" II " was always harder then " I "
I think that it was in older times as veteran dungeons. But correct me if I am wrong.
SeaGtGruff wrote: »Normal Darkshade Caverns II has always been kind of tough; most of the version II dungeons are. I hate the second boss with the two Stamina-sapping adds; I think it's the most frustrating boss in that dungeon. (Note that I'm talking about when I solo the dungeon, so I don't know whether it's actually easy-peasy with a group.) The three guar that must be killed close together or they keep respawning can also be very annoying, especially if you've got a combat pet or companion out who attacks one of the guar and makes it harder for you to damage all three in more-or-less equal amounts. The netch boss can take a while to solo if (like me) you don't have a high DPS, but I mostly enjoy being repeatedly surrounded by all of the adds. The final boss is also fairly easy if you just heal yourself through the poison phase, although the Dwarven sphere adds can be dangerous if you don't keep them in check.
The_Boggart wrote: »In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
HM require that you do not turn off the poison so if pledge people get pissed if you use them there.Necrotech_Master wrote: »The_Boggart wrote: »In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
that was pretty typical to do even back in 2014 when there was no normal mode to this dungeon, it wasnt even until a few years later i even found out what the switches actually did lol
This, now this is more an issue in veteran but you can run into it with especially new players in normal dlc ones.It depends on the players. With some players even the easiest dungeon can be a pain, if you are on tank or healer. This is another reason why many players play fake roles. As dps you can compensate for missing damage. Personally, I think they should increase the difficulty of normal dungeons so that you have to play mechanics. I often see new players running through vet dungeons, rushing forward, pulling bosses and having no idea about mechanics. You can't even blame them because the normal dungeons are just way too easy.
Yes, back then the veteran dungeons felt more like harder vet dlc ones."II" are harder by way of higher resistances and hp pools for enemies and bosses, it will feel tougher even on normal if you do just enough dps to complete a "I" in a reasonable amount of time. The game was diffrent when these "II" dungeons were released.
What I'm finding is that a lot of players don't seem to realize Grobull reflects damage when he's in the air and keep attacking him instead of dealing with the adds, which prolongs that fight unnecessarily.
Necrotech_Master wrote: »The_Boggart wrote: »In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
that was pretty typical to do even back in 2014 when there was no normal mode to this dungeon, it wasnt even until a few years later i even found out what the switches actually did lol
Some dungeons like darkshade caverns 2 feel like veteran from the start .Some others are too.. I dont mind the fun, but some people that do only normal runs noticing more damage input.
Now you realyu need a heal and not a wanky tank. I mostly like veteran runs, im asking for friends ,has it hapened to you too?
The_Boggart wrote: »In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
SeaGtGruff wrote: »The_Boggart wrote: »In Darkshade 2 the final boss, groups tend to now ignore the poison jet switches in the centre and DPS it
I never mess with those switches. I figure I want to be able to handle the mechanics without resorting to the switches in case I ever want to do Vet Hard Mode with a group. I'm not even entirely sure what the switches do, since I never mess with them, although I gather they change whichever mode or mechanic the boss is in.