It never ceases to amaze me that some, who usually have good RNG, oppose making that easier on others.
It never ceases to amaze me that people are deciding to play a MMO game and then come to the forums with a neverending stream of complaints and ideas and suggestions because the game is oh so tedious and because they are oh so busy.
There are thousands of games out there that don't have any element of grind or rng. Yet you folks chose this one.Are you also opposed to the upcoming curation changes? Are you making posts against that?
I think the entire curation system and the sicker book is garbage in the first place, because it opened Pandora's box for "suggestions" and "QoL improvements" like this. Do I make posts against that? No, because it is a waste of time. But I do speak up against posts like this when my tolerance level is getting low.The whole point of playing is to do something you enjoy.
Exactly! And some people enjoy the game as it is and agree that grinding is a core element of this genre. If I want instant gratification, I play Candy Crush.A never-ending grind is not helpful for retaining users.
Funny... I'm playing MMO games for over 25 years and rng never drove me away from them. Quite the opposite. So if you make an assessment about the impact of key game mechanics, please speak for yourself and don't generalize.
I imagine even you have a limit to how much bad luck you can tolerate. When vMA first came out I ran it over 100 times before I got the sharpened inferno staff that I wanted, and then they bring out a perfected version and expect me to do it all over again.
Do you think that getting the staff I wanted after say 50 runs would class as instant gratification? There is lots of nuance between 2 extremes.
dk_dunkirk wrote: »Necrotech_Master wrote: »dk_dunkirk wrote: »I don't know that I would go so far as to say that we need guaranteed drops, but I also don't think that anyone should have to run DSA 100 time to get one lead. Maybe the two trains of thought can meet in the middle somewhere...
I've run Graven Deep twice now, specifically to farm the lead that drops from the secret bosses. There are 3, times 4 people, times two runs. That's 24 chances for the lead to drop, and it didn't for any of us. Do the creators of the game know how hard it is to get a group of people to run that dungeon, and do the secret bosses? There should be some consideration in the drop rate for something depending on how difficult it is to do the thing to get it. (And, yes, I've tried the group finder for this.) The lead at the end of HoF? Fine. People run that one all the time. Putting them in crappy dungeons people don't want to run? Ouch.
that lead isnt too hard to farm, get 1 other player, run normal, kill first side boss, reset
took me about 6-8 attempts doing this
theres maybe 2 mobs you have to kill before getting to this boss, it can be solo'd but for whatever reason its more difficult to reset the dungeon instance if you are solo
Well this would surely fix the annoying laser jumping puzzle problem!
FlopsyPrince wrote: »Necrotech_Master wrote: »dk_dunkirk wrote: »I don't know that I would go so far as to say that we need guaranteed drops, but I also don't think that anyone should have to run DSA 100 time to get one lead. Maybe the two trains of thought can meet in the middle somewhere...
I've run Graven Deep twice now, specifically to farm the lead that drops from the secret bosses. There are 3, times 4 people, times two runs. That's 24 chances for the lead to drop, and it didn't for any of us. Do the creators of the game know how hard it is to get a group of people to run that dungeon, and do the secret bosses? There should be some consideration in the drop rate for something depending on how difficult it is to do the thing to get it. (And, yes, I've tried the group finder for this.) The lead at the end of HoF? Fine. People run that one all the time. Putting them in crappy dungeons people don't want to run? Ouch.
that lead isnt too hard to farm, get 1 other player, run normal, kill first side boss, reset
took me about 6-8 attempts doing this
theres maybe 2 mobs you have to kill before getting to this boss, it can be solo'd but for whatever reason its more difficult to reset the dungeon instance if you are solo
The need for such a kludge shows that the system is broken.
Dragonnord wrote: »No. The system is fine how it is now.
People are always in a hurry to get everything.