Most of the skills a Templar has are great the issues with them no flex in positioning everything drops at your feet and doesn't allow for the push especially on PvP, as a warrior of the holy light that light should always emanate from me, not from something I left on the floor .solar barrage is an almost perfect skill in how it works , rest of our skills needs to work the same way giving us mobility
.. lack of mobility get you killed faster than anything else in ESO , hell even my companions scream at me to increase my mobility
The only place the Templar skills are of any real use is on duals as the dialing area is not much larger than the cleansing ritual area
Also who ever mention the icons .. spot on, we need more colour in our icons so we can better identify what we have slotted especially when I'm tired and my eyes are blurry
While the idea of gaining stacks with certain skill lines is interesting, it feels too much like arcanist with its crux mechanic. The devs have stated that they wanted Arcanist to feel distinct from the other classes and crux accomplishes that, so giving something similar to Templar would take some of that uniqueness away.Anti_Virus wrote: »Here's my Templar overhaul ideaFirst I would define each skill line as the following:
Aedric Spear: Damage Skill line
Dawns Wrath: Tanks/Group Utility skill line
Restoring Light: Healing Skill line
Next I want to add a new mechanic: Three Virtues
Oath of Devotion for Restoring Light(Buff)
Oath of Courage for Dawns Wrath(Buff)
Oath Retribution for Aedric spear (Buff)
The virtues mechanic works like how the wrath sun set work currently where you need to build a certain amount of stacks to receive a temporary buff for a short duration.
Examples:
Oath of Devotion:
Gain stacks of Valor when buffing allies using restoring light abilities. at max stacks(30) gain Oath of Devotion for 10 seconds which will will empower certain Restoring light skills.
Oath of Bravery:
Gain stacks of Courage when you protect allies with dawns wrath abilities. At max stacks gain Oath of Bravery for 10 seconds which will empower some certain Dawns Wrath skills.
Oath of Retribution:
When you deal damage with two or more Aedric Spear abilities gain stacks of Vengeance. At max stacks gain Oath of Retribution for 10 secs which empower certain Aedric spear skills.
You lose 1 stack every 5 seconds.
Upon reaching reach max stacks after 10 secs you lose the buff along all the stacks and need to build them up again.
Next some changes to each skill line.
Aedric Spear:
Radial Sweep:
- This ability and it's morphs gain a knock back CC While Oath of Retribution is active
Puncturing strikes
- Cost determined by highest max offensive resource
- This ability and it’s morphs gain major brutality and sorcery after casting for 10 secs
- Bitting jabs: while slotted on either bar gain major savagery and prophecy
- While Oath of Retribution is active the final hit of this ability applies a 40% snare for 5 secs
I made this change to make a distinction between the damage morph and sustain/healing morph. I also wanted to give magic and stamina templar some flexibility of choice when choosing a morph
Piercing Javelin
- While Oath of Retribution is active you throw three spears at three separate enemies
Backlash
- While Oath of Retribution active this ability and morphs applies major fracture and breach to the target and deals 50% of the damage dealt to the primary target as AoE damage
In my opinion this makes more sense to move this skill to the damage skill line since it's an important part of templar damage. In terms of the Retribution buff the goal was to make one cast of this skill really powerful as a reward for building up enough stacks
Focused Charge
- gain sun sphere buff for 15 secs after casting with either morph
I moved the sun sphere buff here to give this skill more of a reason to be used instead of other gap closers
Burning Light(Passive):
- When you deal damage with burning light 4 times within 20 secs you gain 2 stacks of Vengeance with a cool down of 4 seconds
In order to not gimp templar builds that don't use many class skills I made this compromise as an alternative
Dawn's Wrath:
Nova:
- While Oath of Bravery is active upon casting nova(and morphs) enemies are pulled to the center of the ultimate. The synergy damage and the overall ultimate damage is reduced by 15%
I reduced the damage of the ultimate so that it wouldn't be OP in PVP since when have enough bomber build out there currently
Sun fire:
- Blast an enemy with radiant heat dealing x magic damage and taunting the target for ten seconds also applies minor brittle to the target for 10 secs
- Vampires Bane: Increases taunt duration and minor brittle duration to 20 secs and deal double damage against undead
- Reflective Light: Taunts 3 separate enemies instead of one
- While Oath of Bravery is active you deal additional damage over time
since this skill was pretty bad IMO I reworked it to be a ranged taunt skill, in PVE this will be great for templar tanks while in PVP you can still dodge the projectle
Solar Guard:
- Changed from Solar flare to Solar Guard a self buff with a duration of 20 seconds and now grants you major resolve and major ward for twenty seconds at base
