Or you know just stop chasing people through towers if you dont want to waste your time?
Sieging the towers will NOT work because the players on the ground will hold the tower. Do you not remember countless yelling at ppl to STOP capping so we could siege down towers.
They got rid of the doors on towers (years ago) to try and stop some of this. Just leaving the towers, allow the towers to be immediately recapped. We don't need the towers. And the offending players circle around the towers, with one or 2 being killed only to have someone sneak out the back and drop a camp. Or sneak back in to rez. I've noticed a lot jump and die to fall damage only to be rezzed by someone that sneaks away.
Just get rid of towers. And outposts wp, *** & ca. These might have been useful back when we had 200 players in game. We just don't need these now. Low pop is still a problem. You need several players just recapping towers. Removing towers would give them less of a chance to get away and stop endless hours of tower humping. IF you don't get rid of the offending players, they are back within minutes. WHO wants to stand around resources all day? I want to defend and cap forts.
Syrusthevirus187 wrote: »If the player runs into the tower it means you are trying to 10v1 them. Just chill.
Syrusthevirus187 wrote: »If the player runs into the tower it means you are trying to 10v1 them. Just chill.
NO. It's usually 3-5 picking off weaklings. Seasoned players don't run in solo. And at the end someone jumps off back and stealth away and put up a camp. The cycle goes on for hours. I don't see the tower humpers getting that many kills. It's a complete waste of time.
REMOVE towers please.
argonian37 wrote: »Wow didnt know that you could siege and destroy towers. My dream is to siege and demolish a tower with the trolls that go around in chase carrousel endless fights inside it. Every structure should be possible to be destroyed, that would be a great counter to trolling
argonian37 wrote: »Wow didnt know that you could siege and destroy towers. My dream is to siege and demolish a tower with the trolls that go around in chase carrousel endless fights inside it. Every structure should be possible to be destroyed, that would be a great counter to trolling
Skim reading resulted in: We need Siege Trolls.
I’m not partial to them and would be happy to see them go. However, if they are to remain, I would ask that they be destructible. In addition , the color of the flag should not dictate whether the structure can be destroyed. It should just be vulnerable to siege regardless of who owns the resource. It still would impact the health of the keep and guards, but have nothing to do with the towers.
Syrusthevirus187 wrote: »If the player runs into the tower it means you are trying to 10v1 them. Just chill.
You'd be surprised how many players run into towers to avoid a 1v1.Syrusthevirus187 wrote: »If the player runs into the tower it means you are trying to 10v1 them. Just chill.
xylena_lazarow wrote: »As a tower lover myself, countering the strat is pretty simple. If you have a massive zerg, then you all run in mashing buttons and zerg us down. If you don't, then you ignore us. Make us take the outer wall down, it's boring and exhausting having to siege 410k hp walls just for a fight, and then we still gotta do the inner. Invite us inside, it'll be extremely hard for the 4 of us to flip flags vs 20+ zergers with siege and tankhealbots. We can run around but we do die unlike ball groups.
I wouldn't shed a tear if all the towers vanished, I prefer rocks anyway.
Harder to mechanically navigate, less familiar to the opponent than a tower, better for me to create distance between myself and the zerg so I can either turn and burn a few chasers, or outrun them all in the open. Myself and my groups are better at kiting than stacking. The variety of tactics and terrain is subjectively more fun for me.Can you explain to us why the rocks?
xylena_lazarow wrote: »Harder to mechanically navigate, less familiar to the opponent than a tower, better for me to create distance between myself and the zerg so I can either turn and burn a few chasers, or outrun them all in the open. Myself and my groups are better at kiting than stacking. The variety of tactics and terrain is subjectively more fun for me.Can you explain to us why the rocks?