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What hapened to normal mode dungeons?

KV_Tootn
KV_Tootn
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Some dungeons like darkshade caverns 2 feel like veteran from the start .Some others are too.. I dont mind the fun, but some people that do only normal runs noticing more damage input.
Now you realyu need a heal and not a wanky tank. I mostly like veteran runs, im asking for friends ,has it hapened to you too?
Ork * Templar * CP1762 * DPS*Tank-fulltime*
High elf*Sorcerer*DPS
High elf*Arcanist*Dps
  • Icy_Waffles
    Icy_Waffles
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    I think the player population has generally gotten more casual, and runs feel way slower.
  • SeaGtGruff
    SeaGtGruff
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    Normal Darkshade Caverns II has always been kind of tough; most of the version II dungeons are. I hate the second boss with the two Stamina-sapping adds; I think it's the most frustrating boss in that dungeon. (Note that I'm talking about when I solo the dungeon, so I don't know whether it's actually easy-peasy with a group.) The three guar that must be killed close together or they keep respawning can also be very annoying, especially if you've got a combat pet or companion out who attacks one of the guar and makes it harder for you to damage all three in more-or-less equal amounts. The netch boss can take a while to solo if (like me) you don't have a high DPS, but I mostly enjoy being repeatedly surrounded by all of the adds. The final boss is also fairly easy if you just heal yourself through the poison phase, although the Dwarven sphere adds can be dangerous if you don't keep them in check.
    I've fought mudcrabs more fearsome than me!
  • davidtk
    davidtk
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    " II " was always harder then " I "
    I think that it was in older times as veteran dungeons. But correct me if I am wrong.
    Really sorry for my english
  • Carcamongus
    Carcamongus
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    davidtk wrote: »
    " II " was always harder then " I "
    I think that it was in older times as veteran dungeons. But correct me if I am wrong.

    The IIs were always more challenging than the Is. I remember spending countless hours with friends trying to beat Darkshade 2 (to the point I grew fond of that netch boss, Grobull, and the inevitable tentacle jokes) and some less than pleasant times at Crypt of Hearts 2. If I'm not mistaken, the first monster masks also dropped only from the IIs (and were not guaranteed to drop).
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    Normal Darkshade Caverns II has always been kind of tough; most of the version II dungeons are. I hate the second boss with the two Stamina-sapping adds; I think it's the most frustrating boss in that dungeon. (Note that I'm talking about when I solo the dungeon, so I don't know whether it's actually easy-peasy with a group.) The three guar that must be killed close together or they keep respawning can also be very annoying, especially if you've got a combat pet or companion out who attacks one of the guar and makes it harder for you to damage all three in more-or-less equal amounts. The netch boss can take a while to solo if (like me) you don't have a high DPS, but I mostly enjoy being repeatedly surrounded by all of the adds. The final boss is also fairly easy if you just heal yourself through the poison phase, although the Dwarven sphere adds can be dangerous if you don't keep them in check.

    in a group, everything tends to melt on normal lol

    i would agree the stamina sapping adds are annoying when running solo, though they can still be cleaved down pretty easy they keep respawning

    the most annoying boss i find in darkshade 2 is actually that freaking netch, which just feels like its there to waste time being almost invulnerable while its flying, its not difficult just annoying
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • The_Boggart
    The_Boggart
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    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
  • Necrotech_Master
    Necrotech_Master
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    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it

    that was pretty typical to do even back in 2014 when there was no normal mode to this dungeon, it wasnt even until a few years later i even found out what the switches actually did lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • zaria
    zaria
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    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it

    that was pretty typical to do even back in 2014 when there was no normal mode to this dungeon, it wasnt even until a few years later i even found out what the switches actually did lol
    HM require that you do not turn off the poison so if pledge people get pissed if you use them there.

    I say its more annoying 2 dungeons but the netch can take an long time to kill if dps is low.
    For the last boss, healing, resistance and shields help a lot.
    Last boss don't need an tank but its smart to pull the adds onto the boss so you can burn them as its only become more and more of them.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ardriel
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    It depends on the players. With some players even the easiest dungeon can be a pain, if you are on tank or healer. This is another reason why many players play fake roles. As dps you can compensate for missing damage. Personally, I think they should increase the difficulty of normal dungeons so that you have to play mechanics. I often see new players running through vet dungeons, rushing forward, pulling bosses and having no idea about mechanics. You can't even blame them because the normal dungeons are just way too easy.
  • zaria
    zaria
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    Ardriel wrote: »
    It depends on the players. With some players even the easiest dungeon can be a pain, if you are on tank or healer. This is another reason why many players play fake roles. As dps you can compensate for missing damage. Personally, I think they should increase the difficulty of normal dungeons so that you have to play mechanics. I often see new players running through vet dungeons, rushing forward, pulling bosses and having no idea about mechanics. You can't even blame them because the normal dungeons are just way too easy.
    This, now this is more an issue in veteran but you can run into it with especially new players in normal dlc ones.
    Remember one in Scalecaller Peak where the highest was CP 220 something, after struggling for 20 something minutes I asked if we should queue again and got BC 1 I think.

