Murkmire is simultaneously easy and absurdly tedious, making it an unbridled slog of unrewarding content that demands luck and teamwork in a zone that is constantly funneling players out of it faster than employees at a McDonalds in the bad part of town.
None of the content tests player skill. It's all just basic-level strategy and stat checks, most of which will be entirely out-of-reach for most player classes.
Both world bosses are tickle-monster damage sponges and are essentially forced group content unless you play as a Nightblade or Magsorc. I play DPS stamina Dragonknight so I just cannot pull off Walks-Like-Thunder, even with meta sets. Even with a rando helping, the boss is an absolute drag every time. Doing each 15 times for the daily job achievement is just grueling, especially considering this is an entry-level DLC zone. The content here should be easier, and I think that was the intention, but due to the mechanics of both bosses it ends up being the worst grind of any DLC zone, especially considering that it is also the most dead zone in the game. You have to snipe it at prime hours to have a hope of getting through, and the worst part is that the daily rewards here are the worst of any DLC zone in the game.
Even the easy World Boss is a slog. He constantly spawns dozens of adds when they get low, meaning you can't cheese him by leaving just a couple alive. These things aren't much of a threat and they're squishy, but they constantly get in the way of your movement and they constantly bodyblock the boss, making single-target damage horrifically unreliable through the entirety of the fight.
It's like this zone is purely meant for magsorcs and no one else. I can't fathom how a DLC this jank, this unrewarding, this cobbled together and uninspired, and this tedious slipped by and how it has been neglected for nearly a decade. There's clearly something wrong with it. I rarely ever see anyone here and it's a small zone.