KaironBlackbard wrote: »But we've managed to survive it before.
El_Borracho wrote: »KaironBlackbard wrote: »But we've managed to survive it before.
No, that means you were close to dead, but not dead-dead. @valenwood_vegan is correct. The dsync makes it look like everything is just fine after an attack, to the point you may even get off a couple of counters, then everything drops to zero.
KaironBlackbard wrote: »Easiest replication: Get very low on health, be targeted by a Cleave, step outside its radius and run away. You lost all resources but manage to escape. 0 stamina, 0 magicka, 2000 health.
I feel it shouldn't eat my 27k magicka and 15k stamina when I get targeted like that.
If I survive like that, I should be able to cast my heals and make more dodges. Not be forced into doing nothing but running away because it ate my mag and stam when it shouldn't have.
The attack didn't kill me. I evaded it by stepping out of its range.
That's the point I'm trying to make here. Quit saying it's lag. It's not.
It's a combination of latency, desync, and the client app being a bit weird when it comes to what it prioritizes for updates. Check the top-right corner and you'll see a little message saying "You can't do that while dead". It's frustrating to be sure but you are in fact already dead on the server and the client just didn't let you know in time. Remember that when playing online, by necessity, everything you see is by a reflection of the past.
The fact that you can still move around during this state is because the client has predictive movement to allow for a smoother experience when playing.