Maintenance for the week of November 4:
• ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

My little complaints about IA.

Thoriorz
Thoriorz
✭✭✭
Hi, I would like to write some things that are starting to bother me a lot in IA and I would like to know what other players think about it.
I'm not an "IA pusher" etc but I play IA for relaxation and daily tasks, every day I do arc 2 and don't go further.

Leads:
First thing, their chances of a drop.
I have all stations/furnishing stuff and Mythic dug 1x and I noticed that now it is absolutely hard to get Leads for these things I already dug.
I don't know if there is some mechanic applied in the game, that antique things that you dig so the chances of getting another Lead decreases but I just opened a total of maybe 20 chests and no single Lead.
When I didn't have something dug up I practically had 1x Lead about every third opened chest but now it's absolutely crazy!

And that brings me to another thing, why don't Leads drop from chests after killing cycle bosses? (not counting the one that drops from the marauder)
Why do they only drop from the mini-game chests and the chest after killing Tho'at?
Is there a specific meaning to why the devs decided that leads can't be gained from cycle chests?
The only thing I can think of is that they want to force/motivate players to play minigames? Or?

Marauders:
Why aren't they balancing according to the current arc?
Why is it possible that I have no problem with practically any cycle boss, even the final boss Tho'at is no problem but as soon as I meet Gothmau or the new minotaur marauder he kills me in 2-3 shots, sometimes one shot? (I'm talking about arc 2 here...)
I could understand this somewhere say arc 5/6 etc. but the very first arc where you can meet marauders and this?
For me this is wrong and I don't see why marauders are practically a bigger problem than Tho'at itself. (at least in my opinion)

Destozuno's Quests:
It's called a daily task.
First, what are the chances of the lost page show up?
Me, with doing arc 2 daily I make progress about 2/10 sometimes 3/10 but I never found all 10(I didn't even find 5) during my daily IA adventure.
At the same time the daily quest to kill Tho'at is absolutely straightforward and can practically be done in arc 1 and I dare to say that even the new daily quest is quite easy to complete so why the Destozuno's quest is so long? (for me it means that I complete the quest once in about 3-5 days)
Another thing, when the missing page does appear, why is it so terribly little visible on the ground?
In fact, the arena itself is quite colorful and one (at least I) has to carefully go through the whole arena and every corner to see the marked page on the ground.
For me I would have liked more visibility for these pages on the ground.

Another thing that bothers me is that you can't save progress in IA.
I'm currently doing (when I have time to play) arc 2 and then I'm out from IA. (practically mainly because of the daily tasks and the chance for Leads)
I would like to get into leaderboard or try how far I can get but I don't have the time (from time to time IRL stuff happend) and also unfortunately not the physical ability (probably due to my age) to sit and concentrate for xy hours so any further progress in IA is beyond my capabilities.
Why is it not realistic to save my progress in IA and continue it the next day, for example?

That's about all that bothers me about IA.

I like the newly added arenas, also the new vision/verse are great and just today I used transforming on a werewolf and fighting Tho'at which was fun.

So what do you guys think?
Do you feel the same way I do?
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    I pretty much like everything in Archive, and I run a non-meta necro in heavy armour and easily hit arc 3. Never sure what all the fuss is about difficulty wise. I initially hated the no saving thing. I eventually came to appreciate it. It's different from arenas. It's its own thing. I would have said add some more variety into Archive, but we got that in the recent update.
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭
    I don't like IA for a few reasons. First, I'm not a fan of the apocrypha style/environment. But two, there is nothing new in IA. It's just all beasts and baddies and mechanics from other parts of the game recycled and compiled into one arena. Virtually nothing new in IA what ever. And third, IA is just a grind.

    Edited by AngryPenguin on August 24, 2024 4:02PM
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    I agree, OP! I was happy to get the leads for one Infinite Tome, a cool animated book furnishing, but running the IA several dozen times after, I never saw it again. :'(

    I would so love a way to get multiple copies of furnishing antiquities.

    Would also love a way to save progress. I absolutely hate sitting at the computer for hours.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    I 100% agree with the resetting when you leave, it's dumb, the archive isn't timed so makes no sense to reset untill you either die or register a score. Not everyone can spend hours upon hours in there yet I'd bet they could or would like to progress decently far
  • Gorø
    Gorø
    ✭✭✭
    For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
    The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.

    But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)
  • Mik195
    Mik195
    ✭✭✭✭✭
    At a minimum, I'd like to be able to keep working on a boss after you have lost all your lives. I do the Archive in some way probably once a week. I rarely go further than arc two and right now, early arc 3 seems to be my limit.

