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Is there an addon to avoid 40k nightblade stealth one shots?

albertberku
albertberku
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So, can i somehow detect it via addons? Maybe showing people in proximity or showing attacks on screen, so i can block them? I just see (20k incap + 7k tarnished + 5k crushing shock + 2 light attacks, + 1 status dmg) = 40k dmg on my death recap and after that i see the nb for a brief moment. Absolutely no sound or visual clue before i see the death recap. This is not very enjoyable. Thanks for any help!

P.S: I have 30k hp, 20k+ resistances with 1.5k crit res in bare minimum, these stats are by choice and i have no problem in engaging in open fights in cyrodiil solo.
Edited by albertberku on August 21, 2024 1:32AM
  • tincanman
    tincanman
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    If such an add-on existed there would be a huge outcry. Mainly from nb mains.

  • tincanman
    tincanman
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    Skills such as magelight or revealing flare might help, the latter also providing major protection. More health/tankier build. And grouping so that even when dead you can watch through ghostly eyes as your group-mates - also die kill that nb.

    Or, wating until zos nerf tarnished set - next year sometime, maybe, should help, too.
  • albertberku
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    magelight, revealing flare or detection potions are not helpful because imagine someone can do 40k dmg on you that easily and this can happen any moment, anywhere in cyrodiil which also happens. 40k hp with 33k resistances, 3k crit resist would help for sure, but i want to play some other builds than that. And sometimes solo, as well.
  • albertberku
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    well with my magsorc it is not a problem, because i get like 45k in total with my 16k shield and i just spam it in cyrodiil every 6 seconds, but for example with my 30k templar, i get oneshotted easily as i rely on blocking and heals. I am talking about standing still oneshots, not in moving combat.
  • Vaqual
    Vaqual
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    @albertberku

    a) add ons should never play the game for you
    b) the current gank meta is bs and ultimately ZOS' responsibility

    @tincanman

    a) rightfully so
    b) no reason to spread nightbladism; not all are weak willed pests

    The real winners in the eternal arms race between "burst power creep oneshot vermin" and "tank-maxxed oneshot survivor stalemate" builds are the ones who don't participate. When all the cringe abusers have wiped each other from the face of Nirn, PvP can begin to heal (that is a lie, ZOS has to fix it).
  • RexyCat
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    well with my magsorc it is not a problem, because i get like 45k in total with my 16k shield and i just spam it in cyrodiil every 6 seconds, but for example with my 30k templar, i get oneshotted easily as i rely on blocking and heals. I am talking about standing still oneshots, not in moving combat.

    Play NB with invis and you should be as good as that NB that one shot you....
  • tincanman
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    Vaqual wrote: »
    ...
    b) no reason to spread nightbladism; not all are weak willed pests...

    "Nightbladism" ?

    Methinks you are injecting considerably more there than I ever intended. Or actually stated.

    But, of course, it's the forum: without an explicit '/s' tag any expression containing even a modicum of wit dies an ignominious death at the hands of the straw man. :(
  • albertberku
    albertberku
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    they are just looking for anyone under 35k hp standing still in cyrodiil and clicking two buttons, one for cloak and one for incap, doesnt look like rocket science to me.
  • Vaqual
    Vaqual
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    tincanman wrote: »
    Vaqual wrote: »
    ...
    b) no reason to spread nightbladism; not all are weak willed pests...

    "Nightbladism" ?

    Methinks you are injecting considerably more there than I ever intended. Or actually stated.

    But, of course, it's the forum: without an explicit '/s' tag any expression containing even a modicum of wit dies an ignominious death at the hands of the straw man. :(

    Are you complaining about me missing your homorous undertone while missing mine or are you on a another layer of irony?

    inb4 removed unnecessary back and forth
  • carolingnight
    carolingnight
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    Pretty sure Sea Serpent's Coil mythic saved me a bunch of times whenever a NB tries to one-shot me.
    Edited by carolingnight on August 21, 2024 2:27AM
  • tincanman
    tincanman
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    Vaqual wrote: »
    tincanman wrote: »
    Vaqual wrote: »
    ...
    b) no reason to spread nightbladism; not all are weak willed pests...

    "Nightbladism" ?

    Methinks you are injecting considerably more there than I ever intended. Or actually stated.

    But, of course, it's the forum: without an explicit '/s' tag any expression containing even a modicum of wit dies an ignominious death at the hands of the straw man. :(

    Are you complaining about me missing your homorous undertone while missing mine or are you on a another layer of irony?

    inb4 removed unnecessary back and forth

    An observation is not a complaint.
  • Vaqual
    Vaqual
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    tincanman wrote: »

    An observation is not a complaint.

    Ok whatever. That is all the reddit energy I can take for today.
    Pretty sure Sea Serpent's Coil mythic saved me a bunch of times whenever a NB tries to one-shot me.

