CC Effects - Updates that are needed for game balance

MEBengalsFan2001
MEBengalsFan2001
✭✭✭✭✭
Pulls - pulls also stun. Breaking free from the stun provides immunity to another hard effect but not another player pull. Pulls should follow the same immunity rules as other hard cc effects, this includes gear sets and abilities. Pulls should also not be able to grapple and yank a player through walls, doors, floors, rock, large trees etc… right now this is happening and is breaking the game physics.

Roots and immobilizations should also be hard cc effects. If a player has to dodge roll or break free to get out of a cc effect it should be considered hard due to resources used to remove the effect.

Abilities that causes desync in pvp should be grey out when battle spirit is active until these abilities can be fixed to removed until they no longer cause the opposing player to be desync.

  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a quick note, the only pull that doesn't apply CC immunity is Rush. The others adhere to the standard rules.

    Rush bypassing CC immunity is half of why it's such a strong set.
Sign In or Register to comment.