they could have ended up enjoying PvP instead.
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Why though, @Sarannah ? Here’s a build someone posted showing how you can permacloak around PVE mobs without getting detected and not having to worry about the magicka drain (so this will work in IC and Cyrodiil as well):
https://youtu.be/DXQX7XKqKdM
And here’s me literally not even having to engage with PVE mobs to finish a quest in IC on a gank build with zero magicka sustain. (The first few seconds of the video are there to show what the magicka drain is like when you’re not using Darloc Brae).
https://youtu.be/OHiQLEl4i0Q
If anything, this change makes it easier for PVE players to do PVP quests during events.
Not to mention, players dabbling in PvP just for the rewards(event tickets/endeavours/etc) do NOT want to build an entire build just to do that. Especially if that said build gets changed/altered/nerfed every few months. It's just not worth the effort. Only for min-maxers and PvP die-hards this change will be worth the effort.
There are other ways ZOS could have fixed cloak: Not allowing recloaking within 30 seconds of the previous cloak when in combat, changing magelight to make ganking harder, have cloak be altered only in PvP, place a one minute cooldown on cloak when in combat with another player, etc. The current cloak change as is shown on the PTS is a massive change to a class's identity and should be reconsidered. (I'd also complain if they removed the arcanist's beam or the wardens bear, just to name a few examples.)
Another issue is a toggle. Toggles are bound to either fail or go off too often when you are either lagging/stunned/etc. Causing the cloak toggle to either be on when it should be off, or for it to be off when it should be on. With a skill as cloak is now on live that issue is not there. You press the cloak button and even if you lag you get stealthed, if you press that stealth button twice or three times you still get stealthed. A toggle does not work like that.
Another issue is magicka: This cloak change massively harms inexperienced magicka nightblades, as their primary resource will now be wasted on cloak instead of using it for combat. Causing them to have run out of mana before being able to engage an enemy.
Cloaking isn't just an ability, it is this entire class's identity which many players seemingly use in different ways. Cloaking isn't just for min-maxers in PvP, it is en entire playstyle and class's identity with multiple uses even in PvE. With the new cloak changes the cloak will become less accessible to many players.
Edit: The only issue I see with cloak is the ability to engage and re-stealth immediately, over and over again. Getting the powerful first hit from stealth is fine(including ganking/bombers), but being able to engage in combat and keep re-stealthing to re-engage that same target again and again with a heavy hitting powerful first strike over and over again is broken. As this makes a NB unkillable/untargetable. To me this is the only thing about stealth that needs fixing, the re-stealthing and restealthing over and over after a failed first strike.
spartaxoxo wrote: »Darloc Brae is not cloak. This change to the skill does not make things easier. If it did, it would be easier for everyone who uses the skill, not the just Darloc Brae.
I don’t understand the logic here. ESO is a game where you use sets to your advantage. Why would you not use a set if it gives you an advantage? There are meta sets for every type of activity in the game, as well as sets that synergize well with particular skills. The cloak change absolutely makes PVE stealth gameplay easier when combined with appropriate sets, as you don’t even have to remember to recast cloak anymore.
It’s really frustrating when people double down on their viewpoints when presented with evidence that contradicts their viewpoints.
Though you are right that may be possible now... it will only actually still get less players to go to PvP areas and stick with PvP eventually. Because having to build around stealth means these players will die even faster to another player than they otherwise would in regular gear, making PvP an even worse experience for them. Making it less likely for them to stick around in PvP for fun after events, as they are even less likely to put up a fight. So this cloak change may actually cause fewer players to stick with PvP because they could have ended up enjoying PvP instead.
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Why though, @Sarannah ? Here’s a build someone posted showing how you can permacloak around PVE mobs without getting detected and not having to worry about the magicka drain (so this will work in IC and Cyrodiil as well):
https://youtu.be/DXQX7XKqKdM
And here’s me literally not even having to engage with PVE mobs to finish a quest in IC on a gank build with zero magicka sustain. (The first few seconds of the video are there to show what the magicka drain is like when you’re not using Darloc Brae).
https://youtu.be/OHiQLEl4i0Q
If anything, this change makes it easier for PVE players to do PVP quests during events.
