Veinblood1965 wrote: »I've not heard of either of your first two abilities. Maybe the names are incorrect? My main is a NB and played him for years and I know of no such ability that deals damage equal to the ultimate damage.
Veinblood1965 wrote: »I've not heard of either of your first two abilities. Maybe the names are incorrect? My main is a NB and played him for years and I know of no such ability that deals damage equal to the ultimate damage.
HoffmannTheBest wrote: »Some of the Nightblade's abilities are very strong, allowing the Nightblade to kill one after another without stopping.
For example:
The "Sneak Strike" ability deals damage equal to the damage of the ultimate. If the ultimate can be used once every few seconds, depending on the speed of gaining super ability points, then this skill can be spammed endlessly, dealing 8-10k damage, in combination with "Shadow Shroud" this damage increases several times, about "Shadow Shroud" will be below.
The "Shadow Shroud" ability is extremely effective for destroying the enemy and escaping from attack. In fact, the Nightblade can kill an enemy in a crowd and go invisible without receiving any damage, and then return and kill someone again. I personally encountered Nightblade spamming both enemy teams with the combination of "Sneak Strike" + "Shadow Shroud" + "Sneak Strike" + "Shadow Shroud" + "Mortal Strike".
If no one on the team has the "Magic Light" ability, then it is impossible to defeat such a combination.
I suggest the following:
Increase the duration of the "Shadow Shroud" ability by 2-3 seconds, but at the same time give a debuff after detection or damage, preventing the use of the ability for 3 seconds, or while taking damage. This will make it possible to counter the spam of the combination I described above.
Increase the time between guaranteed critical strikes for "Sneak Strike" abilities to 6 seconds, or link the guaranteed critical strike to the "Shadow Shroud" ability.
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
I believe, or rather I see, that you are very weak. Has anyone told you about such mechanics as "blocking an attack" or "rolling"?
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
GeneralGrundmann wrote: »@NArt
Hi!
Could you please explain to me what you mean with this sentence?
"Please show me a PVP tournament with professional players where Nightblade would win."
Are there ESO PvP tournaments with players earning there living with playing these tournaments?
Or what is your understanding of the term "professional players"?
HoffmannTheBest wrote: »HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
I believe, or rather I see, that you are very weak. Has anyone told you about such mechanics as "blocking an attack" or "rolling"?
Did anyone tell you that blocking only works for attacks in front of you, and that damage from behind is the same?)
And that there is a small delay between rolls, which can easily accommodate a spam ability with 14k damage, which has no cooldown or delay?)HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
If a future nerf doesn't fix the situation, then it would be necessary to introduce invisibility detection potions that lasted for several minutes, but could only be consumed once per battle.
The whole problem with the Nightblade is not the damage, but the cheating invisibility, through which no damage passes, and which resets the auto-guidance of the ultimate during the cast, like the Arcanist's ultimate with a homing beam or the Archer's ultimate, when the arrows fly at the enemy themselves. In fact, this is an excessively powerful buff, in addition to increasing the crit. In fact, the Nightblade resets all homing, gains immunity to damage while under the effect of the ability, and also gets a crit boost. Too much for one ability. He should simply become invisible, while all damage should pass while he is invisible, and so that he can be brought out of invisibility by dealing damage blindly, plus homing abilities should not stop attacking if he goes invisible, this is magic, and magic does not care about some invisibility.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
I believe, or rather I see, that you are very weak. Has anyone told you about such mechanics as "blocking an attack" or "rolling"?
Did anyone tell you that blocking only works for attacks in front of you, and that damage from behind is the same?)
And that there is a small delay between rolls, which can easily accommodate a spam ability with 14k damage, which has no cooldown or delay?)HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
If a future nerf doesn't fix the situation, then it would be necessary to introduce invisibility detection potions that lasted for several minutes, but could only be consumed once per battle.
The whole problem with the Nightblade is not the damage, but the cheating invisibility, through which no damage passes, and which resets the auto-guidance of the ultimate during the cast, like the Arcanist's ultimate with a homing beam or the Archer's ultimate, when the arrows fly at the enemy themselves. In fact, this is an excessively powerful buff, in addition to increasing the crit. In fact, the Nightblade resets all homing, gains immunity to damage while under the effect of the ability, and also gets a crit boost. Too much for one ability. He should simply become invisible, while all damage should pass while he is invisible, and so that he can be brought out of invisibility by dealing damage blindly, plus homing abilities should not stop attacking if he goes invisible, this is magic, and magic does not care about some invisibility.
