I've been playing ESO for several years, but I'd only run an RND once. When the weekly endeavors popped up this week, I decided not to do the one I'd usually do (30 WBs), but to try something new and do the 6 dungeon one. Not by soloing FG1 six times, but by doing RNDs. Here's how it went:
Day 1: Fungal Grotto 2
Believe it or not, I had only run this for the first time two weeks prior with guildies, so I'd already done the quest. But this was only my second run of this dungeon. It was a speedrun. Everyone ran ahead, and I followed. It's an easy dungeon, so I didn't mind. But if I hadn't just run the dungeon, I would have been so confused at the end, when you have to run back to the entrance. I wouldn't have known about doing that, and I wouldn't have known about the shortcut to get back. So this probably wouldn't have gone so well for me if I hadn't recently done this one. I probably would have been stuck back where we killed the second to last boss, wondering what to do.
Bonus: The last boss dropped the lead for me.
1/6 for the endeavor.
Day 2: Selene's Web
Another speedrun, but I can solo this dungeon, and I'd already done the quest, so I didn't care. It went quickly, and I got some new items for my stickerbook.
2/6 for the endeavor
That evening I ran FG1 by myself. I had a little extra time. So that brought me to 3/6 on the endeavor.
Day 3: Elden Hollow 1
I can solo this dungeon and had already done the quest. As usual, there was no communication and we went fairly quickly, but this time people waited if anyone fell behind. Picked up more items for my stickerbook.
4/6 for the endeavor.
Day 4: Castle Thorn
Uh-oh. Not only a DLC dungeon, but one I hadn't done before. Fortunately this wasn't a speedrun. We went quickly, but there wasn't one person just barreling through and leaving everyone else behind. When I saw someone else go to the quest giver, I decided to pick up the quest myself. I didn't wait for the dialogue, though. Click-click-click. As I found out, the nice thing about this quest is that you only have to speak to someone twice - once to pick up the quest and once to turn it in.
The run went well. Just like Elden Hollow 1, we moved quickly, but at certain points, waited until everyone had caught up. We also killed everything along the way. Only one death (not me), at the final boss. Otherwise things went smoothly, and I was able to turn in the quest and get the skill point. Don't ask me what the story was about though lol. I also picked up a lead I hadn't gotten before, but I believe it's available in overland too. Still, a lead, items for my stickerbook, and the quest, made for a satisfying run.
5/6 for the endeavor
Day 5: Blackheart Haven
I'd done this dungeon once before with guildies, and so I had the quest, which was fortunate, because this was the most disorganized run of them all. I partly blame ZOS for this. Things started out ok, until we reached the first door you have to go through. Well, we couldn't go through it, because we were "still in combat", even though we weren't. So we backtracked, killed some mobs nearby, went back. Nope. Backtracked, started randomnly attacking stuff. People separated. Finally we were able to go through the door, but we lost someone. No idea what happened to them. They didn't leave the group, but they might have left the dungeon. Anyway, out of the three left, one was always running ahead. I realized the other one was doing the quest, so I stuck with them. At one point they backtracked to speak to someone, then we ran to the leader, who was in another area waiting for us near the next boss. From there, things went smoothly. More items for my stickerbook
Conclusion
I had fun! Nothing dire happened, I picked up a couple of leads (one off a final boss, which is great), and lots of items for my stickerbook. Also got a lot of scripts and transmutes I don't need, but that's okay.
I will definitely do this again, and do it a lot during the upcoming undaunted event. If anyone has been afraid to try RND, just give it a shot. I would NOT do vet RND. I know my DPS isn't where it should be. But for normal, the dungeons are easy. Most of the time, you can ignore mechanics (just stay out of the red) and power through. I can solo base game dungeons that don't have a mechanic that requires two people, and I don't know any of the boss mechanics. I just power through and stay out of the red.
If you're interested in doing the quest just for the skill point, try RND - it might work out, or it might not. But if you're interested in listening to the story, exploring, picking up all the books, then don't use RND for this. Join a guild, or use the group finder. Next time my guild does Castle Thorn story time, I'll take another character through so I can listen to the story.
To ZOS: Fix the "still in combat" bug already!