geosto1b16_ESO2 wrote: »I am not talking about master writs.. for 90% of players master writs never get done and are dumped... I also NOT talking about intense mega players addicted who live in line 24/7 ,
I'm suggesting a single log capable of just holding the 7 daily craft writs just like the quest log can only hold 25 quests...it no big deal...
If your 7 dailies are still in the log the following days, then the boards wont show the new dailies anyway, till you clear them...
a lot quicker and easier than getting rid of 7 quests....
geosto1b16_ESO2 wrote: »I am not talking about master writs.. for 90% of players master writs never get done and are dumped... I also NOT talking about intense mega players addicted who live in line 24/7 ,
I'm suggesting a single log capable of just holding the 7 daily craft writs just like the quest log can only hold 25 quests...it no big deal...
If your 7 dailies are still in the log the following days, then the boards wont show the new dailies anyway, till you clear them...
a lot quicker and easier than getting rid of 7 quests....
Alright, you're getting your 7 separate writ quests. Regular quests are toned down to 18 in the process. Deal?
Every single detail of a character needs to be loaded when you're login in with it and the more there are the more server load there is. This will also result in longer loading screens for you. So there are reasons why this limitation exists, it's not like "Oh, let's double the quest log from 25 to 50." and done, there's way more behind the curtain.
And no, the "new servers" argument isn't working here as the power of it is needed for new maps, new game systems and everything else getting added to the game.
freespirit wrote: »I just allow the room for the 7 daily crafting quests to always be there.
I self police my quests and by now I am just used to it..... afterall the story quests aren't going anywhere, the quest giver will still be there when you do have space for their quest. 🙂
Every single detail of a character needs to be loaded when you're login in with it and the more there are the more server load there is. This will also result in longer loading screens for you. So there are reasons why this limitation exists, it's not like "Oh, let's double the quest log from 25 to 50." and done, there's way more behind the curtain.
And no, the "new servers" argument isn't working here as the power of it is needed for new maps, new game systems and everything else getting added to the game.
Every single detail of a character needs to be loaded when you're login in with it and the more there are the more server load there is. This will also result in longer loading screens for you. So there are reasons why this limitation exists, it's not like "Oh, let's double the quest log from 25 to 50." and done, there's way more behind the curtain.
And no, the "new servers" argument isn't working here as the power of it is needed for new maps, new game systems and everything else getting added to the game.
Care to explain how the db is organized, what is done at login and how much more overhead 50 entrys in the quest log would make instead of 25?
Every single detail of a character needs to be loaded when you're login in with it and the more there are the more server load there is. This will also result in longer loading screens for you. So there are reasons why this limitation exists, it's not like "Oh, let's double the quest log from 25 to 50." and done, there's way more behind the curtain.
And no, the "new servers" argument isn't working here as the power of it is needed for new maps, new game systems and everything else getting added to the game.
Care to explain how the db is organized, what is done at login and how much more overhead 50 entrys in the quest log would make instead of 25?
Every single detail of a character needs to be loaded when you're login in with it and the more there are the more server load there is. This will also result in longer loading screens for you. So there are reasons why this limitation exists, it's not like "Oh, let's double the quest log from 25 to 50." and done, there's way more behind the curtain.
And no, the "new servers" argument isn't working here as the power of it is needed for new maps, new game systems and everything else getting added to the game.
Care to explain how the db is organized, what is done at login and how much more overhead 50 entrys in the quest log would make instead of 25?
Sure, i'll file you the full ESO code and all the testing results and videos i did on my private ESO server. The tl/dr: There more there is the longer it loads and the more the server has to handle resulting in worse performance when done hundreds of thousands of times per day.
In all honesty, if you're holding on to that many quests you may need to figure out why. Most quests in this game don't take much more than 10 minutes to finish outside of zone story quests.
This, you do IC quests and either did not finis or want to keep for handing in for daily scripts and tokens.True.. Writs are worse but all dailies honestly.. imagine having a separate tab only for daily quests.. I could stock more and even remember that some exist.. I watched a video yesterday that mentioned one and I totaly forgot it was in the game.. and since I can only grab a couple of them I tend to repeat the same ones over and over..