I read what you write and it becomes scary. You do not understand the game at all, like many other PVE players. But you are very active in form and because of you the developers make wrong decisions and introduce stupid things into the game.
Block WORKS from the back and from the side. The block has INSTANT application. Incapa 0.4 sec. Block 0.0001 sec.
Invisibility creates problems only for very very very very weak players. Playing against strong players, invisibility is an absolutely useless skill. Against top players in a duel, I use invisibility 1-3 times in 10 minutes, because it is a waste of resources.
EXAMPLE, a player went invisible, and the Dragon Knight hits the place where he was with his breath. He deals damage, and the night blade simply spends 3500 mana and breaks out of invisibility. More invisibility - more breath. And the night blade has 0 mana 0 health. I can list the abilities that ignore invisibility, the list will be more than 40 abilities of different classes.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
I believe, or rather I see, that you are very weak. Has anyone told you about such mechanics as "blocking an attack" or "rolling"?
Did anyone tell you that blocking only works for attacks in front of you, and that damage from behind is the same?)
And that there is a small delay between rolls, which can easily accommodate a spam ability with 14k damage, which has no cooldown or delay?)HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
If a future nerf doesn't fix the situation, then it would be necessary to introduce invisibility detection potions that lasted for several minutes, but could only be consumed once per battle.
The whole problem with the Nightblade is not the damage, but the cheating invisibility, through which no damage passes, and which resets the auto-guidance of the ultimate during the cast, like the Arcanist's ultimate with a homing beam or the Archer's ultimate, when the arrows fly at the enemy themselves. In fact, this is an excessively powerful buff, in addition to increasing the crit. In fact, the Nightblade resets all homing, gains immunity to damage while under the effect of the ability, and also gets a crit boost. Too much for one ability. He should simply become invisible, while all damage should pass while he is invisible, and so that he can be brought out of invisibility by dealing damage blindly, plus homing abilities should not stop attacking if he goes invisible, this is magic, and magic does not care about some invisibility.
I read what you write and it becomes scary. You do not understand the game at all, like many other PVE players. But you are very active in form and because of you the developers make wrong decisions and introduce stupid things into the game.
Block WORKS from the back and from the side. The block has INSTANT application. Incapa 0.4 sec. Block 0.0001 sec.
Invisibility creates problems only for very very very very weak players. Playing against strong players, invisibility is an absolutely useless skill. Against top players in a duel, I use invisibility 1-3 times in 10 minutes, because it is a waste of resources.
EXAMPLE, a player went invisible, and the Dragon Knight hits the place where he was with his breath. He deals damage, and the night blade simply spends 3500 mana and breaks out of invisibility. More invisibility - more breath. And the night blade has 0 mana 0 health. I can list the abilities that ignore invisibility, the list will be more than 40 abilities of different classes.
The fact that they are nerfing your favorite imbalance means that they are doing everything right. If you don't like it, then they are doing it three times right.
6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
Well mass hysteria seems to ignore block pretty good for me.
Do you have an examples where you defeated these opponents using these other classes? That would go a long way toward making your argument. As far as tornmanents go, I've never heard of one that even allows nightblades to use the invisiblity morph of cloak (although I don't really play in them so maybe some do?). Finally, there's tons of options other than just spamming invisibility every time you get into trouble. Did you know that they can perma block and mitigate almost all damge without even investing into defensive sets? Lately, I've been enjoying my NB and I am terrible at the class and usually prefer DK. But right now NB is literally just immortal in a 1v1 unless I get a massive lag spike and even 2v1 or 3v1 there needs to be some siege or a lot of coordinated stuns and ulti dumps to take me down.
Galeriano2 wrote: »6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
Kinda unfair comparison tbh. Hitting whip with 3 stacks is not the same as spamming suprise attack/concealed weapon. 3 stacks whip is more like a merciless resolve proc. You need to work for it and it can only occur once in a while, in the matter of fact spamming whip will cause You to never get that 11,5k hit. And when we copmpare 3 stacks whip to merciless than in terms of damage winner is pretty clear. And yes whip can be dodged even when it's used right after pterify. If anything is the issue though is that after it is dodged the stacks are not being lost so DK can mash the button until empowered version of whip will land and consume stacks or buff runs out.
As for nightblade abilities that ignore core defenses Yuu have a mass hysteria which is undodgable+unblockable AoE stun that also applies major cowardice to enemies. You also have undodgable power extraction, one of the best AoE abilities in the game. People don't demand to remove nightblade from the game. They're just kinda tired of seeing how much forgiving stealth playstyle has become which lead game into a proc meta with almost 1/3 of population being nightblades. Calling nightblade a weak class and at the same time accusing others for not knowing the game is a bit contradictory.