Not to mention, players dabbling in PvP just for the rewards(event tickets/endeavours/etc) do NOT want to build an entire build just to do that. Especially if that said build gets changed/altered/nerfed every few months. It's just not worth the effort. Only for min-maxers and PvP die-hards this change will be worth the effort.
There are other ways ZOS could have fixed cloak: Not allowing recloaking within 30 seconds of the previous cloak when in combat, changing magelight to make ganking harder, have cloak be altered only in PvP, place a one minute cooldown on cloak when in combat with another player, etc. The current cloak change as is shown on the PTS is a massive change to a class's identity and should be reconsidered. (I'd also complain if they removed the arcanist's beam or the wardens bear, just to name a few examples.)
Another issue is a toggle. Toggles are bound to either fail or go off too often when you are either lagging/stunned/etc. Causing the cloak toggle to either be on when it should be off, or for it to be off when it should be on. With a skill as cloak is now on live that issue is not there. You press the cloak button and even if you lag you get stealthed, if you press that stealth button twice or three times you still get stealthed. A toggle does not work like that.
Another issue is magicka: This cloak change massively harms inexperienced magicka nightblades, as their primary resource will now be wasted on cloak instead of using it for combat. Causing them to have run out of mana before being able to engage an enemy.
Cloaking isn't just an ability, it is this entire class's identity which many players seemingly use in different ways. Cloaking isn't just for min-maxers in PvP, it is en entire playstyle and class's identity with multiple uses even in PvE. With the new cloak changes the cloak will become less accessible to many players.
Edit: The only issue I see with cloak is the ability to engage and re-stealth immediately, over and over again. Getting the powerful first hit from stealth is fine(including ganking/bombers), but being able to engage in combat and keep re-stealthing to re-engage that same target again and again with a heavy hitting powerful first strike over and over again is broken. As this makes a NB unkillable/untargetable. To me this is the only thing about stealth that needs fixing, the re-stealthing and restealthing over and over after a failed first strike.
CameraBeardThePirate wrote: »Tommy_The_Gun wrote: »That is not true, but I know you are joking."Finally some decent nightblade balance after 10 years of being the spoiled child"
Every "nightblade one-trick pony chase me build forever" : HOW DARE YOU BALANCE THE GAME TO MAKE IT ENJOYABLE FOR OTHER CLASS
NB was underdog class a couple of times and for the most part it had its ups & downs (like every class). For most of the time over those 10 years, class was not where it is now, moving from B to A and then to C tier and then B tier etc.
The biggest nerfs happened around Elsweyr. Only around Greymoor and after they were gradually receiving small buffs, till they got to A+ - S tier depending who you will ask.
Right now we see a shift and only class that will be left in S tier will be Sorc.
Cloakless Nightblades are still ridiculously powerful on Live. This won't affect the upper end of NB balance - it will only impact those that use Cloak as a crutch.
nihonseanb14_ESO wrote: »So yet another skilled turned to trash to balance PVP which only small fraction of players participate in.
Seems about as reasonable and well thought out as everything else Zeni does.
JustLovely wrote: »Though you are right that may be possible now... it will only actually still get less players to go to PvP areas and stick with PvP eventually. Because having to build around stealth means these players will die even faster to another player than they otherwise would in regular gear, making PvP an even worse experience for them. Making it less likely for them to stick around in PvP for fun after events, as they are even less likely to put up a fight. So this cloak change may actually cause fewer players to stick with PvP because they could have ended up enjoying PvP instead.
PS: The current stealth change will make it even more unlikely for PvE players to ever enter PvP zones, as they would often use stealth to complete their goals(event tickets/quests/endeavours/etc). Including me!