    There are too many different instances of damage in the current gank meta setups for sea-serpents to be an effective counter. Not that it would be bad, but ZOS really can't show up and make an elaborate cooldown rule for burst proc sets and then just release new sets that violate that rule. It makes no sense that it happened and it makes no sense that it isn't being fixed faster.
  • Personofsecrets
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    The way that revealing flare helps is that it gives you damage mitigation by being slotted. Temporal guard can perform this function too. Run more resist. You must remember that enemy players may have penetratiin for your resistances.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • albertberku
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    Pretty sure Sea Serpent's Coil mythic saved me a bunch of times whenever a NB tries to one-shot me.

    it is effective against it for sure, but just to counter getting one shot while standing still you have to sacrifice from another set bonus.
  • albertberku
    albertberku
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    The way that revealing flare helps is that it gives you damage mitigation by being slotted. Temporal guard can perform this function too. Run more resist. You must remember that enemy players may have penetratiin for your resistances.

    i think i am not getting anywhere useful with this thread, so i think there is no addon that does what i am asking. Thanks for everyone for replies.
  • darvaria
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    What you are asking for used to be in Miat's. ZOS had them change it. So, I'm guessing that is against ZOS rules, so I do not think such an add on exists. Miat's changed and is ZOS compliant now.

    People are offering counter's to those attacks. I run 45k health and 33k armor and have never been killed by one, even after U43. But I watch them do it all the time.
    Edited by darvaria on August 21, 2024 2:55AM
  • tincanman
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    Vaqual wrote: »
    Ok whatever. That is all the reddit energy I can take for today.
    I am unfamiliar with reddit so you have me at a disadvantage there.

    But thank you for confirming my earlier observation.

    Good night.

  • fred4
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    I wouldn't rely on ZOS' death recap for your analysis, since it includes no timing information. This can be very misleading. Use something like FTC's (addon) combat log instead. That said:

    Option 1 (strongest): Esoteric Environment Greaves. Makes you almost impossible to gank. Requires you play a magicka build. You don't want to block nor dodge roll much, but let the greaves consume your stamina. This may suit a templar, since you can't block while executing or jabbing (if you're doing that) anyway. You will need decent stamina sustain. I'd recommend Wretched Vitality to go along with it at the very least. Possibly Wield Soul with the 600 mag / stam sustain, if that fits your build.

    The greaves will also protect you against direct damage and burst from other classes, such as from sorc, but also DK leaps, Danwbreaker direct damage, and so on. The downside is that they are not a great 1vX tool, since your stamina will melt away when attacked by multiple players. Neither do they protect against DOTs (Rending Slashes) and they are bad against players doing multiple direct damage hits, such as other templars.

    Option 2 (strong): Since you mention Incap: Zoal monster set + Slippery CP. When you get stunned from the Incap, you stun the attacker right back, cutting them off mid burst. While a light attack, Incap, enchant and Tarnished proc may kill you on it's own, depending on your health and general tankiness - I think your crit resist is low, this monster set / CP combination is suprisingly effective in practice.

    Option 3: Sea Serpent's Coil, as already mentioned. Not sure how good this is, since it only mitigates one attack and the first attack is not necessarily Incap. It could be a preceding light or heavy attack.

    Option 4: Radiant Magelight. I believe this inhibits the stun from (ranged) crouch heavy attacks, which some bow builds lead with. I wouldn't say it's good; you'd want to double bar it for one thing. I haven't tried Radiant Magelight for it's passive.

    Option 5: Miat's PvP Alerts addon. Makes a "ding" sound when a unique new player initiates combat with you, e.g. when they attack you. I imagine this is based on the combat log API, which means it coincides with whatever the attack sound is, such as the scream from Incap. In practice I find the Miat sound happens fractionally earlier or perhaps it's the consistency of that sound I like, regardless of the type of attack. When you hear the Miat sound, you dodge roll or you block. This will often allow you to avoid a gank, but you need to be on a hair trigger at all times.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    darvaria wrote: »
    What you are asking for used to be in Miat's. ZOS had them change it. So, I'm guessing that is against ZOS rules, so I do not think such an add on exists. Miat's changed and is ZOS compliant now.
    I think it's more that ZOS curtailed the information from their API a long time ago, thus Miat cannot give you proximity warnings as it did on it's release. That period lasted no more than half a year iirc. The API was fixed a long time ago. Nonetheless Miat remains useful. Besides the sound, the other feature I find useful is the keep and resource status display. This lets you know the colour of the resources around the keep you are near and whether they're under attack. In IC it permanently shows you the status of the 6 districts, which I find very helpful.
    People are offering counter's to those attacks. I run 45k health and 33k armor and have never been killed by one, even after U43. But I watch them do it all the time.
    That's arguably the most common counter to NBs, I bet. On the other hand, if you want to be sustainy or just plain damage-oriented, then the Esoteric Greaves are the single biggest bang for the buck defensive 1-piece. It depends on whether they suit your class and playstyle though. They certainly work on magblades and magsorcs, because those classes may choose to disengage with magicka and then recover their stamina. Magplar I'm not sure, although I do use the greaves on that class for Infinite Archive (marauders) precisely because you can't block while using Sweeps or Radiant.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • KaosWarMonk
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    What's your ping to the servers?