Galeriano2 wrote: »HoffmannTheBest wrote: »How much damage does Nightblade's ultimate deal (very last damage):
How much damage does a normal spam ability do:
Does anyone still believe that Nightblade is a weak class?)
Nobody has claimed that Nightblades were a weak class in PvP in maybe half a decade now. And even then it was only magblades specifically. Like, silky_soft mentioned, you need to invest in a lot more passive defense to survive stuff like this (hence the reason most players now walk around with 40k+ hp and as much armor and damage mitigation as they can suffer) and even then if the person you are fighting has great internet and you don't, and they are good at playing the class, the best you can hope for is to survive long enough for some help to come along.
I claim that Nightblade is a dead class. I have 7500 hours on Nightblade PVP. Please show me a PVP tournament with professional players where Nightblade would win. Please show me that the developers played Nightblade and killed everyone on stream. Please show me which Nightblade ability deals damage ignoring enemy block (like Paladin's Spear, Sorcerer's Teleport). Please show me at least 1 more ability in the game, like Invisibility, which has so many counters.
A lot of damage that takes the enemy out of invisibility. Ability from the Mages Guild branch
Ability from the Fighters Guild branch
Ability from the military Support branch
A poison on a weapon that prevents invisibility for a few seconds
A potion that allows you to see the enemy for 15 seconds.
I have a question. Please tell me:
What poison prevents the sorcerer from teleporting?
What potion blocks all healing for the Paladin for 15 seconds?
What Ability prevents the Arcanist from using shields? Not counting the sorcerer's antimagic?
I claim that it will still be one of the most popular classes same as it is right now. Simple change of using 2h on backbar with siphoning attack+rally allows almost infinite cloaking on both mag and stam nightblade and nulifies the cloak changes turning them into an adventage in certain areas. Developer's streams and duel tournament arguments are kinda silly. Stealth based nightblade has never been good at this due to how stealth playstyle works. Brawlerblades though are doing pretty nice job there. As for dev's streams they pretty much never had a stream where they would be going great on any class. Nightblade does not have unblockable damage abiltiies in his kit because it would be kinda broken in combination with cloak. Templar's spear and sorc's streak are not doing that much damage also, they're mostly used for different pusposes. Especially in sorc's streak case, damage portion is put there just so there would be some secondary effect.
Fighters guild ability has low range and slow tick intervals allowing range based nightblades and fast enough meele nightblades to almost ignore it. Like all revealing abilities it's also quite expensive and have a short duration for both detection and stealth prevention.
Ability from support branch is a ground based AoE so when it lays on the ground nightblades sees it and can avoid it and when it lands more often than not it won't hit the area where nightblade currently is hiding.
Nobody uses that poison, it's pretty much useless.
Yes potion allows You to see nightblade for 15 seconds but it has a 45 seconds cooldown so nightblade just need to survive for 15 seconds while using his other defenses which are pretty strong. Also potion user is nerfing himself by not using a potion with another more well rounded third effect like additional resource restore or crit chance etc so nightblade basically needs to just survive 15 seconds against weakened enemy.
There is no need for a posion that prevents sorc from cloaking. You can just use WASD buttons combined with sprint or gap closers or mist form to chase that sorc effectively and nulify his streaking. Especially now after minor expedition became more accesible for everyone with scribing sorc's mobility effectiveness starts to slowly diminish.
There is no need for a potion that blocks healing. Dealing damage is natural nulifier of healing.
Same as with heals to nulify shields You just need high enough damage pressure. While current state of shields is not the most balanced that doesn't change the fact that in their core they're designed to be nulified by damage.
There are no natural counters to cloak though. Everything requires specific investments that You wouldn't invest in otherwise and each of these investments is a sacrifice. And all of that while cloak has no natural built in drawbacks in nightblade's kit. You complain about sorcs but even this class has drawbacks like caps on shields, ramping cost on streak and cast time on dark deal. Nightblade in the past had a natural drawback of no acces to spamm,able burst heals but that has changed so new drawbacks are now needed and in all honesty that new change to cloak isn't even that harsh considering how easily it can be worked around.
You're missing some key points that I think are important.
