spartaxoxo wrote: »Hard pass. I don't want this game to become P2W, over monetized, less and less content and more and more crown store. It's bad enough with the companions. This is direct competition. No, thanks.
BixenteN7Akantor wrote: »spartaxoxo wrote: »Hard pass. I don't want this game to become P2W, over monetized, less and less content and more and more crown store. It's bad enough with the companions. This is direct competition. No, thanks.
I mean... Those decks are locked behind Chapters so they're already P2W. A fair solution would be to sell them in CS at largely reduced price (like 200-300 crowns each) to unlock the deck without upgrades.
colossalvoids wrote: »No one considering new content p2w just because it brings a new power spike, it's about things sold separately and not earned through the gameplay, new or old.
colossalvoids wrote: »I mean, it not even winning anything in this case but can set a precedent for the company to this next time if people are fine with more stuff they're charging for in addition to already rich monetisation.
Personofsecrets wrote: »But again, despite being good consumers who give business a hard time, anti-pay to win people should understand that everyone needs to pay to win no matter what it is they are doing. There is no free to play, only relatively more or less free to play.
spartaxoxo wrote: »colossalvoids wrote: »I mean, it not even winning anything in this case but can set a precedent for the company to this next time if people are fine with more stuff they're charging for in addition to already rich monetisation.
In the case of decks, you would be winning something. Tales of Tribute has a ranked mode with leaderboards.
colossalvoids wrote: »spartaxoxo wrote: »colossalvoids wrote: »I mean, it not even winning anything in this case but can set a precedent for the company to this next time if people are fine with more stuff they're charging for in addition to already rich monetisation.
In the case of decks, you would be winning something. Tales of Tribute has a ranked mode with leaderboards.
Aren't decks shuffled between both parties?
WitchyKiki wrote: »Oof. You went and said this! lol
Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Yes, that all sounds good.
They already are offered for crowns. Buy the previous chapters/dlcs with crowns, then complete the missions. I would not want them offered other ways, rest of us already had to do all that questin.
ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Yes, that all sounds good.
We'll have to agree to disagree on the issue.
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Yes, that all sounds good.
We'll have to agree to disagree on the issue.
What was the slippery slope that brought Companion to the Crown Store?
ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Yes, that all sounds good.
We'll have to agree to disagree on the issue.
What was the slippery slope that brought Companion to the Crown Store?
I just mentioned that one regular part of a chapter was taken out and put in the crown store. Though personally I'm not really concerned about companions. We have plenty of others, and all of them are more or less the same in terms of giving any advantage in the game. That would not be the case with ToT decks or sets from dungeons/trials. BUT once they start pulling out features from chapters/DLC to the cash shop for convenience sake it will be progressively worse (because there will be people with enough RL money to gobble them up).
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Why stop at ToT decks only? Let's dissect the content of chapters/DLCs into convenience pieces like this: a set from a trial - $5, full set of antiquity leads for a music box (12) - $3, a lead to a new OP mythic - $1. Exaggeration? Sure. But once something like this added to the Crown Store I do not see this trend stopping there.
Edit: and we already have companions in the store.
Yes, that all sounds good.
We'll have to agree to disagree on the issue.
What was the slippery slope that brought Companion to the Crown Store?
I just mentioned that one regular part of a chapter was taken out and put in the crown store. Though personally I'm not really concerned about companions. We have plenty of others, and all of them are more or less the same in terms of giving any advantage in the game. That would not be the case with ToT decks or sets from dungeons/trials. BUT once they start pulling out features from chapters/DLC to the cash shop for convenience sake it will be progressively worse (because there will be people with enough RL money to gobble them up).
There is some irony in what you write. This is me pointing it out, please imagine in a nice way.
Not being concerned about the companions could be the slippery slope.
Writing off the special perks of each companion and considering them to be about the same is the slippery slope.
By your own standard, things are prepared to be more and more heavily monetized right now.
And your point regarding TOT has had a counter idea earlier in the thread. Everyone get's to play with TOT decks during a match whether they have unlocked them or not. So why be that concerned about TOT decks too? Why not just say that it's all more or less of the same for the TOT decks too?
I can understand not wanting more aggressive monetization, but trying to differentiate between what paid for advantages do and don't count when it comes to indicators of future aggressive monetization doesn't really make sense.
Also, slippery slopes can happen, but they don't necessarily have to happen. The designers have not monetized, for example, the login rewards. There is yet to be monetization info regarding Golden Pursuits as well. That's to say that design can be generous at times. Maybe some TOT decks would cost money and then, a season later, maybe there would be free decks. Who knows?
Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
WitchyKiki wrote: »Personofsecrets wrote: »WitchyKiki wrote: »Oof. You went and said this! lol
I have a *** job and put together what is probably a $30,000 Magic the Gathering deck over the last 6 to 7 years.
Especially for game pieces that don't cost that much, let's say a $10 to $20 Crown Store deck, people have to realize that people aren't paying to win. They are paying for their love of the game.
Imagine thinking that the natural progression of an MMO which always comes in the forms of DLC is 'pay to win'. These people have never played true P2W games.
Even still, a deck on the crown store is still NOT P2W. If the other player picks it, you can also use it... I still would hate to see TOT decks stuffed into the crown store, its not P2W but its micro-transactions that are being hyper monetized.
spartaxoxo wrote: »There is nothing illogical about exceptions. It's a focus on what the customer should expect as a priority by understanding how businesses operate. It would be far more illogical to demand everything be free or to refuse to acknowledge that some practices are more predatory than others. Not all businesses practices are predatory. And a business cannot function without income.
There is logic to "I want developers to focus on the gameplay aspect of the game because the emphasis is quality rather than individual items."
Subscription and DLC focus means that development makes it's money on providing quality gameplay first and foremost. Cash shop focused means that they focus on individual items and not as much on gameplay because it's not their money maker. That's why so many f2p games are less customer friendly than buy to play ones.
Nobody expects everything to be free. They just want game designer's main focus to be on making gameplay better because then we all win. Thus far, creating new games or expansions for existing games seems to be the monetization model that best accomplishes that.