- Solar Aegis: While active allies within 10 meters of you gain minor protection
- Solar Barrage: Duration increased from 20 to 30 secs and now deals damage in an AOE around you
Standard armor buff with some tank utility with one morph and the second morph is more offensive
Sun Shield:
- While sun shield and radiant ward is active heal for 100% of the shield max HP over 6 secs
- Blazing shield new heals you for 100% of the shield max HP over 6 secs when the shield expires or is destroyed
- While Oath of Bravery is active you heal for 33% of the shields max HP
I wanted to add a tank based self heal for templars and I think this is a good compromise without it being OP, since you need to be in melee range and engaged with multiple targets for maximum effectiveness
Prism(Passive):
- When you take damage while a dawns wrath skill is active on you gain 2 stacks of Courage, this has a cool down of 6 seconds
The power fantasy of Oath of Bravery is to get stronger while protecting your allies like a standard paladin in DnD, but I wanted a way for solo player to build stacks too. This is what I came up with
Restoring Light:
Rite of Passage:
- Channel the grace of the gods to summon ray of light at a target location with a 9M radius and lasts for 10 secs, allies in the area gain Major courage and 4000 health regen
- Remembrance: Allies also gain 3500 Armor
- Practiced Incantation: Allies heal for 33% of their max health upon entering the area
- while Oath of Devotion is active the buffs persist after leaving the area for 5 seconds
I think templar has a lot of healing in this skill line so I redesigned to ultimate to be more utility Focused. It's balanced by the fact that in order to gain these buffs you must stand in the AOE area. The health regen portion. of this ability provides some healing but could be countered in PVP by debuffs like major defile
Healing Ritual:
- Converted to a channeled ability, now heals you and allies in a 7m radius and allows you to move at a slightly reduced speed( 30% slower)
- Ritual of rebirth: Increased radius to 10 meters and heals for more
- Hasty Prayer: gain Major expedition while allies are in the area
- While Oath of Devotion is active allies are immune to negative effects while in the area
I believe this skill would work better a a channeled heal and to balance this skill you would need to be close to your group to be most effective instead of safely behind them which would make you vulnerable to interrupts and would lock you out of active healing.
Cleansing Ritual
- Ritual of Retribution: No longer deals damage, instead it heals allies and enemies in the area gain minor cowardice
- While Oath of Devotion is active allies in the area are cleaned of 3 negative(6 with extended ritual) effects every 10 secs
Rune Focus:
- Increases you templar healing abilities by 3% while active and standing in the rune triples the healing buff
- Channeled Focus: restores 242 magicka and 141 stamina every one second and also applies this buff to allies healed by your restoring light abilities
- Restoring focus: restores 242 stamina and 141 magicka every one second and also applies this buff to allies healed by your restoring light abilities
Light Weaver(Passive):
- No longer grants armor while channeling rite of passage instead when you buff yourself of an ally with a restoring light ability gain a 2 stacks of Valor with a cool down of 4 seconds.
The_Isatope8 wrote: »While the idea of gaining stacks with certain skill lines is interesting, it feels too much like arcanist with its crux mechanic. The devs have stated that they wanted Arcanist to feel distinct from the other classes and crux accomplishes that, so giving something similar to Templar would take some of that uniqueness away.Anti_Virus wrote: »Here's my Templar overhaul ideaFirst I would define each skill line as the following:
Aedric Spear: Damage Skill line
Dawns Wrath: Tanks/Group Utility skill line
Restoring Light: Healing Skill line
Next I want to add a new mechanic: Three Virtues
Oath of Devotion for Restoring Light(Buff)
Oath of Courage for Dawns Wrath(Buff)
Oath Retribution for Aedric spear (Buff)
The virtues mechanic works like how the wrath sun set work currently where you need to build a certain amount of stacks to receive a temporary buff for a short duration.
Examples:
Oath of Devotion:
Gain stacks of Valor when buffing allies using restoring light abilities. at max stacks(30) gain Oath of Devotion for 10 seconds which will will empower certain Restoring light skills.
Oath of Bravery:
Gain stacks of Courage when you protect allies with dawns wrath abilities. At max stacks gain Oath of Bravery for 10 seconds which will empower some certain Dawns Wrath skills.
Oath of Retribution:
When you deal damage with two or more Aedric Spear abilities gain stacks of Vengeance. At max stacks gain Oath of Retribution for 10 secs which empower certain Aedric spear skills.
You lose 1 stack every 5 seconds.
Upon reaching reach max stacks after 10 secs you lose the buff along all the stacks and need to build them up again.
Next some changes to each skill line.
