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Guaranteed Drop System

  • FriedEggSandwich
    FriedEggSandwich
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    thorwyn wrote: »
    It never ceases to amaze me that some, who usually have good RNG, oppose making that easier on others.

    It never ceases to amaze me that people are deciding to play a MMO game and then come to the forums with a neverending stream of complaints and ideas and suggestions because the game is oh so tedious and because they are oh so busy.
    There are thousands of games out there that don't have any element of grind or rng. Yet you folks chose this one.
    Are you also opposed to the upcoming curation changes? Are you making posts against that?

    I think the entire curation system and the sicker book is garbage in the first place, because it opened Pandora's box for "suggestions" and "QoL improvements" like this. Do I make posts against that? No, because it is a waste of time. But I do speak up against posts like this when my tolerance level is getting low.
    The whole point of playing is to do something you enjoy.

    Exactly! And some people enjoy the game as it is and agree that grinding is a core element of this genre. If I want instant gratification, I play Candy Crush.
    A never-ending grind is not helpful for retaining users.

    Funny... I'm playing MMO games for over 25 years and rng never drove me away from them. Quite the opposite. So if you make an assessment about the impact of key game mechanics, please speak for yourself and don't generalize.

    I imagine even you have a limit to how much bad luck you can tolerate. When vMA first came out I ran it over 100 times before I got the sharpened inferno staff that I wanted, and then they bring out a perfected version and expect me to do it all over again. Do you think that getting the staff I wanted after say 50 runs would class as instant gratification? There is lots of nuance between 2 extremes.

    I've just returned to the game after a long break, and the curation system is giving me lots of motivation to grind stuff again. Clearly garbage.
    PC | EU
  • thorwyn
    thorwyn
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    I imagine even you have a limit to how much bad luck you can tolerate. When vMA first came out I ran it over 100 times before I got the sharpened inferno staff that I wanted, and then they bring out a perfected version and expect me to do it all over again.

    Oh... don't get me started about that stunt by the devs.
    Do you think that getting the staff I wanted after say 50 runs would class as instant gratification? There is lots of nuance between 2 extremes.

    There sure are lots of nuances. The thing is, I am not actively advocating a different system. I'm ok with the current system, although I did not particularly like it. It's just my opinion and I'm able to accept that people have different views on things. Obviously, some people are huge fans of curated drops, so who am I to blow against the wind?

    What I don't like, however, is when people are trying to push the limits more and more, making everything easier and faster and with less and less investment of effort or patience. That's when I speak up, because the nuances have been shifted a notch too far.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Necrotech_Master
    Necrotech_Master
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    dk_dunkirk wrote: »
    dk_dunkirk wrote: »
    CGPsaint wrote: »
    I don't know that I would go so far as to say that we need guaranteed drops, but I also don't think that anyone should have to run DSA 100 time to get one lead. Maybe the two trains of thought can meet in the middle somewhere...

    I've run Graven Deep twice now, specifically to farm the lead that drops from the secret bosses. There are 3, times 4 people, times two runs. That's 24 chances for the lead to drop, and it didn't for any of us. Do the creators of the game know how hard it is to get a group of people to run that dungeon, and do the secret bosses? There should be some consideration in the drop rate for something depending on how difficult it is to do the thing to get it. (And, yes, I've tried the group finder for this.) The lead at the end of HoF? Fine. People run that one all the time. Putting them in crappy dungeons people don't want to run? Ouch.

    that lead isnt too hard to farm, get 1 other player, run normal, kill first side boss, reset

    took me about 6-8 attempts doing this

    theres maybe 2 mobs you have to kill before getting to this boss, it can be solo'd but for whatever reason its more difficult to reset the dungeon instance if you are solo

    Well this would surely fix the annoying laser jumping puzzle problem!

    the lead can drop off of any of the 3 side bosses, to me this was the most efficient method

    load in -> kill/stealth the 2 mobs in the way -> kill first side boss

    result from there is you get lead and your done, or you rinse and repeat by leaving the instance, toggling difficulty to reset it, and then going back in (if your solo, you have to wait like 10-15 min for the instance to reset even when toggling difficulty, you need at least 1 other person in your group to reset instantly, even if the other person does not join you in the dungeon)
    dk_dunkirk wrote: »
    CGPsaint wrote: »
    I don't know that I would go so far as to say that we need guaranteed drops, but I also don't think that anyone should have to run DSA 100 time to get one lead. Maybe the two trains of thought can meet in the middle somewhere...

    I've run Graven Deep twice now, specifically to farm the lead that drops from the secret bosses. There are 3, times 4 people, times two runs. That's 24 chances for the lead to drop, and it didn't for any of us. Do the creators of the game know how hard it is to get a group of people to run that dungeon, and do the secret bosses? There should be some consideration in the drop rate for something depending on how difficult it is to do the thing to get it. (And, yes, I've tried the group finder for this.) The lead at the end of HoF? Fine. People run that one all the time. Putting them in crappy dungeons people don't want to run? Ouch.

    that lead isnt too hard to farm, get 1 other player, run normal, kill first side boss, reset

    took me about 6-8 attempts doing this

    theres maybe 2 mobs you have to kill before getting to this boss, it can be solo'd but for whatever reason its more difficult to reset the dungeon instance if you are solo

    The need for such a kludge shows that the system is broken.

    i mean theres nothing wrong with running the dungeon normally, killing all 3 side bosses and hoping for a drop, this was the fastest/most efficient method to get more chances quickly, it would on average take about 5-10 min tops in a group of 2 to get to and kill first boss, where this dungeon for a full run with all 3 side bosses takes longer than that, though you have 3 total chances per full dungeon run with a 4 player group kind of evens out

    but doing the method i suggested doesnt require a full group and asking others to go along and kill the side bosses
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Virys1967
    Virys1967
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    Dragonnord wrote: »
    No. The system is fine how it is now.

    People are always in a hurry to get everything.
     

    I'm approaching 300 attempts for a music box lead.
    To say I've been impatient is an understatement.
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