This new vision gives you permanent pet, which seemed cool until I realized that it counts for sorc's pet/no-pet boons and it took away my Hardened Ward heal
Dagoth_Rac wrote: »
After months of blood, sweat, tears and failed attempts I eventually managed to complete the daily quest 47 times. Thanks to Xynode's IA mechanics guide, I'd managed to defeat nearly all the Arc 1 bosses at least once. Imagine my disappointment today when - with just 3 fragments to go to get the mount - I found they'd made IA harder, with new bosses that weren't in the guide.
To my huge relief, my second run was 100% 'old' content, but who knows when I'll be able to get those last two fragments? "More difficulty" may equal "more fun" for some players, but not all of us...
This new vision gives you permanent pet, which seemed cool until I realized that it counts for sorc's pet/no-pet boons and it took away my Hardened Ward heal
Stafford197 wrote: »Have they added an option to Save our progress in any way?
Infinite Archive was interesting when it was new, but the idea of needing to run for many hours on end to get to high arcs is just not appealing.
I've been having a great time with most of the new additions too! However, I have many questions about the new meteor mechanic. In the run my partner and I did it wiped us all three times we got it (including once after we had completed the stage, though thankfully it didn't reset it or take our thread).
- What stages can the meteors spawn in? Our first was in one of the new fire stages, which made sense. But then the second one dropped in a stage that didn't have any lava/fire at all (iirc it was one of the ones with inky liquid on the ground). Do we have to constantly be looking over our shoulder for these things?
- Can the meteors drop anywhere in the stage? If so that sucks for huge stages where you might not have line of sight to everywhere.
- How long do you have to kill the meteors before they explode? All three times we got them we barely realized they were there before they exploded and killed us. They seemed to have a decent chunk of health, too- do we have a rough idea of how much of a dps check this is, assuming you notice them right away?
- Are the meteors a guaranteed one-shot or can you build tanky / block / dodge / survive some other way?
Any insights folks have on any of these questions would be much appreciated
Stafford197 wrote: »Have they added an option to Save our progress in any way?
Infinite Archive was interesting when it was new, but the idea of needing to run for many hours on end to get to high arcs is just not appealing.
This.
ZOS can add a million cool things, but until you can't save progress in IA, so I'm going 2 arc and bye. Being there for xy hours straight is not my cup of tea unfortunately.
The two new marauders, as well as Gothmau, need some tuning for solo runs. Other than that, it be fun additions.
For me it's the new fabled mobs that need tuning, for eg., in higher arcs having the mechanics from the fabled mobs (like the storm from RG or the potions from DSR) during the new fire and ice arenas, and while you also have Thoat's extra mechanics (like the blobs or the beam) is a bit much...
Um, were we playing the same thing? The introduction of meteor mechanics, effectively putting a hard cap on (in)finite archive. The introduction of SE, DSR and LC mechanics to the game. The watering down of FE with new visions, but no visions really taking up any of that slack, making it even more of a slog than before. I still get tired after 4-5 hours in there, but my average arcs completed is now less. We don't die, we leave due to fatigue.
One of the new fire arenas is so small that if you get a marauder there on a higher arc, you have zero space to avoid mechs
tomofhyrule wrote: »
The new meteors are spawned by the Fabled Mystics. That means they could appear as early as cycle 1.4 when the Fabled start showing up.
You always want to focus the Fabled down, but the meteors make the Mystics probably the highest priority. They'll spawn one in every so often - I didn't time it, but it feels like it's around a minute. It has the same countdown as you have in Rockgrove or Scriveners of about 10-15 seconds to kill the meteor before it explodes, but I don't know what the health is. I think it's somewhere around 200k plus or minus.
I have a full tank in the Archive and I can survive one blowing up - it takes me to about 30-40% from full. I am in all heavy and specced mostly into health though (which means there's no way I'm making the DPS check).
Agreed. It’s frankly unhealthy. Even just sticking around to Arc 4 yesterday was more time spent sitting still than ideal — in fact, I ended it there mainly because my hands were cramping up and aching from holding the controller, and I had a wicked headache.
You do not have to buy those, you can just keep running the IA while they drop from Tho'at's chests. If you are having issues with the IA, just check the groupfinder or make a group yourself in the groupfinder. Many players can do the first 4-5 arcs solo, so they wouldn't mind it going faster with another player instead of a companion.IA is the reason I just uninstalled. Forcing me to grind currency for the class armor at 10k a pop for curated boxes with all three weights in the same box just feels terrible. I'm lucky to get 1.5k to 2k per run because I suck and can't make it through the 2nd arc.
For 15k you can buy: "Eye of the Infinite" a new IA account upgrade, which summons a watcher to aid you. Not sure what it does exactly, but it requires all of the new IA achievements to unlock. Killing the new marauders, 30x the new quest, gathering all new verses, gathering all new visions, and unlocking + using the new avatar. (click the second tab in the merchant that sells upgrades, and it will only show all the upgrades. Much easier to look through.)SilverBride wrote: »
The updates are kinda neat, but playing IA again today to Arc 4 reminded me again why I don’t bother with IA in general… it’s such a slog, especially from Arc 3 onwards.
SilverBride wrote: »Same for me.
I had cut down to just one Arc, but now after the changes I am doing two so I can get the new quests done. But I will probably go back to just one Arc again after the new wears off because sitting that long without getting up etc. is just too tiring.
I really don't see why a save would be bad. We still only get a certain amount of threads, and when those are gone that run is over. Does it really matter if we use them all in one sitting or a few?
For 15k you can buy: "Eye of the Infinite" a new IA account upgrade, which summons a watcher to aid you. Not sure what it does exactly, but it requires all of the new IA achievements to unlock. Killing the new marauders, 15x the new quest, gathering all new verses, gathering all new visions, and unlocking + using the new avatar. (click the second tab in the merchant that sells upgrades, and it will only show all the upgrades. Much easier to look through.)SilverBride wrote: »
PS: Use control + "F" in your browser to find keywords.
PPS: Does anyone know if deleting the new IA daily from the questlog(fabled kills or marauder kill) grants you the other daily, or if it is just gone for the day upon deletion?
SilverBride wrote: »
For 15k you can buy: "Eye of the Infinite" a new IA account upgrade, which summons a watcher to aid you. Not sure what it does exactly, but it requires all of the new IA achievements to unlock.