Hmm, and maybe let me buy Cyro or IC stuff with Undaunted keys?
I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.
The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.
Only PvP monster sets are 'bound on pickup'.
Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request
I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.
The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.
Only PvP monster sets are 'bound on pickup'.
Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request
Dragonnord wrote: »
The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.
Only PvP monster sets are 'bound on pickup'.
Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request
Your statement is misleading, because in your statement someone had to do PvP to get those "Bind on Equip" sets.
What OP asks doesn't need anyone to ever play IA to get the gear.
Big difference.
The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.
Only PvP monster sets are 'bound on pickup'.
Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request
OP wants to bypass a complete game mode which includes everything like gear, cosmetics and a lot of misc items. They may only ask for the gear but that's simply not everything that comes with it so you can't exclude everything else from the list. That's like me asking to never set food into Cyro but getting all the gear, cosmetics, consumables, housing items and more you can get there with PvE currency.
Dear ZOS... I have almost 160 million AP in the bank, and I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena. Some of the gear that drops are useful in PvP so please give us PvPers the opportunity to use Cyrodill currency to purchase gear from IA.
Hapexamendios wrote: »You want to use AP, I want to use gold.
MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
Allowing AP to be used would not be good for the long term health of the game.
Just make IA sets (and other sets acquired via pve) not work when battle spirit is present and the whole argument becomes moot.
Make pvp sets only work in the presence of battle spirit also.
MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
Allowing AP to be used would not be good for the long term health of the game.
Is that a fact? Or something that we repeat because 'it kinda sounds right probably' but we have no evidence for?
Personally I have no idea what keeps ESO viable; I don't have access to their financial records, or their monetising strategies or anything that would provide context to that often repeated statement, and even if I did it is entirely possible that I would not be qualified to interpret the data.
However there are plenty of MMOs that have kept going for a long time (some for more than a decade) with barely any players and no notable updates beyond the inescapable cash shop - Josh Strife Hayes for instance is a bit of a connoisseur of those - so what does longevity mean in this context and how does the... shift in strategy if you will that OP proposes threaten it?
Furthermore, given that we don't really have any say on the matter - this is an agreement where the provider of the service holds all the cards, and the venue where the game is being played - is the viability of the game even incumbent on us (players/end users)?
as an alternative to doing the actual arena.
Hang on. I haven't done any IA yet. Am I wrong, but I thought IA was a concept of a dungeon with increasing difficulty? Elsewhere in the forum is a call for 'harder overland'. Isn't IA 'overland content'?as an alternative to doing the actual arena.
Players are asking for 'harder overland' content.
Players get IA as 'harder overland' content (could be wrong I s'pose)
Players don't actually want to do the 'harder content'
Hang on. I haven't done any IA yet. Am I wrong, but I thought IA was a concept of a dungeon with increasing difficulty? Elsewhere in the forum is a call for 'harder overland'. Isn't IA 'overland content'?as an alternative to doing the actual arena.
Players are asking for 'harder overland' content.
Players get IA as 'harder overland' content (could be wrong I s'pose)
Players don't actually want to do the 'harder content'
MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
Allowing AP to be used would not be good for the long term health of the game.
Is that a fact? Or something that we repeat because 'it kinda sounds right probably' but we have no evidence for?
Personally I have no idea what keeps ESO viable; I don't have access to their financial records, or their monetising strategies or anything that would provide context to that often repeated statement, and even if I did it is entirely possible that I would not be qualified to interpret the data.
However there are plenty of MMOs that have kept going for a long time (some for more than a decade) with barely any players and no notable updates beyond the inescapable cash shop - Josh Strife Hayes for instance is a bit of a connoisseur of those - so what does longevity mean in this context and how does the... shift in strategy if you will that OP proposes threaten it?
Furthermore, given that we don't really have any say on the matter - this is an agreement where the provider of the service holds all the cards, and the venue where the game is being played - is the viability of the game even incumbent on us (players/end users)?
Kept going and healthy are two completely separate things. As it relates to this thread the Infinite Archive is still fairly new content. Allowing players to bypass that content for the same rewards by spending currency previously earned takes away from time spent in the new activity.
Buying Infinite Archive items from a guild trader or from another player in zone chat would be a better way to go. Doing it that way at least the content is being run.
Grendalism wrote: »In Archives, you can buy a coffer that contains gold (thus converting fortunes into gold).
….maybe add a coffer in Cyrodiil vendors to buy with AP (say 10k AP) that contains (say) 2k fortunes…