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Player run township

mr1sho
mr1sho
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So this thought has came across my mind for the housing market expansion, player run townships
players can build shops they can run themselves which going be great for RP and crafters
I would love to see the infrastructure of player driven environment just little idea what do you guys think
Gold Company Commander
  • Vaqual
    Vaqual
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    700




    ...apart from that problem, I like the idea of having player controlled vendors outside of the guild system a lot.

    Edit: The player cap could also be potentially problematic if guilds would decide to swap to a mega housing hub. There would have to be certain limits (like 20 slots on vendor, 5 vendors per instance) to not interfere with the existing traders too much.
    Edited by Vaqual on September 14, 2024 9:49AM
  • mr1sho
    mr1sho
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    Vaqual wrote: »
    700




    ...apart from that problem, I like the idea of having player controlled vendors outside of the guild system a lot.

    Edit: The player cap could also be potentially problematic if guilds would decide to swap to a mega housing hub. There would have to be certain limits (like 20 slots on vendor, 5 vendors per instance) to not interfere with the existing traders too much.

    🤔 Player count is a tricky issue I wonder if they implement the same servers rules for PVP elements 60 to 100 people
    Gold Company Commander
  • WitchyKiki
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    Other games have implemented player run stores before, where the player just lists items off of their inventory and let people 'browse' their character to purchase the items off of them.
    Context is for kings -Captain Gabriel Lorca
  • cyclonus11
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    Star Wars Galaxies had player-run towns and cities. That game had a lot of innovative ideas.
  • LaintalAy
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    Have you seen what players have done to the guild trading system?
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Urzigurumash
    Urzigurumash
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    Yes and make them raidable and wipeable
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • TaSheen
    TaSheen
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    Yes and make them raidable and wipeable

    *wince*
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • mr1sho
    mr1sho
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    Yes and make them raidable and wipeable
    😂 That would make a lot people very angry
    Gold Company Commander
  • LaintalAy
    LaintalAy
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    Yes and make them raidable and wipeable

    Players? Or guild traders?
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Bradyfjord
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    What the OP asks for isn't outside the realm of possibility, but might run counter to the game's design of having no central auction hub within the game.
  • tsaescishoeshiner
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    What if there was a guild trader houseguest? Players could place it in their home and pick which one of their 5 guilds it sells for.

    Not as cool as the original idea, but would be fun for guilds to design a functional shop together.

    It would also help out littler guilds without a trader. The whole "claim a keep" feature doesn't lead to many sales, I think
    PC-NA
    in-game: @tsaescishoeshiner
  • colossalvoids
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    It could be a different one, for example after last PoE league I'd be keen on some passive resource generation thing as alternative to writs or zone farming. Be it settlement managing sim or a housing based gardens, smithy etc.
  • Anumaril
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    I absolutely love this in theory, but I doubt they'd be able to execute it well in practice.

    The idea of building custom towns and having people "live" there and govern is super interesting, but I've just never seen it done well. In practice it just boils down to "(1) get resources to build buildings, (2) get resources to fully upgrade those buildings, and (3) rake in bucketloads of cash once everything is upgraded, after which there's nothing else to do".

    In reality governing even small towns can get really complex. Doing even small things means balancing the interests of different groups, securing resources through contracts and compromise, if we're talking about a pre-modern town you also need to worry about invaders and how best to defend the town, and countless more nuances. I've never seen a game accurately represent how complicated (and fun) it can be to delve into these details. It's often overly simplified into upgrading buildings and then inflating the economy with weekly influxes of cash.

    So this idea would be really fun, for sure. But they need to find a good way of implementing it so it doesn't become stale after a month (I wonder if AI integration could be useful here, to keep things always fresh and dynamic). If the gameplay loop here is just building things and then triggering a daily "help us solve our disputes" quest which only cycles between 5 different dispute templates, that feature will be absolutely dead within 6 months.

    (I'll add also that if the town doesn't feel sufficiently "alive", that could be a problem as well. ESO doesn't use Radiant AI like Oblivion/Skyrim did, so NPCs don't have personal lives and just stay still forever. That makes cities feel very... static. Very boring. If the whole point for this feature is for us to govern a township, it would add to the dynamism if people in that town had their own lives outside of standing at market stalls).
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    It would not be as extensive as your idea although there could be a DLC based around the concept, the Vestige becomes the leader of a town and you need to "restore" the town as you go through the zone's main quest line and it slowly fills up with useful NPCs.

    The player will get the Mayor's Mansion as a player home through the questline which they can "unlock" like the Hall of the Lunar Champion, The player would also earn a new title such as "Mayor of (Insert Town Name)
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