So I tried it out a couple of times yesterday.
- The first quest-NPC doesn't even spawn,
- the dungeon-quest doesn't advance,
- the endboss doesn't spawn,
- the dungeon can't be completed.
How on
earth can this be? It's a completely controlled environment. 4 PCs go in and are given access to a newly created instance. No outside influences should exist. How can you script the quest so badly that it breaks even if you (as the game designer) have the greatest possible control over the environment?
What's worse, the same happened to me during beta - and I was not alone. It was reported during beta as well.
Right now, we can only speculate what's going on here. Adds spawned behind the walls that can't enter combat but prevent the quest from advancing? Party members with half-finished quests from earlier runs? We don't know. None of this changes the fact that no experience in an MMO is more controlled than an instanced dungeon. Such bugs months after they were reported that keep dungeons from being completable are not shining a good light on the game as a whole.
I'm supposed to pay the equivalent of another game's DLC every month and yes, that leads to a sense of entitlement. Entitlement as in "the basic stuff should work, at least."