Mass hysteria can be used from invisibility at any time. The sorc and DK get exactly one shot at that before it's known they are there whereas the Nightblade can continue to make attempts from any direction every six seconds as long as they are crafty enough to avoid detection. This plays very well into team-based tactics where you can instigate a stun just before your allies push in for a kill. And while it's not technically part of the skill on paper, fear is extremely strong due to how buggy its interaction with breakfree is during any kind of lag. I rarely ever see people break from it before I can turn around and strike at least once if not twice. It also doesn't require targeting - also pretty handy in lag. If you're concerned about wasting 4k mana due to immunity might I suggest - not pressing the button? Not that it matters anyway, the only real loss is that of a GCD. Nightblades can't run out of resources, there's no other class that has completely passive near-perfect sustain with zero investment outside of slotting a single skill.
Finally, comparing one specific skill doesn't mean the whole class is somehow behind others. We could also compare Siphoning Strikes to Sorc's Dark Deal and make similar assumptions that somehow sorc is in a bad spot and not at all capable of competing with anything because we haven't taken the whole class as a package deal. Asymmetrical balance means some aspects of a class kit might be worse than others when compared in isolation but in a grander scheme of things they fit in to their spot just fine. Otherwise it's all be the same and there would be no point in chosing.
At the end of the day you have the strongest repeating class spammable with passive defense and mobility attached. The highest damage single-target attack in the game. Infinite sustain. Passive healing. Guaranteed on-demand crits. A mag-based dodge roll (for a few weeks more anyway). Invisibility on demand. Teleporting. And two of the strongest heals in the game. I'm not sure where all of that leads one to think that the most popular and consistently overall best-performing PvP class is somehow not good. But it seems to me that if you are interested in dueling then you should build different and specifically for it. You can't take an run-of-the-mill ganker into a duel against someone else that is clearly built for that sole purpose and expect to perform well. The whole point of ganking is that they aren't supposed to know you are there.
I'd suggest this: Put on a sword and shield, two infused block cost reduction glyphs, and Dark Cloak and Healthy Offering, Defensive posture. Stack up until you have at least 40-45k hp and then see if they can still kill you. Don't worry about damage. You can still wear any set combo you want with this setup and as long as you pull off your combo and they don't defend against it you'll lay the hurt on them. I've been doing it all weekend and having a blast. I'm pretty sure there's at least a few people on PC NA now that are just walking the other way when they see me because they think I'm actually a troll tank. I'm actually wearing nothing but damage sets.
Galeriano2 wrote: »6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
Kinda unfair comparison tbh. Hitting whip with 3 stacks is not the same as spamming suprise attack/concealed weapon. 3 stacks whip is more like a merciless resolve proc. You need to work for it and it can only occur once in a while, in the matter of fact spamming whip will cause You to never get that 11,5k hit. And when we copmpare 3 stacks whip to merciless than in terms of damage winner is pretty clear. And yes whip can be dodged even when it's used right after pterify. If anything is the issue though is that after it is dodged the stacks are not being lost so DK can mash the button until empowered version of whip will land and consume stacks or buff runs out.
As for nightblade abilities that ignore core defenses Yuu have a mass hysteria which is undodgable+unblockable AoE stun that also applies major cowardice to enemies. You also have undodgable power extraction, one of the best AoE abilities in the game. People don't demand to remove nightblade from the game. They're just kinda tired of seeing how much forgiving stealth playstyle has become which lead game into a proc meta with almost 1/3 of population being nightblades. Calling nightblade a weak class and at the same time accusing others for not knowing the game is a bit contradictory.
I don't blame you for anything in this particular matter. You didn't know. I myself recently found out - a few months ago. Any spam attack after control hits 100% ignoring evasion. I don't know if you can open the video or notт https://vk.com/im?sel=785971375&w=history785971375_video&z=video785971375_456239573/72fa14ecb83fb6cc28 3 minutes 57-59 seconds. After the control, my character rolls and dies. After many tests, we found out that after the Dragon Knight's Flight and after the Dragon Knight's petrification, the spam attack ignores the enemy's dodge if you press it right away. This is not written anywhere in the game, but it works((((
You are talking about Mass Fear - this is the worst control in the game. You have to manually calculate 7 seconds of enemy immunity, and if you miscalculate, you give the ability to immunity and just waste resources and lose 1 second of the fight. Controls on other classes give additional effects that compensate for the inability to apply control. And with the Dragon Knight, you simply cannot press control while the enemy is immune.
In addition, Mass Fear is even worse than Fear from the Vampire tree.
