El_Borracho wrote: »I told myself that I was not going to rant about the awful psijic portal lead for Dov-Rha Sabatons again, so I won't.
But I am with you, to a degree. Leads from trials should be a 50/50 drop rate, if not 100%. Its not just a dungeon or an arena, its something you need 12 people to accomplish, for the most part, even on normal.
Leads from weird dungeon side bosses, like the Esoteric Greaves, should be similarly high. I would like to see the same for leads from dungeon bosses, as I have given up on the Twitching Eyeball lead from ICP for Mora's Whispers. And of course leads out of 4 person arenas.
Other than group play, and the lead that shall not be named, the only solo content leads that bug me are the treasure map chest leads. Its RNG (get the map) on top of RNG (chest has the lead) which is a problem.
ChaoticWings3 wrote: »El_Borracho wrote: »I told myself that I was not going to rant about the awful psijic portal lead for Dov-Rha Sabatons again, so I won't.
But I am with you, to a degree. Leads from trials should be a 50/50 drop rate, if not 100%. Its not just a dungeon or an arena, its something you need 12 people to accomplish, for the most part, even on normal.
Leads from weird dungeon side bosses, like the Esoteric Greaves, should be similarly high. I would like to see the same for leads from dungeon bosses, as I have given up on the Twitching Eyeball lead from ICP for Mora's Whispers. And of course leads out of 4 person arenas.
Other than group play, and the lead that shall not be named, the only solo content leads that bug me are the treasure map chest leads. Its RNG (get the map) on top of RNG (chest has the lead) which is a problem.
I am coming back to the game after being away for 6 months and came back around the time the anniversary events were starting so I haven't been paying attention to everything going on. I have to say though THERE ARE LEADS IN 12 PLAYER TRIALS!!!!!!?????? WHAT!? WHY!? AHHHH!!!
Anyway after experiencing an existential crisis at that piece of information I kind of remembered something from the rng topic that seemed like an interesting solution. Making leads as a useable, tradeable item, rather than immediately being placed into the scryable leads. I think code wise it would be tricky since it kind of goes outside the bounds of the system already established. However I think it would be the healthiest change to the system since it gives other players that don't mind grinding hard to get items for trade something to do. If I keep getting like my 300th void crystal lead I could sell it rather than turn it into my giant storm atronach I'm building out of them. It would also cut down on the long grinds that a lot players didn't really want to do. Grinding gold is easier for me so I have purchased about 95% of all the motifs I currently have on my character. Honestly it could lead to something good......but I also think the rng elements really do need to be adjust a bit more in benefit to the player.....especially in those trials. (WHYYYYYYY!?)
Trying to get the torc leads to drop in IA is hopeless. I've earned about 100k IA currency and haven't had a single lead drop. IA is a horribly boring and repetitive grind so ZOS forcing people to do this for weeks for 1-item really pisses people off.
katanagirl1 wrote: »Leads in IA need to also be included in all chests, not just the ones in the side areas and Tho’at.
I'd like to see a revision of lore entries too. At present getting a mythic means you can transmute but there are still 2 lore entries for each part, and some furnishings can be bought after 1 lore entry or after 3. The latter is typically single lead items, but there a few multi-part items that do this.
As such, having non-multi part items* be 3 lore entries, and multi-part items having only 1 lore entry would be more consistent, and remove needless farming for lore entries.
*with the exception of leads from treasure maps
ChaoticWings3 wrote: »I honestly couldn't agree more. Its part of my OCD with the system since I kind of want to complete the codex.
Grendalism wrote: »Allegedly, other factors play a part - when did you last get a gold lead drop? (As there may be a cool down) and how many active purple or gold leads do you already have? (If you have 6+ then this may decrease your drop % until you scry/dig these up to clear out your active lead list).
ChaoticWings3 wrote: »I honestly couldn't agree more. Its part of my OCD with the system since I kind of want to complete the codex.
It's part of my actual OCD - I MUST complete the codex.
Grendalism wrote: »From my experience, the drop rates of Levi’s usually ~25% (I.e. a drop every four kills), but that is obviously affected by RNG.
Additionally, consider where it drops from and how many people are fighting the thing you need to kill.
If it’s an arena or dungeon, and you’ve got 4 people, then each player has the 25% drop chance (that doesn’t mean a guaranteed drop between all 4), so in reality this gives ~1/16 chance of the drop per kill(your 1/4 is multiplied by the group members). Then add RNG on top!
…so any leas from a trial has a 1/4 drop chance split over 12 people…so you are then looking at a 1/48 chance.
Allegedly, other factors play a part - when did you last get a gold lead drop? (As there may be a cool down) and how many active purple or gold leads do you already have? (If you have 6+ then this may decrease your drop % until you scry/dig these up to clear out your active lead list).
I will just add in ZOS' defence that they are better than most at implementing a curation system, there are just some glaring holes that need filling in. Antiquity leads fall into this as it is part of the same RNG system, and as I have said elsewhere there is a way to implement a capped RNG system which would improve drop rates, but my biggest gripe with leads remains the lore entry inconsistency.
Oh and FYI: Timbershade lead dropped on my 82nd kill.
katanagirl1 wrote: »Leads in IA need to also be included in all chests, not just the ones in the side areas and Tho’at.
PW and Marauders also drop leads. Just to add.
liliub17_ESO wrote: »My issue may be anecdotal, but all my original characters have abysmal 'luck' with antiquities drops, fishing, just about anything in which RNG plays a huge part. Newer characters - especially those since High Isle, have really good luck with the same sorts of things the older can barely find ever.
I play the older girls much more often, so it's not a case of "oh, you just play the new ones, so you notice more".
To be honest, I gave up long ago on the grind for certain fragments and such. That cute big-eared ginger kitty? I tried for a goodly long while for the last fragment, and finally a guildmate gave me like the fourth one he'd gotten in the same cursed string of runs we had JUST been doing together!!! If I had to guess, there was some sort of RNG shuffle a couple of years ago. Not a coder, so of course I couldn't tell you if there is any possibility of that, but on both my accounts there is a marked difference in the drops and drops' likelihood between the original and the more recent chapters/DLCs.