Why though, @Sarannah ? Here’s a build someone posted showing how you can permacloak around PVE mobs without getting detected and not having to worry about the magicka drain (so this will work in IC and Cyrodiil as well):
https://youtu.be/DXQX7XKqKdM
And here’s me literally not even having to engage with PVE mobs to finish a quest in IC on a gank build with zero magicka sustain. (The first few seconds of the video are there to show what the magicka drain is like when you’re not using Darloc Brae).
https://youtu.be/OHiQLEl4i0Q
If anything, this change makes it easier for PVE players to do PVP quests during events.
Not to mention, players dabbling in PvP just for the rewards(event tickets/endeavours/etc) do NOT want to build an entire build just to do that. Especially if that said build gets changed/altered/nerfed every few months. It's just not worth the effort. Only for min-maxers and PvP die-hards this change will be worth the effort.
There are other ways ZOS could have fixed cloak: Not allowing recloaking within 30 seconds of the previous cloak when in combat, changing magelight to make ganking harder, have cloak be altered only in PvP, place a one minute cooldown on cloak when in combat with another player, etc. The current cloak change as is shown on the PTS is a massive change to a class's identity and should be reconsidered. (I'd also complain if they removed the arcanist's beam or the wardens bear, just to name a few examples.)
Another issue is a toggle. Toggles are bound to either fail or go off too often when you are either lagging/stunned/etc. Causing the cloak toggle to either be on when it should be off, or for it to be off when it should be on. With a skill as cloak is now on live that issue is not there. You press the cloak button and even if you lag you get stealthed, if you press that stealth button twice or three times you still get stealthed. A toggle does not work like that.
Another issue is magicka: This cloak change massively harms inexperienced magicka nightblades, as their primary resource will now be wasted on cloak instead of using it for combat. Causing them to have run out of mana before being able to engage an enemy.
Cloaking isn't just an ability, it is this entire class's identity which many players seemingly use in different ways. Cloaking isn't just for min-maxers in PvP, it is en entire playstyle and class's identity with multiple uses even in PvE. With the new cloak changes the cloak will become less accessible to many players.
Edit: The only issue I see with cloak is the ability to engage and re-stealth immediately, over and over again. Getting the powerful first hit from stealth is fine(including ganking/bombers), but being able to engage in combat and keep re-stealthing to re-engage that same target again and again with a heavy hitting powerful first strike over and over again is broken. As this makes a NB unkillable/untargetable. To me this is the only thing about stealth that needs fixing, the re-stealthing and restealthing over and over after a failed first strike.
Actually it means PvP will be far more inviting to new players because godlike NB's won't be one shotting them while invisible from 42 meters away so often.
Maybe a skill that has been in game for 10 years isn't the problem and it's really just the proc sets they've recently added to the game making a gankers a bigger problem.
spartaxoxo wrote: »Maybe a skill that has been in game for 10 years isn't the problem and it's really just the proc sets they've recently added to the game making a gankers a bigger problem.
And people have complained about how stealth works in this game this entire time.
Stealth has needed PvP changes for ages. But, that should have been addressed through Battle Spirit or for a different change that mostly targets it's use in PvP.
Stealth isn't a problem in PvE. And this change appears like it isn't good for PvP either because the toggle change makes it clunky and awkward to use.
spartaxoxo wrote: »Maybe a skill that has been in game for 10 years isn't the problem and it's really just the proc sets they've recently added to the game making a gankers a bigger problem.
And people have complained about how stealth works in this game this entire time.
Stealth has needed PvP changes for ages. But, that should have been addressed through Battle Spirit or for a different change that mostly targets it's use in PvP.
Stealth isn't a problem in PvE. And this change appears like it isn't good for PvP either because the toggle change makes it clunky and awkward to use.
So maybe stealth has a whole needs a change? And not cloak itself. Personally I'm of the opinion that 3 second duration is too long and can easily be brought down to 2 or 1.5 without killing off the playstyle and making it more balanced.
