Dragonnord wrote: »Wow! People will always find something to complain about.
liliub17_ESO wrote: »Am I overthinking the lack of logic between the two?
Tommy_The_Gun wrote: »I have said it multiple times: asymmetrical endeavour rewards have no place in this game. It is a bad practice & bad design that will only keep hurting the player base. All endeavours, no matter how hard or easy should have same reward.
Tommy_The_Gun wrote: »I have said it multiple times: asymmetrical endeavour rewards have no place in this game. It is a bad practice & bad design that will only keep hurting the player base. All endeavours, no matter how hard or easy should have same reward.
Grizzbeorn wrote: »So there's a reason why we're seeing this asymmetry; and it is *temporary,* through the 15 months of the Anniversary celebration.
The idea behind endevours is that you should not look at them and you just get them as you play. That was the original goal, something what ZOS said when endeavours were introduced. That is why we have 5 in total, but you can do max 3 (same as 3 weekly but you can get only 1). It is designed that way, to give players "a choice". Depending on what content you like or what content you enjoy, you have options.Tommy_The_Gun wrote: »I have said it multiple times: asymmetrical endeavour rewards have no place in this game. It is a bad practice & bad design that will only keep hurting the player base. All endeavours, no matter how hard or easy should have same reward.
Please explain how bonus rewards hurt the player base. You can choose to do any of the endeavours, encouraging specific ones that support and help guide players to certain content/rewards doesn't seem like a detriment. If anything, this is excellent design and practice. I refused to do the trial ones last month and I was just fine doing my thing, just like players who don't want to do oblivion portals today can ignore it and do the others.
Just because YOU don't like it doesn't mean it's bad.
Tommy_The_Gun wrote: »The idea behind endevours is that you should not look at them and you just get them as you play. That was the original goal, something what ZOS said when endeavours were introduced. That is why we have 5 in total, but you can do max 3 (same as 3 weekly but you can get only 1). It is designed that way, to give players "a choice". Depending on what content you like or what content you enjoy, you have options.
Tommy_The_Gun wrote: »The issue here is that by making one reward greater than others, they are taking the choice away, as players feel penalized for "not enjoying" certain activity. And it is not like you miss 1 or 2 endeavours. The regular is 10, but the "special one" is 100, which means that you are getting 1000% less endevours if you won't do the one that gives better rewards. Also, there is this aspect of owning certain content, either from active ESO+ or owning a DLC, so if some one does not have it, then they absolutely feel penalized. There is also an issue that you can just "miss" it and lock yourself out of getting it if you will just do your daily stuff.
I really hope it is a temporary thing, but my guts tell me this practise is here to stay (endless "this week we have Murkmire stuff" etc) that will keep rotating infinitely.
And just to be clear: I did this endeavour, only & only because it gave better reward. So, some one here made a choice for me. Technically I should be glad that: "Oh ! I got more Endeavours !", but I am not. I am not since I see where this is going. I was not born yesterday.
I don't see any choice being taken away, you could have chosen to skip the portal endeavour today, but you didn't, you chose to do it because of the extra reward. I'd say, if anything, you showed how well designed this was as it got someone to engage with content. Personally, if I don't want to do an endeavour, regardless of reward, I'm not going to. I skipped out on hundreds of endeavours last month cause of the trial endeavours, and I'm not sweating it.
Oh, absolutely. I know it is for the most part "just cosmetics" (stuff bought for endeavours), but I just don't think it is "ok" to exploit fomo in a paid live service game. Idk, it just feels morally incorrect, but that is just my opinion.I don't see any choice being taken away, you could have chosen to skip the portal endeavour today, but you didn't, you chose to do it because of the extra reward. I'd say, if anything, you showed how well designed this was as it got someone to engage with content. Personally, if I don't want to do an endeavour, regardless of reward, I'm not going to. I skipped out on hundreds of endeavours last month cause of the trial endeavours, and I'm not sweating it.
FOMO, which affects people differently, will remove the choice for those most strongly impacted. They may feel obligated to engage with specific content. Yes, there are studios that depend on this. I don't know if that includes ZOS.
Yes.liliub17_ESO wrote: »Am I overthinking the lack of logic between the two?
katanagirl1 wrote: »I will gladly skip the Oblivion portal Endeavor no matter what the reward.
SkaraMinoc wrote: »
DenverRalphy wrote: »
LOL! Ironically (and not kidding) that's a pretty common response from people who actually do know what it means.
Tommy_The_Gun wrote: »I have said it multiple times: asymmetrical endeavour rewards have no place in this game. It is a bad practice & bad design that will only keep hurting the player base. All endeavours, no matter how hard or easy should have same reward.
katanagirl1 wrote: »I will gladly skip the Oblivion portal Endeavor no matter what the reward.