Aedric Spear:
Radial Sweep:
- This ability and it's morphs gain a knock back CC While Oath of Retribution is active
Puncturing strikes
- Cost determined by highest max offensive resource
- This ability and it’s morphs gain major brutality and sorcery after casting for 10 secs
- Bitting jabs: while slotted on either bar gain major savagery and prophecy
- While Oath of Retribution is active the final hit of this ability applies a 40% snare for 5 secs
I made this change to make a distinction between the damage morph and sustain/healing morph. I also wanted to give magic and stamina templar some flexibility of choice when choosing a morph
Piercing Javelin
- While Oath of Retribution is active you throw three spears at three separate enemies
Backlash
- While Oath of Retribution active this ability and morphs applies major fracture and breach to the target and deals 50% of the damage dealt to the primary target as AoE damage
In my opinion this makes more sense to move this skill to the damage skill line since it's an important part of templar damage. In terms of the Retribution buff the goal was to make one cast of this skill really powerful as a reward for building up enough stacks
Focused Charge
- gain sun sphere buff for 15 secs after casting with either morph
I moved the sun sphere buff here to give this skill more of a reason to be used instead of other gap closers
Burning Light(Passive):
- When you deal damage with burning light 4 times within 20 secs you gain 2 stacks of Vengeance with a cool down of 4 seconds
In order to not gimp templar builds that don't use many class skills I made this compromise as an alternative
Dawn's Wrath:
Nova:
- While Oath of Bravery is active upon casting nova(and morphs) enemies are pulled to the center of the ultimate. The synergy damage and the overall ultimate damage is reduced by 15%
I reduced the damage of the ultimate so that it wouldn't be OP in PVP since when have enough bomber build out there currently
Sun fire:
- Blast an enemy with radiant heat dealing x magic damage and taunting the target for ten seconds also applies minor brittle to the target for 10 secs
- Vampires Bane: Increases taunt duration and minor brittle duration to 20 secs and deal double damage against undead
- Reflective Light: Taunts 3 separate enemies instead of one
- While Oath of Bravery is active you deal additional damage over time
since this skill was pretty bad IMO I reworked it to be a ranged taunt skill, in PVE this will be great for templar tanks while in PVP you can still dodge the projectle
Solar Guard:
- Changed from Solar flare to Solar Guard a self buff with a duration of 20 seconds and now grants you major resolve and major ward for twenty seconds at base
- Solar Aegis: While active allies within 10 meters of you gain minor protection
- Solar Barrage: Duration increased from 20 to 30 secs and now deals damage in an AOE around you
Standard armor buff with some tank utility with one morph and the second morph is more offensive
Sun Shield:
- While sun shield and radiant ward is active heal for 100% of the shield max HP over 6 secs
- Blazing shield new heals you for 100% of the shield max HP over 6 secs when the shield expires or is destroyed
- While Oath of Bravery is active you heal for 33% of the shields max HP
I wanted to add a tank based self heal for templars and I think this is a good compromise without it being OP, since you need to be in melee range and engaged with multiple targets for maximum effectiveness
Prism(Passive):
- When you take damage while a dawns wrath skill is active on you gain 2 stacks of Courage, this has a cool down of 6 seconds
The power fantasy of Oath of Bravery is to get stronger while protecting your allies like a standard paladin in DnD, but I wanted a way for solo player to build stacks too. This is what I came up with
Restoring Light:
Rite of Passage:
- Channel the grace of the gods to summon ray of light at a target location with a 9M radius and lasts for 10 secs, allies in the area gain Major courage and 4000 health regen
- Remembrance: Allies also gain 3500 Armor
- Practiced Incantation: Allies heal for 33% of their max health upon entering the area
- while Oath of Devotion is active the buffs persist after leaving the area for 5 seconds
I think templar has a lot of healing in this skill line so I redesigned to ultimate to be more utility Focused. It's balanced by the fact that in order to gain these buffs you must stand in the AOE area. The health regen portion. of this ability provides some healing but could be countered in PVP by debuffs like major defile
Healing Ritual:
- Converted to a channeled ability, now heals you and allies in a 7m radius and allows you to move at a slightly reduced speed( 30% slower)
- Ritual of rebirth: Increased radius to 10 meters and heals for more
- Hasty Prayer: gain Major expedition while allies are in the area
- While Oath of Devotion is active allies are immune to negative effects while in the area
I believe this skill would work better a a channeled heal and to balance this skill you would need to be close to your group to be most effective instead of safely behind them which would make you vulnerable to interrupts and would lock you out of active healing.
Cleansing Ritual
- Ritual of Retribution: No longer deals damage, instead it heals allies and enemies in the area gain minor cowardice
- While Oath of Devotion is active allies in the area are cleaned of 3 negative(6 with extended ritual) effects every 10 secs
Rune Focus:
- Increases you templar healing abilities by 3% while active and standing in the rune triples the healing buff
- Channeled Focus: restores 242 magicka and 141 stamina every one second and also applies this buff to allies healed by your restoring light abilities
- Restoring focus: restores 242 stamina and 141 magicka every one second and also applies this buff to allies healed by your restoring light abilities
Light Weaver(Passive):
- No longer grants armor while channeling rite of passage instead when you buff yourself of an ally with a restoring light ability gain a 2 stacks of Valor with a cool down of 4 seconds.
I think that a better way to make Templar stand out more would be with aura stuff, heals and buffs that travel with them and encourage allies to stay close. Having big mobile aoe heals/ buff zones around them would give Templar a unique feel and take away the drawbacks of Sacred Ground. They're meant to empower their allies as part of the class fantasy, but whats the use if you need to stand still while your allies run out of your reach.