Now that we have the Shadow Queen's Cowl mythic which is basically a mythic for thieving / thief roleplay characters, perhaps they should have a couple of mythics to support fishers and crafters. I haven't thought of fancy names for these proposed mythics, but it would be nice if we could get mythics that provide some QoL changes for fishing, as well as for crafters, especially in light of people complaining about overinflated prices for certain crafting items.
So for people who enjoy fishing, it would be nice to have a mythic that would drastically decrease the aggro distance from monsters so that you can fish uninterrupted and without the fear of being dragged into combat when a random player runs by and drags a mob of monsters with them. It would also be nice (but not necessary) if it also provided the Fish-eye Rye recipe buff, which highlights fishing spots to make them easier to spot. It would also be great if it slightly increased your odds of getting perfect roe if you wear the mythic while cleaning your fish.
For crafters, I thought this would be a great way to address scarcity of crafting materials (mostly Alchemy, but it could be applied to gold upgrade mats too), but we could get a mythic that will further increase crafting efficiency beyond what we have from our crafting skill lines while you wear the mythic. For instance:
Instead of yielding 4 potions and 16 poisons per "batch" from the alchemy station, it will yield 16 potions, and 48 poisons per "batch." The mythic will also halve the amount of gold upgrade materials used to gold out your light/medium/heavy armor and weapons (including shields) and increase the amount of gold mats you get from deconning gold equipment from 1 per item to 2 per item, and it can slightly increase your odds of getting kuta out of a runestone node (since there is no upgrade equivalent)
The leads for these mythics could/should be obtained purely from engaging in these activities (i.e., from fishing in different reasons and from daily writ boxes).
IMO, this is a demand-side solution to address supply issues for things in the economy that are relatively scarce (looking at you Columbine, but I know there are others), which, in turn would also go towards resolving many PVPers requests, mainly about the availability of tri-pots (assuming they won't be put in the alliance vendors).
Just some ideas to throw out there. Hopefully someone from Zos is listening.