Nightblade has an arrow and a spam ability. Dragon Knight just has a spam ability that replaces Nightblade's 2 abilities. How cool is that? And the arrow has 5 stacks, while Dragon Knight's ability has 3. You can dodge the arrow, but you can't dodge the knight's whip after control. 100% hit rate. It's really not correct to compare them!!
Galeriano2 wrote: »Galeriano2 wrote: »6942 a lot of damage from the spam ability of the Night Blade a lot??? And how do you like the whip at 11500? Let me remind you that you can't dodge Petrification, and after it, 100% damage is dealt by the Dragon Knight's spam attack (it cannot be dodged programmatically, even if you broke control in 0.001 seconds). deep breath 6381, it cannot be dodged and it ignores invisibility. Flames of Oblivion deals damage passively.
tell me, what abilities of the night blade ignore block and evasion. "Boba, but there are NO!" )) And after all this they demand to weaken the weak class. WELL, remove the night blade from the game.
Kinda unfair comparison tbh. Hitting whip with 3 stacks is not the same as spamming suprise attack/concealed weapon. 3 stacks whip is more like a merciless resolve proc. You need to work for it and it can only occur once in a while, in the matter of fact spamming whip will cause You to never get that 11,5k hit. And when we copmpare 3 stacks whip to merciless than in terms of damage winner is pretty clear. And yes whip can be dodged even when it's used right after pterify. If anything is the issue though is that after it is dodged the stacks are not being lost so DK can mash the button until empowered version of whip will land and consume stacks or buff runs out.
As for nightblade abilities that ignore core defenses Yuu have a mass hysteria which is undodgable+unblockable AoE stun that also applies major cowardice to enemies. You also have undodgable power extraction, one of the best AoE abilities in the game. People don't demand to remove nightblade from the game. They're just kinda tired of seeing how much forgiving stealth playstyle has become which lead game into a proc meta with almost 1/3 of population being nightblades. Calling nightblade a weak class and at the same time accusing others for not knowing the game is a bit contradictory.
I don't blame you for anything in this particular matter. You didn't know. I myself recently found out - a few months ago. Any spam attack after control hits 100% ignoring evasion. I don't know if you can open the video or notт https://vk.com/im?sel=785971375&w=history785971375_video&z=video785971375_456239573/72fa14ecb83fb6cc28 3 minutes 57-59 seconds. After the control, my character rolls and dies. After many tests, we found out that after the Dragon Knight's Flight and after the Dragon Knight's petrification, the spam attack ignores the enemy's dodge if you press it right away. This is not written anywhere in the game, but it works((((
You are talking about Mass Fear - this is the worst control in the game. You have to manually calculate 7 seconds of enemy immunity, and if you miscalculate, you give the ability to immunity and just waste resources and lose 1 second of the fight. Controls on other classes give additional effects that compensate for the inability to apply control. And with the Dragon Knight, you simply cannot press control while the enemy is immune.
In addition, Mass Fear is even worse than Fear from the Vampire tree.
Nightblade has an arrow and a spam ability. Dragon Knight just has a spam ability that replaces Nightblade's 2 abilities. How cool is that? And the arrow has 5 stacks, while Dragon Knight's ability has 3. You can dodge the arrow, but you can't dodge the knight's whip after control. 100% hit rate. It's really not correct to compare them!!
Interresting considering that somehow I am able to dodge whips even after being stunned with petrify or leap.
You don't have to calculate anything. CC immunity have a graphical indicator that is pretty easy to notice. You can perfectly know when enemy is and isn't immune to CCs just by looking at his character.
Mass hysteria is one of the best stuns in the game when used properly. Saying that vamp stun is better is just completly wrong.
Going by Your logic dmg wise nb have 1 ability that replaces almost whole DK's combo so how fair is that. And You can't use whip as spammable if You want to use it as burst ability. Also it's kinda irony to accuse other classes for having abilities with multiple effects when nightblade currently is a class stacked the most with strong secondary effects in his class kit.
While merciless requires 5 stacks and DK's whip only 3 keep in mind that building stacks for merciless doesn't cost You resources, doesn't lower Your dmg pressure potential during stack building and stacks can last infinitly in combat when DK's stacks require to use abilities other than whip that deal less dmg and cost resources plus they will drop off if DK won;t refresh them. Merciless also have 2x higher dmg scaling than whip so even after reaching 3 stacks whip still has noticably lower tooltip than merciless which more than compensates more stacks required to shot merciless, especially if wer also include the heal that merciless can provide. I agree that comparing ability that can hit for 11,5k to an ability that have potential to hit 20k+ is not correct.