People here pointing out (and supporting) the dev argument about technical limitations are completely ignoring the very valid and honestly quite staggering fact the OP brought up:
Why does a damn fork have the same budget AS A FRICKEN MOONGATE for crying out loud?.
People here pointing out (and supporting) the dev argument about technical limitations are completely ignoring the very valid and honestly quite staggering fact the OP brought up:
Why does a damn fork have the same budget AS A FRICKEN MOONGATE for crying out loud?
People here pointing out (and supporting) the dev argument about technical limitations are completely ignoring the very valid and honestly quite staggering fact the OP brought up:
Why does a damn fork have the same budget AS A FRICKEN MOONGATE for crying out loud?.
Because it's NOT about size but object count. The only thing caring about an objects size and visuals is your graphics card, for the server it's always "1" item it needs to remember and reposition every time someone loads into the house.