The armory should save scribed skills just like it does with regular skills, and without the need to pay ink when swapping between saved builds.
We don't have to pay gold to change attributes, regular skills + morphs, champion points, etc. every time that we swap between saved armory builds. So why should we have to pay ink every time that we swap between saved armory builds containing different scribed skills...
For example:
- First, while making a DPS build: you go to the scribing altar and pay ink to scribe the grimoire "Wield Soul" with the scripts "Magic Damage", "Lingering Torment", and "Breach", and this creates the scribed skill called "Magical Soul". Then you go to the armory and save the DPS build with "Magical Soul" equipped.
- Next, while making a Tank build: you go to the scribing altar and pay ink to scribe the same grimoire "Wield Soul" but change the scripts to "Pull", "Druid's Resurgence", and "Cowardice", and this now creates the scribed skill called "Leashing Soul". Then you go to the armory and save the Tank build with "Leashing Soul" equipped.
- Finally, now that the builds with their own scribed skills (that you already paid ink to scribe) are saved in the armory, you should be able to just load each build from the armory with its own saved scribe skill and without needing to pay ink again.
Honestly, the scribing system as it is currently is just a mess. The grimoires and scripts should have been account-wide, and it should have never costed a special rare resource just to scribe different skills.
The armory should save scribed skills just like it does with regular skills, and without the need to pay ink when swapping between saved builds.
We don't have to pay gold to change attributes, regular skills + morphs, champion points, etc. every time that we swap between saved armory builds. So why should we have to pay ink every time that we swap between saved armory builds containing different scribed skills...
For example:
- First, while making a DPS build: you go to the scribing altar and pay ink to scribe the grimoire "Wield Soul" with the scripts "Magic Damage", "Lingering Torment", and "Breach", and this creates the scribed skill called "Magical Soul". Then you go to the armory and save the DPS build with "Magical Soul" equipped.
- Next, while making a Tank build: you go to the scribing altar and pay ink to scribe the same grimoire "Wield Soul" but change the scripts to "Pull", "Druid's Resurgence", and "Cowardice", and this now creates the scribed skill called "Leashing Soul". Then you go to the armory and save the Tank build with "Leashing Soul" equipped.
- Finally, now that the builds with their own scribed skills (that you already paid ink to scribe) are saved in the armory, you should be able to just load each build from the armory with its own saved scribe skill and without needing to pay ink again.
Honestly, the scribing system as it is currently is just a mess. The grimoires and scripts should have been account-wide, and it should have never costed a special rare resource just to scribe different skills.
I agree, but I think what I was saying got misinterpreted.
I'll keep your example:
First, while making a DPS build: you go to the scribing altar and pay ink to scribe the grimoire "Wield Soul" with the scripts "Magic Damage", "Lingering Torment", and "Breach", and this creates the scribed skill called "Magical Soul". Then you go to the armory and save the DPS build with "Magical Soul" equipped.
Next, while making a Tank build... You decide you want the exact same skill you scribed for the DPS build, "Magical Soul" - here you have to pay another 3 Inks for the skill you already scribed, since to save a new build you have to equip said new build first, where you don't have yet scribed "Magical Soul", which has remained bound/saved on the DPS one alone.
You see what I'm saying?
Hope it's clear this time.
I'm not saying you pay each time you swap build! But if I'll want the exact same scribed skill on 10 armory builds I'll have to consume 30 Inks THE FIRST TIME to re-scribe the exact same skill on every different build. Then, once saved, I won't pay anymore. Until the day I want to change that scribed skill again on all my 10 builds and I'll have to pay another 30 Inks.
Stafford197 wrote: »Luminous Ink is a terrible mechanic and has already done its damage.
If things were more logical, then Ink wouldn’t even exist. And if Ink has to exist, they would at least allow selected affixes to be permanently unlocked once an ability has been created with them.
This solves all issues with Ink and The Armory being incompatible.
But this is the game which also has a 30 FPS cap on menus in a game full of menus. Not because of performance, but because ESO is trying to save the environment….. I don’t expect good decisions to be made here.
Dax_Draconis wrote: »Stafford197 wrote: »Luminous Ink is a terrible mechanic and has already done its damage.
If things were more logical, then Ink wouldn’t even exist. And if Ink has to exist, they would at least allow selected affixes to be permanently unlocked once an ability has been created with them.
This solves all issues with Ink and The Armory being incompatible.
But this is the game which also has a 30 FPS cap on menus in a game full of menus. Not because of performance, but because ESO is trying to save the environment….. I don’t expect good decisions to be made here.
The entire scribing system seems convoluted to me and needs to be simplified.
The armory should save scribed skills just like it does with regular skills, and without the need to pay ink when swapping between saved builds.
We don't have to pay gold to change attributes, regular skills + morphs, champion points, etc. every time that we swap between saved armory builds. So why should we have to pay ink every time that we swap between saved armory builds containing different scribed skills...
For example:
- First, while making a DPS build: you go to the scribing altar and pay ink to scribe the grimoire "Wield Soul" with the scripts "Magic Damage", "Lingering Torment", and "Breach", and this creates the scribed skill called "Magical Soul". Then you go to the armory and save the DPS build with "Magical Soul" equipped.
- Next, while making a Tank build: you go to the scribing altar and pay ink to scribe the same grimoire "Wield Soul" but change the scripts to "Pull", "Druid's Resurgence", and "Cowardice", and this now creates the scribed skill called "Leashing Soul". Then you go to the armory and save the Tank build with "Leashing Soul" equipped.
- Finally, now that the builds with their own scribed skills (that you already paid ink to scribe) are saved in the armory, you should be able to just load each build from the armory with its own saved scribe skill and without needing to pay ink again.
Honestly, the scribing system as it is currently is just a mess. The grimoires and scripts should have been account-wide, and it should have never costed a special rare resource just to scribe different skills.
I agree, but I think what I was saying got misinterpreted.
I'll keep your example:
First, while making a DPS build: you go to the scribing altar and pay ink to scribe the grimoire "Wield Soul" with the scripts "Magic Damage", "Lingering Torment", and "Breach", and this creates the scribed skill called "Magical Soul". Then you go to the armory and save the DPS build with "Magical Soul" equipped.
Next, while making a Tank build... You decide you want the exact same skill you scribed for the DPS build, "Magical Soul" - here you have to pay another 3 Inks for the skill you already scribed, since to save a new build you have to equip said new build first, where you don't have yet scribed "Magical Soul", which has remained bound/saved on the DPS one alone.
You see what I'm saying?
Hope it's clear this time.
I'm not saying you pay each time you swap build! But if I'll want the exact same scribed skill on 10 armory builds I'll have to consume 30 Inks THE FIRST TIME to re-scribe the exact same skill on every different build. Then, once saved, I won't pay anymore. Until the day I want to change that scribed skill again on all my 10 builds and I'll have to pay another 30 Inks.
Well, the Scribing Altar already remembers the skill combinations that have been scribed in its "Archive." And changing between archived skills should not cost anything because we've already paid to scribe those skills. I know that's not how the system currently works (being able to freely change between archived skills), but that is how it should work especially since everything is per-character instead of account-wide...