For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.
But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)
For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.
But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)
Destozuno's Quests:
It's called a daily task.
First, what are the chances of the lost page show up?
Me, with doing arc 2 daily I make progress about 2/10 sometimes 3/10 but I never found all 10(I didn't even find 5) during my daily IA adventure.
At the same time the daily quest to kill Tho'at is absolutely straightforward and can practically be done in arc 1 and I dare to say that even the new daily quest is quite easy to complete so why the Destozuno's quest is so long? (for me it means that I complete the quest once in about 3-5 days)
Another thing, when the missing page does appear, why is it so terribly little visible on the ground?
In fact, the arena itself is quite colorful and one (at least I) has to carefully go through the whole arena and every corner to see the marked page on the ground.
For me I would have liked more visibility for these pages on the ground.
Destozuno's Quests:
It's called a daily task.
First, what are the chances of the lost page show up?
Me, with doing arc 2 daily I make progress about 2/10 sometimes 3/10 but I never found all 10(I didn't even find 5) during my daily IA adventure.
At the same time the daily quest to kill Tho'at is absolutely straightforward and can practically be done in arc 1 and I dare to say that even the new daily quest is quite easy to complete so why the Destozuno's quest is so long? (for me it means that I complete the quest once in about 3-5 days)
Another thing, when the missing page does appear, why is it so terribly little visible on the ground?
In fact, the arena itself is quite colorful and one (at least I) has to carefully go through the whole arena and every corner to see the marked page on the ground.
For me I would have liked more visibility for these pages on the ground.
Its probably meant as I quest for going abit longer in IA.
But I agree the drop rate of these pages showing up is really random, today I got 7 in Arc1 and 2 but another day i can find just 2
For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.
But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)
You can use Major and Minor Cowardice along with Weakening Enchant which will allow you to kill regular bosses with ease even in double digit Arcs.
DenverRalphy wrote: »I'll say what I previously stated in a similar thread.
I liken IA to two people taking a road trip, you run out of things to talk about before you even make it to the State Line, and you've still got a thousand miles to go. That's how I feel each time I run IA. It gets old very fast, and you have to do a lot more than you'd care to just to get a morsel of a reward.
I'll run it when needed. And I dare say I'll occasionally enjoy it for a short time. But I have to put a lot of space and time between each occasion I decide to run it again.
Marauders:
Why aren't they balancing according to the current arc?
Why is it possible that I have no problem with practically any cycle boss, even the final boss Tho'at is no problem but as soon as I meet Gothmau or the new minotaur marauder he kills me in 2-3 shots, sometimes one shot? (I'm talking about arc 2 here...)
I could understand this somewhere say arc 5/6 etc. but the very first arc where you can meet marauders and this?
For me this is wrong and I don't see why marauders are practically a bigger problem than Tho'at itself. (at least in my opinion)
I'm not capable enough most of those issues to be a problem. For example, when you run out threads between Arc 2 and 3, saving isnt that important, although I think that those who can play up Arc 13 deserve breaks so that they can sleep, feed their children and so on. My own complaints are about:
- The Filer's Wing. It's my last unknown portal. I don't whether getting people to help me with or doing it myself is easier. And I just realised this weekend that it's essentially 3D Pacman. And what makes 3D Pacman difficult, aside from tentacles and booknados, is that I can't see what's behind me; I float up to a hazard, turn around and get one shotted.
- The odd bosses with "You die instantly for some reason" mechanics, like Zhaj'hassa the Forgotten.
- Getting knocked off the boss stage. Or rather I find it annoying it can happen to player characters, but we can't even do it to a banekin.
Marauders:
Why aren't they balancing according to the current arc?
Why is it possible that I have no problem with practically any cycle boss, even the final boss Tho'at is no problem but as soon as I meet Gothmau or the new minotaur marauder he kills me in 2-3 shots, sometimes one shot? (I'm talking about arc 2 here...)
I could understand this somewhere say arc 5/6 etc. but the very first arc where you can meet marauders and this?
For me this is wrong and I don't see why marauders are practically a bigger problem than Tho'at itself. (at least in my opinion)
I agree that marauders are overtuned in some cases, but if you are dying in a few hits in arc 2, that's a 100% build issue. When you go to arc 2, swap to a set-up with more resistances and healing until you meet the marauder, and then you can finish the arc with a more offensive set.
Companion tanks perform really well in the Archive, the only issue is due to the bugs theirs taunt is lost on Gothmau (have not enough stats for 2 new marauders). so, definitely give them a try.
From In-game help, these do not mean daily quest, it is repeatable: