You're absolutely right! T'was just a harmless bit of satire.anything "paywalled", except the current expansion, can be bought with gold by someone selling crowns in zone chat, but you have to put in the amount of work to earn those things just like anything else. Plenty of ways to make millions of gold if you put the effort in though.
Well, in my head it was something you could ideally toggle on/off, but I do totally get where you're coming from there and appreciate your support in spite of your apprehension.TheMajority wrote: »really in my true heart I do support the RP tag too, but fear the negative stigma aimed at me when I enter dungeon or pvp
Jupiter_Storm wrote: »[*] A positively massive selection of (paywalled) Outfits and Cosmetics to choose from!
[*] A slightly less massive selection of (paywalled) Emotes to choose from!
[*] A very agreeable selection of (paywalled) Houses to choose from, where we can entertain our friends!
Jupiter_Storm wrote: »[*] The ability to add a 'Roleplayer' tag to our Name Plates (see image below), so people know we're open to being approached in the Open World.
Jupiter_Storm wrote: »[*] Population Count in the Home Visits browser (where's the party at, ZOS?)
Jupiter_Storm wrote: »[*] The ability to place 'Monster / NPC' Furnishings (beyond just the paywalled Houseguests - I'm talking for things like setting up little Dungeons or Encounters)
Jupiter_Storm wrote: »[[*] A larger selection of 'NORMAL' titles - you know, something like... Woodsman, for collecting lots of wood. Or, I dunno, FIGHTER, for completing the Fighter's Guild! (Fighter's Guild Victor looks extremely silly compared to Master Wizard which you get from the Mages' Guild).
[*] The ability to REMAIN in the WORLD when we're playing Tales of Tribute... And to allow others to observe our games. I mean, come on, whose idea was it to just delete our models when we start a card game? T_T
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You're absolutely right, too! The spirit of the 'Paywalled' comments was just a little bit of humour, to colour what I genuinely feel are positive points!I feel it's really not like one has no choices without paying real money.
Think, Dungeons & Dragons-style encounter in Hunter's Glade, for example. Right now, you can KIND of do that with Pets, Mounts and some of the Houseguests, but you can't really replicate them to make 'packs' of enemies for instance.I also don't find that much roleplay-related, but it would certainly be fun to build a private dungeon.
I've seen other threads on the Housing subforum which do request Visitors (or even a Visitor Book for feedback), but what I was actually getting at with my suggestion (I'll also edit the initial to clarify this) is to be able to view how many people are currently in a house before I go there - and / or Filter by Population Count.Jupiter_Storm wrote: »[*] Population Count in the Home Visits browser (where's the party at, ZOS?)
I'm not against it, but how exactly does that help roleplay? I personally don't care how many people have visited. It's not about quantity, at least for me.
Jupiter_Storm wrote: »I've seen other threads on the Housing subforum which do request Visitors (or even a Visitor Book for feedback), but what I was actually getting at with my suggestion (I'll also edit this to clarify) is to be able to view how many people are currently in a house before I go there - and / or sort by population count in the Filters.
I.e. "Where's the party at, ZOS?" - Houses that are advertised under a 'Roleplay' or 'Gathering Hub' kind of category would be doubly effective if you can see which of them are currently being used, if that makes sense?
I also like another suggestion I've seen in the forums several times: To add an optional character biography (accessible through the menu wheel that's also used for duelling and card game proposals, group invites, etc). I think it might be interesting to read other people's stories. Of course it could be used abusively by some people, but I don't see a big difference to character names or chat messages; in case someone uses it to spread hateful messages, crude insults or real life propaganda, it should be reportable.
Jupiter_Storm wrote: »I also like another suggestion I've seen in the forums several times: To add an optional character biography (accessible through the menu wheel that's also used for duelling and card game proposals, group invites, etc). I think it might be interesting to read other people's stories. Of course it could be used abusively by some people, but I don't see a big difference to character names or chat messages; in case someone uses it to spread hateful messages, crude insults or real life propaganda, it should be reportable.
Well now I just feel silly for missing this out on the OP list... Time to edit again, because this is an incredible suggestion.
I don't actually think Character Bios have been done anywhere except EVE (and WoW - if you count addon functionality) - but on that game, as you say, they are enforceable if abusive.
Non-RPers actually use the Bios, too, to link their proudest achievements. So there's a little bit there for everyone.
Jupiter_Storm wrote: »[*] The ability to add a 'Roleplayer' tag to our Name Plates (see image below), so people know we're open to being approached in the Open World.
I appreciate your insight into this! And I do agree that it does have some functionality for others as well who don't necessarily write emote essays at each other.katanagirl1 wrote: »I’m not into RP in the way you describe, but I do like this idea and I do have a backstory on many of my characters, and it would be nice to share that with visitors, since I do tend to associate some houses with certain characters.
This is a really interesting suggestion; I do think multiple, smaller servers with their own categories would go a long way towards achieving somewhat-stronger cohesion between players of specific tastes.Theist_VII wrote: »I would have one of the left over servers set to an out-of-town PvP server similar to old-school Diablo II, and another into a roleplay server like what you can find on WoW.
Scientific curiosity; if more provision WAS given to roleplayers than there currently is (though granted, we have a lot already), would it be more or less likely to inspire you?colossalvoids wrote: »I believe last time roleplay had attention were pre one tamriel days, most things that were promised to the community never came to fruition so now it's people making the lost of what they have at hand, personally not really inspired for roleplay in this exact game.