    Sometimes I run into a boss I've never seen before but with only four lives and the fact that I might not see this boss again for months, I'd like to be able to spend the time trying to figure out the mechanics and then exit the archive.
  • Thoriorz
    Thoriorz
    ✭✭✭
    Gorø wrote: »
    For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
    The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.

    But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)

    I didn't know that the marauders are supposed to be something of a stop to further advancement in IA.
    Like if spawn in a bigger arena it's ok, but if I don't have much space I'm pretty much dead.
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    Gorø wrote: »
    For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
    The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.

    But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)

    You can use Major and Minor Cowardice along with Weakening Enchant which will allow you to kill regular bosses with ease even in double digit Arcs.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    I'll say what I previously stated in a similar thread.

    I liken IA to two people taking a road trip, you run out of things to talk about before you even make it to the State Line, and you've still got a thousand miles to go. That's how I feel each time I run IA. It gets old very fast, and you have to do a lot more than you'd care to just to get a morsel of a reward.

    I'll run it when needed. And I dare say I'll occasionally enjoy it for a short time. But I have to put a lot of space and time between each occasion I decide to run it again.
    Edited by DenverRalphy on August 24, 2024 9:02PM
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Thoriorz wrote: »

    Destozuno's Quests:
    It's called a daily task.
    First, what are the chances of the lost page show up?
    Me, with doing arc 2 daily I make progress about 2/10 sometimes 3/10 but I never found all 10(I didn't even find 5) during my daily IA adventure.
    At the same time the daily quest to kill Tho'at is absolutely straightforward and can practically be done in arc 1 and I dare to say that even the new daily quest is quite easy to complete so why the Destozuno's quest is so long? (for me it means that I complete the quest once in about 3-5 days)
    Another thing, when the missing page does appear, why is it so terribly little visible on the ground?
    In fact, the arena itself is quite colorful and one (at least I) has to carefully go through the whole arena and every corner to see the marked page on the ground.
    For me I would have liked more visibility for these pages on the ground.

    Its probably meant as I quest for going abit longer in IA.

    But I agree the drop rate of these pages showing up is really random, today I got 7 in Arc1 and 2 but another day i can find just 2
  • Thoriorz
    Thoriorz
    ✭✭✭
    XSTRONG wrote: »
    Thoriorz wrote: »

    Destozuno's Quests:
    It's called a daily task.
    First, what are the chances of the lost page show up?
    Me, with doing arc 2 daily I make progress about 2/10 sometimes 3/10 but I never found all 10(I didn't even find 5) during my daily IA adventure.
    At the same time the daily quest to kill Tho'at is absolutely straightforward and can practically be done in arc 1 and I dare to say that even the new daily quest is quite easy to complete so why the Destozuno's quest is so long? (for me it means that I complete the quest once in about 3-5 days)
    Another thing, when the missing page does appear, why is it so terribly little visible on the ground?
    In fact, the arena itself is quite colorful and one (at least I) has to carefully go through the whole arena and every corner to see the marked page on the ground.
    For me I would have liked more visibility for these pages on the ground.

    Its probably meant as I quest for going abit longer in IA.

    But I agree the drop rate of these pages showing up is really random, today I got 7 in Arc1 and 2 but another day i can find just 2

    If Destozuno's quest is meant as a quest for a longer period of time I would expect a bigger reward, no?

    Because look at the quest to kill Tho'at, you can do it in about 20 min (at least it takes me 20 min to do arc 1), even the new quest can be done in a good time and now compare the rewards for these quests vs reward in Destozuno's quest, yknow..

    I wouldn't mind if it was a more time consuming quest, but I would also like the rewards to be better than in the other daily quests (some kind of guaranteed style page/guaranteed Lead drop or something like that for example...).
  • Gorø
    Gorø
    ✭✭✭
    Treeshka wrote: »
    Gorø wrote: »
    For the marauders, technically they are balanced according to their arc. Gothmau and Zulfimbul hit way harder on arc 5 than on arc 2. Like how the developers mentionned during IA reveal stream, they're intended to be super bosses and their main goal is stop going further, thus why their damage is big.
    The main deal about most of them is kiting (and baiting them) them. Like Gothmau if you have enough stam, you can come closer so he can do his heavy so he doesn't do the ranged projectiles and then you can go back kiting etc. If you have a tank, they become trivial.

    But tbh, at some points, the marauders become the least of your problems when you see that some bosses are actually impossible to solo on later arcs (Arc 10+ Lady Bellain, Ghemvas etc) due to very powerful dots that are impossible to heal through (like literally, impossible)

    You can use Major and Minor Cowardice along with Weakening Enchant which will allow you to kill regular bosses with ease even in double digit Arcs.


