I've noticed something particularly frustrating for those of us dealing with higher ping: animation freezes that cause skills to desync and not fire.
This issue happens consistently when weaving light attacks, except when using a lightning staff, here is a video demonstration showing the animation freeze with dual wield weapons:
https://youtu.be/fyejZhTYlPA
You can see that in the video, my character gets stuck in the "holding an arm up in the sky" animation when trying to light attack. This animation stutter freezes my character and causes them to not be able to use any skills in combat.
High Ping on Light Attack Weaving
When your ping is high, there's a noticeable freeze that affects the flow of the light attack weaving animation across every single weapon, except the lightning staff. This freeze severely disrupts the timing and responsiveness of combat. Instead of smoothly transitioning between skills and attacks, the animation stutters, making weaving feel clunky and unresponsive.
The most important thing is: this animation bug regularly freezes my character causing them to be
stuck/frozen in the light attack animation and not be able to use any skills.
This happens across all weapons:
Swords? Freeze.
Bows? Freeze.
Dual-wield? Freeze.
But oddly, lightning staves seem immune to this issue, which makes me wonder why the problem hasn’t been addressed for other weapon types.
The lightning staff seems to bypass this animation freeze, allowing smooth weaving even with higher ping. The question is, why can it work for the lightning staff but not for other weapons? Surely, if it’s possible to fix it for one weapon, the same can be done across the board.
Devs, Please Fix This for All Weapons!
This issue needs attention. Combat responsiveness and fluidity should be consistent regardless of ping, and the fact that only one weapon works correctly while others freeze just doesn't make sense. If the lightning staff can avoid this problem, I believe a solution can (and should) be implemented for all other weapons."
In my opinion, this is the worst part about high latency in this game, the delay in skill casting is really not an issue once you get used to it, the problem is when the janky light attack freezes desync the character and bug them out that they get stuck in the "holding an arm up in the sky" animation, and not be able to use any skills