    Mine is 200+ because I live on the other side of the world. It's not unusual for me to be looking at a recap screen with multiple attacks on it before there's any visual or sound queues. I don't bother with PvP much because of it.
  • Gabriel_H
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    Reminds me of Rogue stun-lock in WoW. Use a flare. Keep block up. Stay with a group.
  • shadyjane62
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    Vaqual wrote: »
    @albertberku

    a) add ons should never play the game for you
    b) the current gank meta is bs and ultimately ZOS' responsibility

    @tincanman

    a) rightfully so
    b) no reason to spread nightbladism; not all are weak willed pests

    The real winners in the eternal arms race between "burst power creep oneshot vermin" and "tank-maxxed oneshot survivor stalemate" builds are the ones who don't participate. When all the cringe abusers have wiped each other from the face of Nirn, PvP can begin to heal (that is a lie, ZOS has to fix it).

    You can wipe them out time and time again. They just don't stay dead.
  • Zodiarkslayer
    Zodiarkslayer
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    Q: How do you kill a 50k health resistance monster, that is outhealing any incoming damage and trolling everyone in a 1vX?
    A: You have to stack the highest amount of damage possible into the smallest amount of time possible.

    Gank Meta is a result of Tank Meta.

    Edit: Something else...
    In my opinion any and all Addons should be disabled when you log into any PvP mode.
    Its just plain cheating, because these Addons give too many advantages, that PvP players are typically expected to perform themselves. And you can tell, that ZOS balances around this and similar classic PvP expectations.
    Edited by Zodiarkslayer on August 21, 2024 7:58PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • albertberku
    albertberku
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    fred4 wrote: »
    Option 5: Miat's PvP Alerts addon. Makes a "ding" sound when a unique new player initiates combat with you, e.g. when they attack you. I imagine this is based on the combat log API, which means it coincides with whatever the attack sound is, such as the scream from Incap. In practice I find the Miat sound happens fractionally earlier or perhaps it's the consistency of that sound I like, regardless of the type of attack. When you hear the Miat sound, you dodge roll or you block. This will often allow you to avoid a gank, but you need to be on a hair trigger at all times.

    This is probably what i am looking for, thanks! I am pretty sure no in game sound cue is given before death independent of ping, internet etc. Also same with snipe + crushing shock, i am sure there is a way that you can align these skills and tarnished on top of that, so that attacked player never gets the in game sound cue before death. I have perfect ping in fights, yet to hear an incap, snipe or focus before death recap, this happens every time consistently. And you are full hp (up to 35k) standing still in Cyrodiil, then next thing you see a death recap with 5 different dmg sources including 2 actual abilities. Sorry but i am calling [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on August 24, 2024 10:23AM
  • Gabriel_H
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    This is probably what i am looking for, thanks! I am pretty sure no in game sound cue is given before death independent of ping, internet etc. Also same with snipe + crushing shock, i am sure there is a way that you can align these skills, so that attacked player never gets the in game sound cue before death. I have perfect ping in fights, yet to hear an incap, snipe or focus before death recap, this happens every time consistently.

    You should check the ToS, as that sounds like a borderline exploit and could get you banned.

  • Grizzbeorn
    Grizzbeorn
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    i think i am not getting anywhere useful with this thread, so i think there is no addon that does what i am asking.

    And there shouldn't be. How do you come to think that such an add-on would be a good idea?
      PC/NA Warden Main
    • albertberku
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      Maybe change it so that you cant do that kind of burst to a player that you didnt attack or attacked by last 5s, or a Fitness CP passive, which lets say you get 30% less dmg from players that you werent fighting in the last 5 seconds. Anything that prohibits you from initiating a fight with 30k+ dmg and a stun... So you can use nb during ongoing combat, but not like how it is now.

      Currently this is widespread in cyrodiil, and see how easy to pull this off, and if you actually need to use another skill after the stun to finish the player off, that means they actually use a defensive set, with my 30k hp, 22k resistances and 2k crit resist templar i dont even get to see the stun:
      https://youtu.be/saZ5MIYh7yA?si=7u2_VA2p-19MMlPe
      Edited by albertberku on August 21, 2024 11:27AM
    • SerafinaWaterstar
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      But that’s one of the reasons to play a nightblade!

      I don’t particularly like the tank meta, or the sorcs, or the kazillion hp wardens in pvp at the moment but you just have to roll with it - that’s pvp!

      I think asking for an add on to prevent you dying from an aspect of the game, is not cricket, frankly.
    • SerafinaWaterstar
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      they are just looking for anyone under 35k hp standing still in cyrodiil and clicking two buttons, one for cloak and one for incap, doesnt look like rocket science to me.

      Don’t stand still in Cyrodiil?!
    • albertberku
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      that is not an aspect of pvp, this should not belong to any pvp game. This is just having unfair advantage and sense of success because of the unfair kills. I like playing nb a lot with high dmg, cloak and shade mechanics, it is fun, but this here is straight [snip]

      [edited for profanity bypass]
      Edited by ZOS_Icy on August 24, 2024 10:23AM
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