    While yes you can debuff Ghemvas, Lady Bellain and Ice dragon have very long flight phases and with that both cowardice expires (unless if you got very lucky with extended favor) and even with that, you can't attack the bosses to apply the weakening enchantement.
    Edited by Gorø on August 25, 2024 1:29PM
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I'll say what I previously stated in a similar thread.

    I liken IA to two people taking a road trip, you run out of things to talk about before you even make it to the State Line, and you've still got a thousand miles to go. That's how I feel each time I run IA. It gets old very fast, and you have to do a lot more than you'd care to just to get a morsel of a reward.

    I'll run it when needed. And I dare say I'll occasionally enjoy it for a short time. But I have to put a lot of space and time between each occasion I decide to run it again.

    I can't say I ever enjoyed it. I tolerate it, but no enjoyment. Tedium and repetition, along with some hard wall bosses, do not make a good part of the game for many of us.
    PC
    PS4/PS5
  • oldbobdude
    oldbobdude
    ✭✭✭✭✭
    I enjoyed it for awhile. Sense of accomplishment finishing ARC 4 the first time. Rewards were good until I had them all.
  • kaushad
    kaushad
    ✭✭✭✭
    I'm not capable enough most of those issues to be a problem. For example, when you run out threads between Arc 2 and 3, saving isnt that important, although I think that those who can play up Arc 13 deserve breaks so that they can sleep, feed their children and so on. My own complaints are about:
    1. The Filer's Wing. It's my last unknown portal. I don't whether getting people to help me with or doing it myself is easier. And I just realised this weekend that it's essentially 3D Pacman. And what makes 3D Pacman difficult, aside from tentacles and booknados, is that I can't see what's behind me; I float up to a hazard, turn around and get one shotted.
    2. The glassy textures of Thoat's stages. I do not have the graphic memory for that. The screen freezes for half a second and my health goes from full to zero. Maybe that been tweaked with the right settings. I wonder how much of Gold Road is like that. There was some in the prologue quest, but most of the overland content I tried on PTS wasn't too bad.
    3. The odd bosses with "You die instantly for some reason" mechanics, like Zhaj'hassa the Forgotten.
    4. Getting knocked off the boss stage. Or rather I find it annoying it can happen to player characters, but we can't even do it to a banekin.
    5. Fabled Brewmasters. Unlike everything above, they don't one shot my PC, they're just way better at defence than other Fabled, so it takes longer than them.
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    Zhaj'hassa is still broken

    also my small complaint is that new fire and water rooms have no urns, so on overall the chances to pull U41 furnishing plans decrease, which is bad, as the Archive is the only source of these.

    of course, again, on overall, i like the changes, new bosses and visions/verses, but planning and implementing of some new aspects required more Devs attention.
    it still can be fixed, though.
    PC EU
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thoriorz wrote: »
    Marauders:
    Why aren't they balancing according to the current arc?
    Why is it possible that I have no problem with practically any cycle boss, even the final boss Tho'at is no problem but as soon as I meet Gothmau or the new minotaur marauder he kills me in 2-3 shots, sometimes one shot? (I'm talking about arc 2 here...)
    I could understand this somewhere say arc 5/6 etc. but the very first arc where you can meet marauders and this?
    For me this is wrong and I don't see why marauders are practically a bigger problem than Tho'at itself. (at least in my opinion)

    I agree that marauders are overtuned in some cases, but if you are dying in a few hits in arc 2, that's a 100% build issue. When you go to arc 2, swap to a set-up with more resistances and healing until you meet the marauder, and then you can finish the arc with a more offensive set.
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    I don't enjoy the IA. I use it to test new builds that's it.

    What annoys me is the GW doesn't appear in the first arc anymore. I'm so bad at the side "games" that I almost never complete any of them except Destozuno's.

    For arc 2 to not get killed by the fire marauder I need enough space to kite it more often though I seem to get stuck in one of the tiny rooms and have little chance.

    The 4th boss is also a problem the Forgotten should be removed since it apparently can't be fixed. If I draw that one I just quit since there is no point in trying.

    I'm glad for the people who find this an interesting challenge, but putting items behind content that is so tedious and bugged is very annoying.
    Edited by MidniteOwl1913 on August 25, 2024 10:13PM
    PS5/NA
  • Thoriorz
    Thoriorz
    ✭✭✭
    as a quest
    kaushad wrote: »
    I'm not capable enough most of those issues to be a problem. For example, when you run out threads between Arc 2 and 3, saving isnt that important, although I think that those who can play up Arc 13 deserve breaks so that they can sleep, feed their children and so on. My own complaints are about:
    1. The Filer's Wing. It's my last unknown portal. I don't whether getting people to help me with or doing it myself is easier. And I just realised this weekend that it's essentially 3D Pacman. And what makes 3D Pacman difficult, aside from tentacles and booknados, is that I can't see what's behind me; I float up to a hazard, turn around and get one shotted.
    2. The odd bosses with "You die instantly for some reason" mechanics, like Zhaj'hassa the Forgotten.
    3. Getting knocked off the boss stage. Or rather I find it annoying it can happen to player characters, but we can't even do it to a banekin.

