I've grown to love ESO's combat, but this statement needs many notes:
I don't enjoy light attack weaving but I do heavy attack weaving, being an Oakensoul only player.
I love that even with my health issues I can achieve huge things solo, like Dungeons and wandering bosses.
I very much like the action it has! Every time I watch a FF14 gameplay I feel so bored by the tab target nature (same with similar games). It's one of its strong points.
ESO fights can be extremely intense and fast and yet doable in solo.
I'm in favor of the recent shift to hybridization - I never liked having to put 64 points in one attribute and that's it; I prefer building with all attributes, and stat sets like Druid's Braid (which is also craftable!) can take you far and wide if you are not aiming for trifectas. Another reason why I enjoy how Food buffs work, adding extreme value to builds depending on situations.
I don't like the fact we don't have separate balances for PvP and PvE, since many of us have seen many times their builds getting destroyed because the other side was broken.
I like that we have tons of sets that can be cool even for just roleplay purposes but I don't like that often times top tier players find themselves wearing everyone the same gear.
People are often discontent with the lack of weight on attacks, and I agree, since with melee it feels like you are catching mosquitos, but I personally only use Lightning staves which are probably the best weapon in regards of weight of heavy attacks. So yeah, this could very much being improved.
I have all classes but I love my Warden and I rarely use the others. I love Warden's combat but I can't say the same for other classes. Still these are tastes, I wouldn't say other classes play badly since many players prefer/enjoy them.
Diversity? I still feel classes play very differently if you want, but yeah, if you want you can also make the same identical build on any class, especially with Oakensoul + Scribing now. And in my opinion this is a plus, not a minus.
Recently I described Elder Scrolls combat as "nostalgic", that makes you feel you are still in the '90s, hoping that future Elder Scrolls games stick with this style and don't abandon their nature following a "Souls" style.
If I'd have to chose between a super action game, a la BDO, or a tab target one like FF14, or the middle ground which is ESO... I would always choose ESO.
I understand ESO's combat is not for everyone, but it gets me like no other...!
thegreeneso wrote: »I dislike how boring skills and classes are. So many skills and countless possible combinations, and yet everything feels samey. Almost evey DPS rotation can be summarized as "apply DOTs/buffs, spam generic damage skill, repeat".
But personally the worst thing about combat is the complete lack of class identity. Aside from maybe Arcanist and Necromancer, classes don't really have any mechanics unique to them. If you asked me how Dragon Knight plays, I wouldn't know how to answer, because it plays like every other class.
At this point everything is so homogenized it feels like there is only one play style for DPS.
Also I would not enjoy TES 6 much unless I could just pop other skills on command, not swapping skill for then use.colossalvoids wrote: »My only issue is that this exact game made me engage with tab-target-like games less, way less. A fan of this mix of an mmo combat with action rpg take, also the lack GCD's is one of the reasons I initially liked it as my previous "main" game outside of Scrolls was leaning heavily on it as a balancing tool and it just felt bad. And addition of minor cast times almost destroyed my entire enjoyment of it because of the same reasoning.
Love the way combat works in ESO, and wouldn't want it changed in general. Combat in ESO feels free.
That said, I do want the over-reliance on barswapping, animation cancelling, and weaving to be changed. Not in the way that these are removed for skilled players, but where these are done automatically for players who can't do these things, or where we have a buff in place where the player gains a compensation buff when not doing any of those things(barswapping/weaving/animation cancelling).
The above just makes the DPS gap too large, and ZOS should compensate for this very large difference.
Many elite players complain about low DPS all the time, but at the same time there is a massive outcry from elite players when ZOS introduces something to compensate and raise the floor. Like when ZOS massively nerfed oakensoul, because for once players were on par with eachother and the elite players didn't like this(including in PvP). To me this was a massive mistake from ZOS, as the unnerfed oakensoul leveled the playing field, and got more players into high end content. Again, the low amount of players in high end content is something many elite players complain about. Yet when something is introduced to change this, there is an outcry from the elite players.
Elite players contradict themselves at every turn, and in my opinion, this is causing ZOS to hold the game and it's population back. As it seems ZOS does not know how to deal with this double-sided feedback. (Note: The oakensoul was just one example, as it did something which I feel ZOS should have changed a long time ago already.)
PS: Skilled players should always be doing better damage than non-skilled players, but the DPS difference should be 75k vs 100k tops. Not 10k vs 100k.
This is a game, the bigger the population the better. It's crazy to even think about the game requiring this amount of training it does require now to be a high dps player... weeks, even months! It's a game for crying out loud! ESO is not the olympics, ESO is entertainment.AnduinTryggva wrote: »Love the way combat works in ESO, and wouldn't want it changed in general. Combat in ESO feels free.
That said, I do want the over-reliance on barswapping, animation cancelling, and weaving to be changed. Not in the way that these are removed for skilled players, but where these are done automatically for players who can't do these things, or where we have a buff in place where the player gains a compensation buff when not doing any of those things(barswapping/weaving/animation cancelling).
The above just makes the DPS gap too large, and ZOS should compensate for this very large difference.
Many elite players complain about low DPS all the time, but at the same time there is a massive outcry from elite players when ZOS introduces something to compensate and raise the floor. Like when ZOS massively nerfed oakensoul, because for once players were on par with eachother and the elite players didn't like this(including in PvP). To me this was a massive mistake from ZOS, as the unnerfed oakensoul leveled the playing field, and got more players into high end content. Again, the low amount of players in high end content is something many elite players complain about. Yet when something is introduced to change this, there is an outcry from the elite players.
Elite players contradict themselves at every turn, and in my opinion, this is causing ZOS to hold the game and it's population back. As it seems ZOS does not know how to deal with this double-sided feedback. (Note: The oakensoul was just one example, as it did something which I feel ZOS should have changed a long time ago already.)
PS: Skilled players should always be doing better damage than non-skilled players, but the DPS difference should be 75k vs 100k tops. Not 10k vs 100k.
I think there is a mythic item that reduces light attack damage in exchange for something else (Velothi maybe?) so weaving is less important. This might be what you are looking for.
On the other hand: If by automation you can achieve the same thing as people doing that manually with high skill you can as well just remove it.
I am no elite player and just scrap on dps that allows me to do some advanced content but by no means any end trifecta stuff but I have to say if you remove any advantage that skill and practice give to players I don't know...
I think the bar should be lowered (or as you express it: the floor lifted) for the average player but I think skill and training should still pay off for those who invest time in it.
If you are average and not ready to invest the time to train to reach trifecta-ready dps by skill (and not by automatation) you have to accept that some achievements like trifecta achievements are not for you. Anyhow with average skill and the right build you can do all content but alas no trifecta.
I have accepted it for me that most if not all trifecta achievements are not for me and I am fine with it.
I mean I also don't expect to win a gold medal or even participate in the Olympics. That is for the skilled ones who invest their life into these goals.