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Coldfire Recall's animation has been reverted back to it's original version.
Just wanted to point this out, the animation for this recall has changed back to the old version, is the superior updated version going to be restored in a future update?
🌸*throws cherry blossom on you*🌸 "Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰 PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.
🌸*throws cherry blossom on you*🌸 "Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰 PlayStation and PC EU.
LunaLolaBlossom on psn.
LunaFloraBlossom on pc.
it's kind of difficult to explain without a video or screenshots, but the "original" which was when it first released is your character stiffly standing straight up with arms bent to your sides while fire emerged from them, and your characters head swaying gently side to side. the effects on it had this noticeable line on your characters back that shows the special effect border. it looked very... PS2 animation, incomplete really as if it was a base placeholder animation.
later on, in a patch and unmentioned to my knowledge by the devs, the animation changed where your characters motions were more fluid and active. bending at the knees a bit, character looked down at the rune they created, arms were further outstretched a bit, overall, just clean, as if that was the intended final product of the recall.
then it was maybe, I would say 1 or two maintenances ago, that it reverted back to the stiff, PS2 look.
@ZOS_GinaBruno was this change intentional or just a little mistake? Definitely liked the second version better