    Sure, you don't need a break in low arc but as you write, going somewhere higher and without the possibility of saving is a lot of pain and for me practically unrealistic.

    Oh man, Filer's Wing, by some miracle I did the hardest difficulty a while ago (for the achievement) but how much rage I had in me at the wall of attempts and anger at the creators, you can't even imagine.
    Now as soon as I get this minigame I don't even bother, quick dead and out of there.

    Since I'm only running arc 2, Zhaj'hassa the Forgotten is ok because the phase where you have to hide behind the pillars doesn't happen, before that boss is dead. But I've experienced this mechanic and I just don't know but I've been hiding, looking at him (according to some guide you need to look at him) and u so dead (but not always, sometimes ok, sometimes dead, I don't understand..). So now I better go dmg so the mechanic doesn't even happen...

    And throwing the player off the platform during a boss fight is ***, sometimes it happens to me with dragons when after the mechanic he gets down but spins differently and I don't have time to run in front of him and he knocks me down with his wing, luckily it's rare but it pisses people off.
  • Thoriorz
    Thoriorz
    ✭✭✭
    Jaimeh wrote: »
    Thoriorz wrote: »
    Marauders:
    Why aren't they balancing according to the current arc?
    Why is it possible that I have no problem with practically any cycle boss, even the final boss Tho'at is no problem but as soon as I meet Gothmau or the new minotaur marauder he kills me in 2-3 shots, sometimes one shot? (I'm talking about arc 2 here...)
    I could understand this somewhere say arc 5/6 etc. but the very first arc where you can meet marauders and this?
    For me this is wrong and I don't see why marauders are practically a bigger problem than Tho'at itself. (at least in my opinion)

    I agree that marauders are overtuned in some cases, but if you are dying in a few hits in arc 2, that's a 100% build issue. When you go to arc 2, swap to a set-up with more resistances and healing until you meet the marauder, and then you can finish the arc with a more offensive set.

    Well I have no problem with other marauders, I can't face tank them but they definitely won't take half my life with one hit.
    As for the build, I have one build just for pushing IA but for me it's a waste of time to use that build (I can do arc 2 faster with my dps build with a little modification for sustain in IA) when I only go arc 2 and besides, meeting one of those two marauders is not guaranteed (the others don't give me a problem, I mean, I haven't met the other new one yet..), so...

    But I solved my situation a bit, started taking a companion with me, specifically Azandar, 1h+shield, all gear purple, bolstered trait everywhere and def skills, practically a tank build.
    I do this so that when the marauder appears I quickly kill all enemies except one which I leave alive so that the next wave doesn't trigger, and I run around a bit, within moments my companion get aggro marauder and then it's an easy fight.
    I don't know how it's possible but Azandar just face tank the marauder. :smile:
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    Companion tanks perform really well in the Archive, the only issue is due to the bugs theirs taunt is lost on Gothmau (have not enough stats for 2 new marauders). so, definitely give them a try.
    PC EU
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    From In-game help, these do not mean daily quest, it is repeatable:
    eer9s8kff03w.png
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    DinoZavr wrote: »
    Companion tanks perform really well in the Archive, the only issue is due to the bugs theirs taunt is lost on Gothmau (have not enough stats for 2 new marauders). so, definitely give them a try.

    Companion's taunts work with Gothmau. The problem is the AI behind the companions is flawed, because it doesn't prioritize highest threat targets.

    I use Azandar as a tank in IA and he'll taunt gothmau. Unfortunately since he'll likely already have a target taunted, his cooldown timer is still in effect. And if the cooldown resets, Gothmau needs to be the closest enemy to him.


    Edited by DenverRalphy on August 26, 2024 10:41AM
  • Thoriorz
    Thoriorz
    ✭✭✭
    EF321 wrote: »
    From In-game help, these do not mean daily quest, it is repeatable:
    eer9s8kff03w.png

    Repeatable quest that reset every day and they can be done every day, are the same as daily quest for me, just with a different name.

    However, repeatable or daily quest, all 3 quests in IA are in the same boat, only one is purely luck based (when lost pages appear) and the other can be done in practically minutes.
    But the rewards are the same and I don't like that, and I'm advocating either increasing the chances to drop pages or increasing the reward for that task.

    Just my opinion, that's all.

    Edited by Thoriorz on August 26, 2024 12:26PM
Sign In or Register to comment.