if zos changes the game's textures i hope it would be nothing more than better resolution, like more pixels and polygons.
i don't believe zos would do anything else nor would i want anything else.
i want the game to stay recognisable.
Do you have examples of "Korean beauty style"?
And by anime art style are you referring to Japanese games like Zelda, Pokémon, Final Fantasy, and Monster Hunter? or a specific game?
I was thinking of specific games, yes:
Realistic - Dragon's Dogma 2
Korean - The First Descendant / Black Desert Online
Anime - Genshin Impact / Final Fantasy
I thought that being specific with these games in the poll options would have hurt results...
I think they could remain faithful to classic ESO style and try for a bit more realism at the same time. We have seen this already when you compare characters and locales of a few years ago to ones today - sharper, more detailed. So classic style and more realism are not necessarily opposed.
The_Isatope8 wrote: »I don't think that ESO should try to emulate other styles too much, let it be its own thing
The_Isatope8 wrote: »I don't think that ESO should try to emulate other styles too much, let it be its own thing
Why they should even change the style to something completely else, like catoonish or Korean...? I am sure that this will never happen although the flashing mounts and childish talking foxes are of course a little concerning.
Why they should even change the style to something completely else, like catoonish or Korean...? I am sure that this will never happen although the flashing mounts and childish talking foxes are of course a little concerning.
Also, one thing about our characters right now I don't like it's skin texture
...I'm sometimes wondering whom ZOS considers their target audience. There is a noticeable shift to louder and flashier effects, compared to how ESO looked in the beginning. Also when it comes to the narrations, there had been a shift to simpler dialogues and more cliché characters over time...
opethmaniac wrote: »The problem is that the graphics are mostly from 2014, with the exception of the newer DLC areas, which are more elaborately designed.
The problem with this graphic style is that it ages quite badly. It is foreseeable (and obvious) that the graphics are slowly becoming outdated.
And this is where the dilemma begins: If the graphics are to be updated to the quality of current games, many players will probably no longer be able to play the game without restrictions. At the moment, ESO is very undemanding in terms of hardware requirements.
opethmaniac wrote: »The problem is that the graphics are mostly from 2014, with the exception of the newer DLC areas, which are more elaborately designed.
The problem with this graphic style is that it ages quite badly. It is foreseeable (and obvious) that the graphics are slowly becoming outdated.
And this is where the dilemma begins: If the graphics are to be updated to the quality of current games, many players will probably no longer be able to play the game without restrictions. At the moment, ESO is very undemanding in terms of hardware requirements.
From the replies in this thread at least, I have the impression that many people are content with the style at it is, while only 9% (currently) wish for the most realistic style as possible. There doesn't seem to be a big request for graphics "updated to the quality of current games".
Maybe you are right, but I think the demand to have older zones taken to newest DLCs level is totally there.
And also, it seems even the more conservative players agree that at least little touches here and there to things like textures and such would be appreciated.