No offence taken here, this is a very valid point and as a member of the RP community I completely understand where you're coming from, and why you would see things that way. It - like any other hobby - does attract an outspoken minority who give that """label""" a bad name.GuuMoonRyoung wrote: »It seems to me you already have your perfect RP mmorpg in that certain mmorpg.
I am not sure if I am the only one but I DO NOT want that certain mmorpg-esque toxic, obnoxious and small-minded RPers in ESO.
GuuMoonRyoung wrote: »I would really love it if ESO had FF14 style bard instruments but only for instruments played by the npc bards in the game. Would have been cool to see people making music and holding concerts in game.
freespirit wrote: »Whilst I don't consider myself a rp-er I have increasingly developed stories behind my house builds but have nowhere to share those stories in game.
colossalvoids wrote: »I believe last time roleplay had attention were pre one tamriel days, most things that were promised to the community never came to fruition so now it's people making the lost of what they have at hand, personally not really inspired for roleplay in this exact game.
GuuMoonRyoung wrote: »It seems to me you already have your perfect RP mmorpg in that certain mmorpg.
I am not sure if I am the only one but I DO NOT want that certain mmorpg-esque toxic, obnoxious and small-minded RPers in ESO.
GuuMoonRyoung wrote: »It seems to me you already have your perfect RP mmorpg in that certain mmorpg.
I am not sure if I am the only one but I DO NOT want that certain mmorpg-esque toxic, obnoxious and small-minded RPers in ESO.
GuuMoonRyoung wrote: »@Jupiter_Storm True, we are ES fans, and my honest feelings is that whether we are male or female, those who love ES are all MEN OF CULTURE! Ehhhmmm... cough... cough...
Sorry about that...
I had imagined so, I edited the OP to denote as an advanced feature - it's occurred to me (as it seems to have done for yourself) that whether or not it's possible depends on how the game engine renders Tales of Tribute.I_killed_Vivec wrote: »[It's an interesting idea, but probably very difficult to implement I'm afraid.]
No such thing as a "real" RPer! Everyone does the RPG experience their own way, in the way that they're comfortable. If you're dreaming up backstories for your characters and where they live, I'd still say you're flexing your creativity and immersing yourself in the game!katanagirl1 wrote: »Yeah @Jupiter_Storm I am too socially awkward to be a real RPer, lol
Jupiter_Storm wrote: »I had imagined so, I edited the OP to denote as an advanced feature - it's occurred to me (as it seems to have done for yourself) that whether or not it's possible depends on how the game engine renders Tales of Tribute.I_killed_Vivec wrote: »[It's an interesting idea, but probably very difficult to implement I'm afraid.]
My guess? It's not a window, like Trade or Inventory. It's a separate Instance that loads a specific kind of Environment.
As you rightly say, probably a hard "NO" from the Dev team if it works that way.No such thing as a "real" RPer! Everyone does the RPG experience their own way, in the way that they're comfortable. If you're dreaming up backstories for your characters and where they live, I'd still say you're flexing your creativity and immersing yourself in the game!katanagirl1 wrote: »Yeah @Jupiter_Storm I am too socially awkward to be a real RPer, lol
Jupiter_Storm wrote: »I had imagined so, I edited the OP to denote as an advanced feature - it's occurred to me (as it seems to have done for yourself) that whether or not it's possible depends on how the game engine renders Tales of Tribute.I_killed_Vivec wrote: »[It's an interesting idea, but probably very difficult to implement I'm afraid.]
My guess? It's not a window, like Trade or Inventory. It's a separate Instance that loads a specific kind of Environment.
As you rightly say, probably a hard "NO" from the Dev team if it works that way.No such thing as a "real" RPer! Everyone does the RPG experience their own way, in the way that they're comfortable. If you're dreaming up backstories for your characters and where they live, I'd still say you're flexing your creativity and immersing yourself in the game!katanagirl1 wrote: »Yeah @Jupiter_Storm I am too socially awkward to be a real RPer, lol
The last time I was a "real RP'er" was in the mid-70s, when I was the GM for my daughter and her friends in junior high school. I wrote the scenarios (with D&D, then a couple of years I moved to AD&D for the framework), and played all the NPCs. We had a lot of fun, but of course they all went off after high school to college all over the place, so that went away. I did try some RP with kids in the local uni.... but they really thought "an old married woman" was pretty strange, so it wasn't very fun, and didn't last long.
At this point in my life, my "RP" is all in my mind, with the backstories for, and the continuing stories with, all my girls. It's a vivid, viable, vastly entertaining "story in progress" for each of them. But yeah, at this point, I'm not really into "real-life RP" any more....
GuuMoonRyoung wrote: »It seems to me you already have your perfect RP mmorpg in that certain mmorpg.
I am not sure if I am the only one but I DO NOT want that certain mmorpg-esque toxic, obnoxious and small-minded RPers in ESO.
What do they do?
The only times I've seen roleplayers "in the wild" (not meeting inside their own homes) in ESO they were just sitting around and chatting. Always "safe for work" stuff, at times very very overdramatic background stories (sometimes everyone seems to be the tragically lost princess of whatever... even if it makes no sense in lore at all since there aren't even that many kingdoms...) but that's a question of different taste, and as long as they just sit somewhere and chat, I can ignore it, so I don't see it as a problem.
Stafford197 wrote: »
I wonder if having 5 guilds is maybe the reason for this?
Personally I never felt attached to any guilds I’ve joined. Only individuals and raid group with whom I have spent time with.
If ESO only allowed for 1 guild per account, maybe guild loyalty (and RP activities associated with the guild) would be more prevalent? I just don’t know - I haven’t played other MMOs to properly speak on what makes RP more prevalent in games like these.