Necrotech_Master wrote: »this has been brought up before and zos has said no, mainly for technical reasons
even if they were possible, they would have to be disabled in cyrodiil for quite obvious reasons
Legendary_Lex wrote: »Exploration from a New Perspective: Flying mounts open up entirely new possibilities for exploring the game world. You can admire stunning landscapes from above and reach places that were previously inaccessible. The feeling of soaring over mountains, rivers, and cities gives you a whole new perspective on the world.
I_killed_Vivec wrote: »Necrotech_Master wrote: »this has been brought up before and zos has said no, mainly for technical reasons
even if they were possible, they would have to be disabled in cyrodiil for quite obvious reasons
Not quite so obvious to the OP:
"Safe Travel: Flying offers a safe means of transportation, particularly in high-level areas. You can avoid dangerous regions and easily retreat to safe zones if the situation gets tough."
Gankers? In Bruma?! Get me my helicopter evac fast!
Legendary_Lex wrote: »Exploration from a New Perspective: Flying mounts open up entirely new possibilities for exploring the game world. You can admire stunning landscapes from above and reach places that were previously inaccessible. The feeling of soaring over mountains, rivers, and cities gives you a whole new perspective on the world.
Legendary_Lex wrote: »Time-Saving: The ability to fly saves a lot of time when traveling. Instead of fighting through endless groups of enemies or difficult terrain, you can simply fly over everything and reach your destination directly. This is especially handy for quests or daily tasks that are located far apart.
Legendary_Lex wrote: »Safe Travel: Flying offers a safe means of transportation, particularly in high-level areas. You can avoid dangerous regions and easily retreat to safe zones if the situation gets tough. This is a big advantage for solo players or when you just want to enjoy the world without constant fighting.
Legendary_Lex wrote: »Freedom of Movement: Flying mounts give you a sense of freedom and independence. You are no longer bound to paths or roads and can fly wherever you want. This freedom of movement makes the gaming experience more dynamic and varied.
See counterpoint #1. It's highly likely what you're envisioning as magical screenshots don't exist.Legendary_Lex wrote: »Spectacular Views and Screenshots: Who doesn't love taking impressive screenshots of the game world? With flying mounts, you can capture spectacular views and breathtaking photos to share with friends.
The original Morrowind had levitation spells and potions.
The reward for reaching the top of the mages guild was a levitation staff.
Flying magically was disabled in Mourhold, despite being told it was 'the city of light and magic'
That's what you get for building a city with no land mass around it.
In the real world, China is trialling a flying car.
Legendary_Lex wrote: »Time-Saving: The ability to fly saves a lot of time when traveling. Instead of fighting through endless groups of enemies or difficult terrain, you can simply fly over everything and reach your destination directly. This is especially handy for quests or daily tasks that are located far apart.
Safe Travel: Flying offers a safe means of transportation, particularly in high-level areas. You can avoid dangerous regions and easily retreat to safe zones if the situation gets tough. This is a big advantage for solo players or when you just want to enjoy the world without constant fighting.
I was over flying mounts by the time I left WoW over a decade ago. Not interested in having them in ESO, they just don't fit TES.
Necrotech_Master wrote: »I was over flying mounts by the time I left WoW over a decade ago. Not interested in having them in ESO, they just don't fit TES.
i would agree it doesnt really fit in the theme of this game much
now when i played city of heroes/villains, flight is kind of a basic superpower (of which you didnt need a ******* mount to do it either), but it also made a lot more sense in the theme of that game lol
They was nice in WOW, but it did not have wayshrines every 500 meters. Unless I'm mistaken it had no fast travel portals at all, you had the flight cervices, the ships and airship and the "subway" from the dwarf capital.I have played a game with flying mounts, and didn't often use them outside of the established travel routes. They're of no particular interest to me, and totally irrelevant to ESO as the game wasn't designed with the means of implementing them.
tsaescishoeshiner wrote: »Instead, I'd prefer navigation tools like expanding grappling hooks
tsaescishoeshiner wrote: »and portals around the world that you can unlock.
Necrotech_Master wrote: »this has been brought up before and zos has said no, mainly for technical reasons
even if they were possible, they would have to be disabled in cyrodiil for quite obvious reasons