    Now in newer DLC dungeons main issue tend to be tat people don't know mechanics
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • robpr
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    Back in the past the "II" was the "veteran" version of "I", there were no difficulty settings, so they are harder by design even when scaled down.
  • EnerG
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    "II" are harder by way of higher resistances and hp pools for enemies and bosses, it will feel tougher even on normal if you do just enough dps to complete a "I" in a reasonable amount of time. The game was diffrent when these "II" dungeons were released.
  • zaria
    zaria
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    EnerG wrote: »
    "II" are harder by way of higher resistances and hp pools for enemies and bosses, it will feel tougher even on normal if you do just enough dps to complete a "I" in a reasonable amount of time. The game was diffrent when these "II" dungeons were released.
    Yes, back then the veteran dungeons felt more like harder vet dlc ones.
    Spending 4 hours in FG vet now FG II vet.
    Both dps and resistance was much much lower.
    Remember Keeper Imiril in BC II vet then BC vet was an dps check as AoE was very weak.

    BC II still has two dps checks, you have to kill the mob Keeper Imiril spawns faster than they spawn, and you need to kill the daedrots on last boss faster than they spawn. No this is unlikely to be an problem in vet.

    But leveling my first tank alt I was lvl 48 got BC 2 as RND and needed quest so I would reach 50 at the end.
    But the 3 others did only LA and perhaps a skill or two, no AoE, I was pure tank and did most of the damage.
    We wiped on both of these dps checks I never noticed in vet after Morrowind.

    RND, your dungeon group is ready
    vuOY6o5.jpg
    Edited by zaria on August 22, 2024 10:45PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlnilamE
    AlnilamE
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    What I'm finding is that a lot of players don't seem to realize Grobull reflects damage when he's in the air and keep attacking him instead of dealing with the adds, which prolongs that fight unnecessarily.
    The Moot Councillor
  • Necrotech_Master
    Necrotech_Master
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    AlnilamE wrote: »
    What I'm finding is that a lot of players don't seem to realize Grobull reflects damage when he's in the air and keep attacking him instead of dealing with the adds, which prolongs that fight unnecessarily.

    it only reflects ranged attacks which are projectiles

    melee and non projectile ranged attacks can hit it still, but it gets something like 90% dmg reduction while its in the air, so its still not great to hit it

    but in normal the hp is low enough ive sometimes killed it between down phases if it gets back up with low hp lol

    its way better than being 100% immune to dmg like a lot of the stuff thats been added lately
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Dagoth_Rac
    Dagoth_Rac
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    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it

    that was pretty typical to do even back in 2014 when there was no normal mode to this dungeon, it wasnt even until a few years later i even found out what the switches actually did lol

    I knew what the switches did back in 2014 and we still never used them. With a real healer to keep you alive, the poison phase was one of the best DPS phases. Bypassing the poison phase just ends up with more adds and more fire bombs to avoid, etc. Hard mode was actually easier than non-hard-mode if you had a standard group with 2 DPS and much easier if tank switched to DPS-ish gear and made final fight Healer + 3 DPS. Probably the only time you wanted to stop the poison phase was if you had 4 DPS, but that was rare back then.
  • FlopsyPrince
    FlopsyPrince
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    KV_Tootn wrote: »
    Some dungeons like darkshade caverns 2 feel like veteran from the start .Some others are too.. I dont mind the fun, but some people that do only normal runs noticing more damage input.
    Now you realyu need a heal and not a wanky tank. I mostly like veteran runs, im asking for friends ,has it hapened to you too?

    A few of the "II" dungeons are quite hard and can wipe far too easily.
    PC
    PS4/PS5
  • SeaGtGruff
    SeaGtGruff
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    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it

    I never mess with those switches. I figure I want to be able to handle the mechanics without resorting to the switches in case I ever want to do Vet Hard Mode with a group. I'm not even entirely sure what the switches do, since I never mess with them, although I gather they change whichever mode or mechanic the boss is in.
    I've fought mudcrabs more fearsome than me!
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it

    I never mess with those switches. I figure I want to be able to handle the mechanics without resorting to the switches in case I ever want to do Vet Hard Mode with a group. I'm not even entirely sure what the switches do, since I never mess with them, although I gather they change whichever mode or mechanic the boss is in.

    as far as im aware all the switches do is force the boss to change modes, most commonly used to stop the poison phase early
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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