valenwood_vegan wrote: »I mean sure research is a grind... but this is a mmo. Kinda par for the course... there are systems and achievements that take time to complete because they want people logging in regularly and playing for a long time... it's not the type of game that's intended to be completed in a week or two.
Lots of players in guilds and even in zone chat are happy to craft for newer players and that's a good way to get started while you work on your own crafting (and collecting gear for the stickerbook and building up transmutes, etc.).
Since there's not a significant amount of long-term vertical progress in the game (which is one of the things that differentiates it from other mmo's), zos seems to have chosen to rely on the gear grind, collecting and crafting better gear to make better builds over time, as one of the primary forms of "progress" instead. Just consider, if it wasn't this it would be something else - like the constant level-grind that comes with each expansion in other mmo's. It's the nature of the beast.
Not trying to sound discouraging or anything, that's just the type of game this is and I doubt they're suddenly gonna change how it all works after ten years.
HoffmannTheBest wrote: »valenwood_vegan wrote: »I mean sure research is a grind... but this is a mmo. Kinda par for the course... there are systems and achievements that take time to complete because they want people logging in regularly and playing for a long time... it's not the type of game that's intended to be completed in a week or two.
Lots of players in guilds and even in zone chat are happy to craft for newer players and that's a good way to get started while you work on your own crafting (and collecting gear for the stickerbook and building up transmutes, etc.).
Since there's not a significant amount of long-term vertical progress in the game (which is one of the things that differentiates it from other mmo's), zos seems to have chosen to rely on the gear grind, collecting and crafting better gear to make better builds over time, as one of the primary forms of "progress" instead. Just consider, if it wasn't this it would be something else - like the constant level-grind that comes with each expansion in other mmo's. It's the nature of the beast.
Not trying to sound discouraging or anything, that's just the type of game this is and I doubt they're suddenly gonna change how it all works after ten years.
I understand that it shouldn't be that fast, and the main purpose of such a long research is to make players buy donation research scrolls.
But it's clearly not fun. I spent so long leveling up skills, was happy when I got a crafting order, and then I can't start doing it for almost a month, because I'm waiting for unnecessary features to be researched.
valenwood_vegan wrote: »Ohhhhh by crafting order do you mean a master writ? Yeah it's a bit of a bummer to get ones you can't complete yet. What I used to do was sell them, and use the gold to buy other ones that I could currently complete.
Sorry it's unfun, but you'll get there and hopefully have a nice feeling of accomplishment when you have all your research done. Keep an eye out for any research scrolls in the login rewards too, as those don't have a 1 per day cooldown.
Just be careful what you buy, some master writs can use expensive ingredients.
valenwood_vegan wrote: »Btw, this will be of no help on console of course, but if you're on PC there are various addons to help with master writs. Writworthy is popular one, with a number of features including telling you whether your character has the necessary mats, crafting skills and knowledge to complete a master writ.
HoffmannTheBest wrote: »In order to create a custom item with the right feature from the right set, you need to research a bunch of unnecessary features. Logic leaves the chat.
At the same time, the research time for these features grows exponentially. Now I have to wait 14 days to be able to create an item. This generally kills all desire to both craft and play the game.
Then remove the restriction on the use of scrolls that speed up research, so that players can buy them and speed them up instead of endlessly waiting.
freespirit wrote: »Back at launch and when Craglorn released there were no research scrolls!
It was well over a year before the first players had everything researched!!
Getting items for nirnhoned research was also a nightmare as the only way to get started was the ONE nirn item that dropped as a reward from the Craglorn questline.
So the main purpose of the long research was not originally to sell research scrolls because they didn't exist, it's an achievement to complete it all and these days it IS much easier!