An interesting thing about Templars design is it's ability to 'build a house' with it's cleansing ritual and rune focus abilities, but many people have complained about this feature. The main complaint is that this feature is restrictive and sometimes detrimental in PvP where remaining mobile is extremely important. A lot of the features of the 'House' are useful, but are expensive and require you to stay in a small area, rendering one of their passives useless if the conditions are not met.
So the question is: does Templar still need Sacred Ground? The house building has been a part of Templar since launch, but the meta has changed a lot since then and Templar hasn't really adapted to fit the games' design in 2024. Templars is generally meant to follow the 'Paladin' archetype, so maybe their Sacred Ground could be replaced with auras, similar to DnD. Another way to alter it is to make the abilities used to build the house be cheaper under certain circumstances to make it easier to move it around and reposition. The third option is simply to keep it the same because I know that some people do enjoy utilizing Sacred Ground.
So what do you think? replace Sacred ground with something new, rework the existing version or keep it the same?
Edited by The_Isatope8 on August 29, 2024 3:16PM Number 1 Templar apologist
Does Templar still need Sacred Ground? 28 votes