Tommy_The_Gun wrote: »I am not sure if you are "conveniently" forgetting about it or perhaps you don't know or don't remember it, but cloak used to have 2 morphs - one offensive & one defensive. But because of NB toolkit actually kinda um... was "lacking tools" (mainly a self heal), in order to give mag builds a decent heal so they would not have to rely on Vigor or having resto staff equipped, they completely sacrificed one of the cloak morphs & converted it to a heal. Btw. Did you not ever found that weird & out of place that one cloak morph is not a cloak at all ? Cuz it is a leftover from the past balance changes. And what happened later is that the only invisibility morph left (Shadowy Disguise) was both offensive & defensive as it combined a bit of both. I mean it had dot suppression for a while cuz zos did not knew how to code it properly as eveything (even dots) were removing cloak. Right now, as I have mentioned it combines both offensive & defensive stuff. Even something like more crit chance can be used as defensive tool for healing & healing over time. And cloak still protects from single target direct damage. If things won't lag out you can often see "miss" over your character if some one is attacking you with direct damage ranged attacks. In many "we want cloak gone from the game" threds, people were even mentioning that cloak is a good dmg mitigation tool because of that.Tommy_The_Gun wrote: »Is streak an offensive or defensive tool ? It deals dmg. It stuns the target. It is a perfect setup for burst. So applying same logic means that streak is not intended to be used defensively...Tommy_The_Gun wrote: »So it will affect 99,99% of Nightbaldes (PvE & PvP) GJ ZOSCameraBeardThePirate wrote: »it will only impact those that use Cloak as a crutch.
I also never understood this argument. Cloak as a crutch ? As if something that you stick to and it caries you ? Well.. it may have been true in the long long past, like 8 years ago or more, but the reality is that if the only line of defence of a NB is a cloak - then the NB is already dead. Relying just on invisibility in PvP is just a death sentence or suicide. No decent NB does that.
Kinda similar with Sorcs - They have Streak (and it could be said that Streak is a crutch), but then you have shields - another line of defence.
The issue is that what ZOS is doing is they are effectively taking one NB line of defence away. It is same as if they reduced Sorc shields by 50%.
Cloak is a crutch, and to deny that fact is ridiculous. Cloak is supposed to enable the "assassin" playstyle of nightblade in the first place, it's meant to help you do burst damage (hence why you get guaranteed crit). It's not a defensive skill the way you described it, and it's surely not meant to be used as a "last line of defense".
What kind of defensive skill gives you crit damage meant for burst? The reason it is defensive is because a lot of nightblades use it to hide away from enemies in most encounters, not to "assassinate" people like the archetype is meant for.
The fact that the skill gives you a lot more utility beyond just the offensive capability and people spam it to run from encounters is evident that players crutch on it.
Prior to hybridization NB's had to use a combo of cloak and shadow image to re-position themselves, but hybridization allowed for such easy sustain that NB no longer needs shadow image for mobility, they can just spam cloak. This is only a recent phenomenon that is a consequence of hybridization, and NB's do crutch on it now.
Maybe it was over nerfed but it needed a change nonetheless.
...And yet sorcs use this skill defensively, whenever the odds turns against them, they turn around & teleport 3 miles away.
Same as cloak - it is both offensive & defensive tool. It is not a crutch. Proc sets like Tarnished Nightmare or Dark Convergence are crouch carry sets. Cloak is not.
Streak is both. The base morph is literally called "bolt escape", if you don't know. Bolt escape at it's core is a gap creation skill, it has no damage, purely meant to create distance from enemies. The streak morph is meant to be make it both offensive and defensive and the other morph "ball of lightning" is fully defensive.
Cloak on the other hand is not both offensive, it's purely offensive. Dark cloak is the defensive morph.
It's not even the same argument, there's clearly an offensive and defensive morph and cloak players clutch on it to be able to get free defensive help by being able to run away from people.
The intentions behind these skills are not even the same so comparing them makes no sense.
It is both offensive & defensive tool as it always was for 10 years. You just need to play as nb at least once to know that. Saying that it is a crutch & assuming things based on skill description & taking your knowledge only from reading skill description is just wrong as it justs spreads misinformation.